Documentation

This commit is contained in:
nsubiron 2017-11-29 11:35:33 +01:00
parent 0bad9d8fa2
commit e206383ac4
2 changed files with 17 additions and 2 deletions

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@ -8,8 +8,8 @@ started (every time the level is loaded).
Settings are loaded following the next hierarchy, with values later in the
hierarchy overriding earlier values.
1. `{ProjectFolder}/Config/CarlaSettings.ini`.
2. File provided by command-line argument `-carla-settings=<path-to-ini-file>`.
1. `{CarlaFolder}/Unreal/CarlaUE4/Config/CarlaSettings.ini`.
2. File provided by command-line argument `-carla-settings="Path/To/CarlaSettings.ini"`.
3. Other command-line arguments as `-carla-server` or `-world-port`.
4. Settings file sent by the client on every new episode.

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@ -18,3 +18,18 @@ camera by running CARLA with
$ ./CarlaUE4.sh -benchmark -fps=30 -dumpmovie
Images are saved to "CarlaUE4/Saved/Screenshots/LinuxNoEditor".
#### I downloaded CARLA source from GitHub, where is the "CarlaUE4.sh" script?
There is no "CarlaUE4.sh" script in the source version of CARLA, you need to
follow the instructions in the [documentation](http://carla.readthedocs.io) on
building CARLA from source.
Once you open the project in the Unreal Editor, you can hit Play to test CARLA.
#### How can I create a binary version of CARLA?
To compile a binary (packaged) version of CARLA, open the CarlaUE4 project with
Unreal Editor, go to the menu “File -> Package Project”, and select your
platform. This takes a while, but in the end it should generate a packaged
version of CARLA to execute without Unreal Editor.