Now ScreenCaptureCamera read pixels in render queue.

This commit is contained in:
CVC\jbelon 2018-02-20 17:45:24 +01:00
parent ae26d280b4
commit dd7969e7d7
7 changed files with 118 additions and 27 deletions

View File

@ -23,6 +23,8 @@ public class Carla : ModuleRules
new string[]
{
"Core",
"RenderCore",
"RHI"
// ... add other public dependencies that you statically link with here ...
}
);

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@ -291,25 +291,20 @@ void ACityMapGenerator::GenerateRoadMap()
// Do the ray tracing.
FHitResult Hit;
if (LineTrace(World, Start, End, Hit)) {
auto InstancedStaticMeshComponent = Cast<UInstancedStaticMeshComponent>(Hit.Component.Get());
if (InstancedStaticMeshComponent == nullptr) {
auto StaticMeshComponent = Cast<UStaticMeshComponent>(Hit.Component.Get());
if (StaticMeshComponent == nullptr) {
UE_LOG(LogCarla, Error, TEXT("Road component is not UInstancedStaticMeshComponent"));
} else {
FTransform InstanceTransform;
if (!InstancedStaticMeshComponent->GetInstanceTransform(Hit.Item, InstanceTransform, true)) {
UE_LOG(LogCarla, Error, TEXT("Failed to get instance's transform"));
} else {
RoadMap->SetPixelAt(
PixelX,
PixelY,
GetTag(*InstancedStaticMeshComponent->GetStaticMesh()),
InstanceTransform,
GetTag(*StaticMeshComponent->GetStaticMesh()),
StaticMeshComponent->GetOwner()->GetTransform(),
bLeftHandTraffic);
}
}
}
}
}
#if WITH_EDITOR
RoadMap->Log();

View File

@ -11,6 +11,8 @@
#include "Settings/CarlaSettings.h"
#include "CarlaServer.h"
#include "RenderingThread.h"
using Errc = CarlaServer::ErrorCode;
@ -115,16 +117,27 @@ void CarlaGameController::Tick(float DeltaSeconds)
// Send measurements.
{
check(GameState != nullptr);
ENQUEUE_UNIQUE_RENDER_COMMAND_FOURPARAMETER( /** @TODO: move to the screencapturecamera */
FSendMeasurements,
CarlaServer*,Server,Server.Get(), /** @TODO: move unique pointer lambda reference */
const ACarlaGameState*, GameState, GameState,
const ACarlaPlayerState&, PlayerState,Player->GetPlayerState(),
//,ParamType4,ParamName4,ParamValue4,Code
bool,bSendNonPlayerAgentsInfo,CarlaSettings->bSendNonPlayerAgentsInfo,
{
if (Errc::Error == Server->SendMeasurements(
*GameState,
Player->GetPlayerState(),
CarlaSettings->bSendNonPlayerAgentsInfo)) {
PlayerState,
bSendNonPlayerAgentsInfo))
{
Server = nullptr;
return;
}
});
}
// Read control, block if the settings say so.
if(Server!=nullptr)
{
const bool bShouldBlock = CarlaSettings->bSynchronousMode;
if (Errc::Error == Server->ReadControl(*Player, bShouldBlock)) {

View File

@ -14,6 +14,11 @@
#include "GameFramework/Pawn.h"
#include "WheeledVehicle.h"
#include "WheeledVehicleMovementComponent.h"
#include "CarlaPlayerState.h"
#include "CarlaWheeledVehicle.h"
#include "CarlaHUD.h"
#include "MapGen/RoadMap.h"
#include "Settings/CameraPostProcessParameters.h"
// =============================================================================
// -- Constructor and destructor -----------------------------------------------
@ -99,11 +104,18 @@ void ACarlaVehicleController::Tick(float DeltaTime)
IntersectPlayerWithRoadMap();
const auto NumberOfCameras = SceneCaptureCameras.Num();
check(NumberOfCameras == CarlaPlayerState->Images.Num());
for (auto i = 0; i < NumberOfCameras; ++i) {
auto &Image = CarlaPlayerState->Images[i];
if (!SceneCaptureCameras[i]->ReadPixels(Image.BitMap)) {
Image.BitMap.Empty();
}
for (auto i = 0; i < NumberOfCameras; ++i)
{
FCapturedImage *Image = &CarlaPlayerState->Images[i];
ASceneCaptureCamera *Camera = SceneCaptureCameras[i];
ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER(
FReadFromTexture,
FCapturedImage*, Image, Image,
ASceneCaptureCamera *, Camera, Camera,
{
Camera->WritePixels(Image->BitMap);
});
}
}
}

