Removed comments.
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@ -84,13 +84,8 @@ void AOpenDriveGenerator::GenerateRoadMesh()
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{
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{
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continue;
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continue;
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}
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}
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// AActor *TempActor = GetWorld()->SpawnActor<AActor>();
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// UProceduralMeshComponent *TempPMC = NewObject<UProceduralMeshComponent>(TempActor);
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AProceduralMeshActor* TempActor = GetWorld()->SpawnActor<AProceduralMeshActor>();
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AProceduralMeshActor* TempActor = GetWorld()->SpawnActor<AProceduralMeshActor>();
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UProceduralMeshComponent *TempPMC = TempActor->MeshComponent;
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UProceduralMeshComponent *TempPMC = TempActor->MeshComponent;
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// TempPMC->RegisterComponent();
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// TempPMC->AttachToComponent(
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// TempActor->GetRootComponent(), FAttachmentTransformRules::KeepRelativeTransform);
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TempPMC->bUseAsyncCooking = true;
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TempPMC->bUseAsyncCooking = true;
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TempPMC->bUseComplexAsSimpleCollision = true;
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TempPMC->bUseComplexAsSimpleCollision = true;
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TempPMC->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics);
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TempPMC->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics);
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