manual_control: reset telemetry state when spawning new cars
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@ -266,6 +266,7 @@ class World(object):
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spawn_point.rotation.pitch = 0.0
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self.destroy()
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self.player = self.world.try_spawn_actor(blueprint, spawn_point)
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self.show_vehicle_telemetry = False
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self.modify_vehicle_physics(self.player)
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while self.player is None:
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if not self.map.get_spawn_points():
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@ -275,6 +276,7 @@ class World(object):
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spawn_points = self.map.get_spawn_points()
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spawn_point = random.choice(spawn_points) if spawn_points else carla.Transform()
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self.player = self.world.try_spawn_actor(blueprint, spawn_point)
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self.show_vehicle_telemetry = False
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self.modify_vehicle_physics(self.player)
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# Set up the sensors.
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self.collision_sensor = CollisionSensor(self.player, self.hud)
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