Fixed collision detection
This commit is contained in:
parent
aeac45b09c
commit
dec92e690c
|
@ -23,6 +23,7 @@
|
|||
* Python agents now accept a carla.Map and GlobalRoutePlanner instances as inputs, avoiding the need to recompute them.
|
||||
* Python agents now have a function to lane change.
|
||||
* Python agents now detect vehicle in adjacent lanes if invaded due to the offset.
|
||||
* Fixed bug causing the python agents to sometimes not detect a blocking actor if there were severral actors around it.
|
||||
* Improved Python agents performance for large maps.
|
||||
* Fix a bug at `Map.get_topology()`, causing lanes with no successors to not be part of it.
|
||||
* Added new ConstantVelocityAgent
|
||||
|
|
|
@ -391,8 +391,6 @@ class BasicAgent(object):
|
|||
if route_polygon.intersects(target_polygon):
|
||||
return (True, target_vehicle, compute_distance(target_vehicle.get_location(), ego_location))
|
||||
|
||||
return (False, None, -1)
|
||||
|
||||
# Simplified approach, using only the plan waypoints (similar to TM)
|
||||
else:
|
||||
|
||||
|
|
Loading…
Reference in New Issue