Fixing commandlet argument values.
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b3fc04064d
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@ -23,13 +23,13 @@ argparser.add_argument(
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help='String to put as arguments')
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help='String to put as arguments')
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args = argparser.parse_args()
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args = argparser.parse_args()
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arguments = args.paramstring
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arguments = args.paramstring.split()
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if os.name == "nt":
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if os.name == "nt":
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sys_name = "Win64"
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sys_name = "Win64"
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editor_path = "%s/Engine/Binaries/%s/UnrealEditor" % (ue4_path, sys_name)
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editor_path = "%s/Engine/Binaries/%s/UnrealEditor" % (ue4_path, sys_name)
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command = [editor_path, uproject_path, run]
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command = [editor_path, uproject_path, run]
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command.extend(arguments)
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command = command + arguments
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print("Commandlet:", command)
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print("Commandlet:", command)
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print("Arguments:", arguments)
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print("Arguments:", arguments)
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subprocess.check_call(command, shell=True)
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subprocess.check_call(command, shell=True)
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@ -6,6 +6,9 @@
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#include "Commandlet/SetProperPositionForWorldPartitionCommandlet.h"
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#include "Commandlet/SetProperPositionForWorldPartitionCommandlet.h"
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#include <iostream>
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#include <fstream>
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#if WITH_EDITOR
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#if WITH_EDITOR
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#include "FileHelpers.h"
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#include "FileHelpers.h"
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#endif
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#endif
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@ -79,7 +82,7 @@ int32 USetProperPositionForWorldPartitionCommandlet::Main(const FString &Params)
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UE_LOG(LogCarlaToolsMapSetProperPositionForWorldPartitionCommandlet, Error, TEXT("Largemapmanager not found "));
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UE_LOG(LogCarlaToolsMapSetProperPositionForWorldPartitionCommandlet, Error, TEXT("Largemapmanager not found "));
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}
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}
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UEditorLoadingAndSavingUtils::SaveDirtyPackages(true, true);
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//UEditorLoadingAndSavingUtils::SaveDirtyPackages(true, true);
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UEditorLevelLibrary::SaveCurrentLevel();
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UEditorLevelLibrary::SaveCurrentLevel();
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return 0;
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return 0;
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