Fixed wrong `literal` in doc generation
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@ -931,7 +931,7 @@ Initializes a color, black by default.
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## carla.GBufferTextureID<a name="carla.GBufferTextureID"></a>
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## carla.GBufferTextureID<a name="carla.GBufferTextureID"></a>
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Defines the of each GBuffer texture (See the method `[carla.Sensor.listen_to_gbuffer](#carla.Sensor.listen_to_gbuffer)`).
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Defines the identifiers of each GBuffer texture (See the method [carla.Sensor.listen_to_gbuffer](#carla.Sensor.listen_to_gbuffer)).
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### Instance Variables
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### Instance Variables
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- <a name="carla.GBufferTextureID.SceneColor"></a>**<font color="#f8805a">SceneColor</font>**
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- <a name="carla.GBufferTextureID.SceneColor"></a>**<font color="#f8805a">SceneColor</font>**
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@ -880,7 +880,7 @@
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- class_name: GBufferTextureID
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- class_name: GBufferTextureID
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# - DESCRIPTION ------------------------
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# - DESCRIPTION ------------------------
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doc: >
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doc: >
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Defines the of each GBuffer texture (See the method `carla.Sensor.listen_to_gbuffer`).
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Defines the identifiers of each GBuffer texture (See the method carla.Sensor.listen_to_gbuffer).
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# - PROPERTIES -------------------------
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# - PROPERTIES -------------------------
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instance_variables:
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instance_variables:
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- var_name: SceneColor
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- var_name: SceneColor
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