View File

@ -9,6 +9,7 @@
#include "WheeledVehicleController.h"
#include "CarlaVehicleController.generated.h"
struct FCameraPostProcessParameters;
class ACarlaHUD;
class ACarlaPlayerState;
class ASceneCaptureCamera;

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@ -15,8 +15,7 @@
#include "HighResScreenshot.h"
#include "Materials/Material.h"
#include "Paths.h"
#include "StaticMeshResources.h"
#include "TextureResource.h"
static constexpr auto DEPTH_MAT_PATH =
@ -198,7 +197,7 @@ bool ASceneCaptureCamera::ReadPixels(TArray<FColor> &BitMap) const
UE_LOG(LogCarla, Error, TEXT("SceneCaptureCamera: Missing render target"));
return false;
}
FTextureRenderTargetResource* RTResource = CaptureRenderTarget->GameThread_GetRenderTargetResource();
FTextureRenderTargetResource* RTResource = CaptureRenderTarget->GetRenderTargetResource(); // CaptureRenderTarget->GameThread_GetRenderTargetResource();
if (RTResource == nullptr) {
UE_LOG(LogCarla, Error, TEXT("SceneCaptureCamera: Missing render target"));
return false;
@ -208,6 +207,74 @@ bool ASceneCaptureCamera::ReadPixels(TArray<FColor> &BitMap) const
return RTResource->ReadPixels(BitMap, ReadPixelFlags);
}
void ASceneCaptureCamera::WritePixels(TArray<FColor>& RawData)
{
check(IsInRenderingThread());
if(!CaptureRenderTarget)
{
UE_LOG(LogCarla, Error, TEXT("SceneCaptureCamera: Missing render target"));
return ;
}
FRHITexture2D *texture = CaptureRenderTarget->GetRenderTargetResource()->GetRenderTargetTexture();
uint32 width = texture->GetSizeX();
uint32 height = texture->GetSizeY();
uint32 stride;
uint8 *src = reinterpret_cast<uint8*>(RHILockTexture2D(texture, 0, RLM_ReadOnly, stride, false));
const uint32 bufferSize = stride * height;
//Alternative Method 0: deeplearning
/*void *buffer = FMemory::Malloc(bufferSize, 4);
if(!buffer)
{
UE_LOG(LogCarla, Display, TEXT("Error allocating memory"));
RHIUnlockTexture2D(texture, 0, false);
return ;
}
//FMemory::BigBlockMemcpy(buffer, src, bufferSize);*/
RawData.Empty(width*height);
for(unsigned y = 0; y < height; ++y)
{
for(unsigned x = 0; x < width; ++x)
{
//RGBA ->
RawData.Add(FColor(src[2],src[1],src[0],src[3]));
src += 4;
}
}
RHIUnlockTexture2D(texture, 0, false);
//Alternative Method 1
/*FColor* RHIData = reinterpret_cast<FColor*>(RHILockTexture2D(TextureRHI, 0, RLM_ReadOnly, stride, false, false));
if(!RHIData) {
UE_LOG(LogCarla,Display,TEXT("ASceneCaptureCamera::WritePixels : RHIData is null"));
return;
}
RawData.Append(RHIData,Width*Height);*/
//Alternative Method 2
/*uint8* OriginBuffer = reinterpret_cast<uint8*>(RHILockTexture2D(TextureRHI, 0, RLM_ReadOnly, stride, false,false));
if(OriginBuffer)
{
for (int32 y = 0; y < Height; y++)
{
uint8* OriginPtr = &OriginBuffer[(Height - 1 - y) * stride];
for (int32 x = 0; x < Width; x++)
{
RawData[(Height - 1 - y) * Width] = FColor(*OriginPtr++,*OriginPtr++,*OriginPtr++,*OriginPtr++);
}
}
}
*/
//Alternative Method 3
/*
FRHITexture2D* Texture2D = TextureRHI->GetTexture2D();
uint8* TextureBuffer = (uint8*)RHILockTexture2D(Texture2D, 0, RLM_ReadOnly, stride, false, false);
FMemory::Memcpy( RawData.GetData(), TextureBuffer, stride + (Width*Height*4) );
*/
//End of Alternative methods lock
//RHIUnlockTexture2D(TextureRHI, 0, false, false);
}
void ASceneCaptureCamera::UpdateDrawFrustum()
{
if(DrawFrustum && CaptureComponent2D)

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@ -65,6 +65,7 @@ public:
const FCameraPostProcessParameters &OverridePostProcessParameters);
bool ReadPixels(TArray<FColor> &BitMap) const;
void WritePixels(TArray<FColor>& RawData);
private: