Collision check script updated

This commit is contained in:
Daniel Santos-Olivan 2020-11-26 10:47:12 +01:00 committed by bernat
parent 5899fa9e6a
commit e48f997358
1 changed files with 255 additions and 220 deletions

View File

@ -33,267 +33,292 @@ except IndexError:
import carla
def wait(world, frames=100):
for _i in range(0, frames):
world.tick()
class Scenario():
def __init__(self, client, world):
def __init__(self, client, world, save_snapshots_mode=False):
self.world = world
self.client = client
self.vehicle_list = []
self.snapshots = []
self.actor_list = []
self.init_timestamp = []
def init_scene(self):
self.active = False
self.prefix = ""
self.save_snapshots_mode = save_snapshots_mode
self.snapshots = []
for v in self.vehicle_list:
def init_scene(self, prefix, settings = None, spectator_tr = None):
self.prefix = prefix
self.actor_list = []
self.active = True
self.snapshots = []
self.reload_world(settings, spectator_tr)
# Init timestamp
world_snapshot = self.world.get_snapshot()
self.init_timestamp = {'frame0' : world_snapshot.frame, 'time0' : world_snapshot.timestamp.elapsed_seconds}
def add_actor(self, actor, actor_name="Actor"):
actor_idx = len(self.actor_list)
name = str(actor_idx) + "_" + actor_name
self.actor_list.append((name, actor))
if self.save_snapshots_mode:
self.snapshots.append(np.empty((0,11), float))
snapshot = self.world.get_snapshot()
self.init_timestamp = {'frame0' : snapshot.frame, 'time0' : snapshot.timestamp.elapsed_seconds}
def wait(self, frames=100):
for _i in range(0, frames):
self.world.tick()
def clear_scene(self):
for v in self.vehicle_list:
v.destroy()
for actor in self.actor_list:
actor[1].destroy()
def save_snapshot(self, vehicle):
self.active = False
def reload_world(self, settings = None, spectator_tr = None):
self.client.reload_world()
if settings is not None:
self.world.apply_settings(settings)
if spectator_tr is not None:
self.reset_spectator(spectator_tr)
def reset_spectator(self, spectator_tr):
spectator = self.world.get_spectator()
spectator.set_transform(spectator_tr)
def save_snapshot(self, actor):
snapshot = self.world.get_snapshot()
vehicle_snapshot = np.array([
actor_snapshot = np.array([
float(snapshot.frame - self.init_timestamp['frame0']), \
snapshot.timestamp.elapsed_seconds - self.init_timestamp['time0'], \
vehicle.get_velocity().x, vehicle.get_velocity().y, vehicle.get_velocity().z, \
vehicle.get_location().x, vehicle.get_location().y, vehicle.get_location().z, \
vehicle.get_angular_velocity().x, vehicle.get_angular_velocity().y, vehicle.get_angular_velocity().z])
return vehicle_snapshot
actor.get_velocity().x, actor.get_velocity().y, actor.get_velocity().z, \
actor.get_location().x, actor.get_location().y, actor.get_location().z, \
actor.get_angular_velocity().x, actor.get_angular_velocity().y, actor.get_angular_velocity().z])
return actor_snapshot
def save_snapshots(self):
for i in range (0, len(self.vehicle_list)):
self.snapshots[i] = np.vstack((self.snapshots[i], self.save_snapshot(self.vehicle_list[i])))
if not self.save_snapshots_mode:
return
def get_filename(self, prefix, i):
return prefix + "_v" + str(i) + ".out"
for i in range (0, len(self.actor_list)):
self.snapshots[i] = np.vstack((self.snapshots[i], self.save_snapshot(self.actor_list[i][1])))
def run_simulation(self, prefix, tics = 200):
self.init_scene()
def save_snapshots_to_disk(self):
if not self.save_snapshots_mode:
return
for i in range(0, tics):
for i, actor in enumerate(self.actor_list):
np.savetxt(self.get_filename(actor[0]), self.snapshots[i])
def get_filename_with_prefix(self, prefix, actor_id=None, frame=None):
add_id = "" if actor_id is None else "_" + actor_id
add_frame = "" if frame is None else ("_%04d") % frame
return prefix + add_id + add_frame + ".out"
def get_filename(self, actor_id=None, frame=None):
return self.get_filename_with_prefix(self.prefix, actor_id, frame)
def run_simulation(self, prefix, run_settings, spectator_tr, tics = 200):
original_settings = self.world.get_settings()
self.init_scene(prefix, run_settings, spectator_tr)
t_start = time.perf_counter()
for _i in range(0, tics):
self.world.tick()
self.save_snapshots()
t_end = time.perf_counter()
for i in range(0, len(self.vehicle_list)):
np.savetxt(self.get_filename(prefix, i), self.snapshots[i])
self.world.apply_settings(original_settings)
self.save_snapshots_to_disk()
self.clear_scene()
return t_end - t_start
class SpawnCars01(Scenario):
def init_scene(self):
world = self.world
blueprint_library = world.get_blueprint_library()
class TwoSpawnedCars(Scenario):
def init_scene(self, prefix, settings = None, spectator_tr = None):
super().init_scene(prefix, settings, spectator_tr)
blueprint_library = self.world.get_blueprint_library()
vehicle00_tr = carla.Transform(carla.Location(100, -257, 0.02), carla.Rotation(yaw=181.5))
vehicle00 = world.spawn_actor(blueprint_library.filter("tt")[0], vehicle00_tr)
vehicle00 = self.world.spawn_actor(blueprint_library.filter("tt")[0], vehicle00_tr)
vehicle01_tr = carla.Transform(carla.Location(110, -253, 0.04), carla.Rotation(yaw=181.5))
vehicle01 = world.spawn_actor(blueprint_library.filter("lincoln")[0], vehicle01_tr)
wait(world, 1)
vehicle01 = self.world.spawn_actor(blueprint_library.filter("lincoln")[0], vehicle01_tr)
self.wait(1)
vehicle00.set_target_velocity(carla.Vector3D(-25, 0, 0))
vehicle01.set_target_velocity(carla.Vector3D(-25, 0, 0))
self.vehicle_list = []
self.vehicle_list.append(vehicle00)
self.vehicle_list.append(vehicle01)
self.add_actor(vehicle00, "Car")
self.add_actor(vehicle01, "Car")
wait(world, 1)
super().init_scene()
self.wait(1)
class CarCollision01(Scenario):
def init_scene(self):
world = self.world
blueprint_library = world.get_blueprint_library()
class TwoCarsSlowSpeedCollision(Scenario):
def init_scene(self, prefix, settings = None, spectator_tr = None):
super().init_scene(prefix, settings, spectator_tr)
vehicle_transform = carla.Transform(carla.Location(100, -256, 0.015), carla.Rotation(yaw=178))
vehicle = world.spawn_actor(blueprint_library.filter("tt")[0], vehicle_transform)
blueprint_library = self.world.get_blueprint_library()
opponent_transform = carla.Transform(carla.Location(40, -255, 0.04), carla.Rotation(yaw=0))
opponent = world.spawn_actor(blueprint_library.filter("lincoln")[0], opponent_transform)
wait(world, 1)
vehicle00_tr = carla.Transform(carla.Location(100, -256, 0.015), carla.Rotation(yaw=178))
vehicle00 = self.world.spawn_actor(blueprint_library.filter("tt")[0], vehicle00_tr)
vehicle.set_target_velocity( carla.Vector3D(-12, 0, 0))
opponent.set_target_velocity(carla.Vector3D(+12, 0, 0))
vehicle01_tr = carla.Transform(carla.Location(40, -255, 0.04), carla.Rotation(yaw=0))
vehicle01 = self.world.spawn_actor(blueprint_library.filter("lincoln")[0], vehicle01_tr)
self.wait(1)
self.vehicle_list = []
self.vehicle_list.append(vehicle)
self.vehicle_list.append(opponent)
vehicle00.set_target_velocity(carla.Vector3D(-12, 0, 0))
vehicle01.set_target_velocity(carla.Vector3D(+12, 0, 0))
wait(world, 1)
self.add_actor(vehicle00, "Car")
self.add_actor(vehicle01, "Car")
super().init_scene()
self.wait(1)
class CarCollision02(Scenario):
def init_scene(self):
world = self.world
class TwoCarsHighSpeedCollision(Scenario):
def init_scene(self, prefix, settings = None, spectator_tr = None):
super().init_scene(prefix, settings, spectator_tr)
blueprint_library = world.get_blueprint_library()
blueprint_library = self.world.get_blueprint_library()
vehicle_transform = carla.Transform(carla.Location(140, -256, 0.015), carla.Rotation(yaw=180))
vehicle = world.spawn_actor(blueprint_library.filter("tt")[0], vehicle_transform)
vehicle00_tr = carla.Transform(carla.Location(140, -256, 0.015), carla.Rotation(yaw=180))
vehicle00 = self.world.spawn_actor(blueprint_library.filter("tt")[0], vehicle00_tr)
opponent_transform = carla.Transform(carla.Location(40, -255, 0.04), carla.Rotation(yaw=0))
opponent = world.spawn_actor(blueprint_library.filter("lincoln")[0], opponent_transform)
wait(world, 1)
vehicle01_tr = carla.Transform(carla.Location(40, -255, 0.04), carla.Rotation(yaw=0))
vehicle01 = self.world.spawn_actor(blueprint_library.filter("lincoln")[0], vehicle01_tr)
self.wait(1)
vehicle.set_target_velocity( carla.Vector3D(-50, 0, 0))
opponent.set_target_velocity(carla.Vector3D(+50, 0, 0))
vehicle00.set_target_velocity( carla.Vector3D(-50, 0, 0))
vehicle01.set_target_velocity(carla.Vector3D(+50, 0, 0))
self.vehicle_list = []
self.vehicle_list.append(vehicle)
self.vehicle_list.append(opponent)
self.add_actor(vehicle00, "Car")
self.add_actor(vehicle01, "Car")
wait(world, 1)
super().init_scene()
self.wait(1)
class CarCollision03(Scenario):
def init_scene(self):
world = self.world
class ThreeCarsSlowSpeedCollision(Scenario):
def init_scene(self, prefix, settings = None, spectator_tr = None):
super().init_scene(prefix, settings, spectator_tr)
blueprint_library = world.get_blueprint_library()
blueprint_library = self.world.get_blueprint_library()
vehicle00_tr = carla.Transform(carla.Location(110, -255, 0.05), carla.Rotation(yaw=180))
vehicle00 = world.spawn_actor(blueprint_library.filter("prius")[0], vehicle00_tr)
vehicle00 = self.world.spawn_actor(blueprint_library.filter("prius")[0], vehicle00_tr)
vehicle01_tr = carla.Transform(carla.Location(53, -257, 0.00), carla.Rotation(yaw=0))
vehicle01 = world.spawn_actor(blueprint_library.filter("a2")[0], vehicle01_tr)
vehicle01 = self.world.spawn_actor(blueprint_library.filter("a2")[0], vehicle01_tr)
vehicle02_tr = carla.Transform(carla.Location(85, -230, 0.04), carla.Rotation(yaw=-90))
vehicle02 = world.spawn_actor(blueprint_library.filter("lincoln")[0], vehicle02_tr)
vehicle02 = self.world.spawn_actor(blueprint_library.filter("lincoln")[0], vehicle02_tr)
wait(world, 1)
self.wait(1)
vehicle00.set_target_velocity(carla.Vector3D(-15, 0, 0))
vehicle01.set_target_velocity(carla.Vector3D(+15, 0, 0))
vehicle02.set_target_velocity(carla.Vector3D(0, -15, 0))
self.vehicle_list = []
self.vehicle_list.append(vehicle00)
self.vehicle_list.append(vehicle01)
self.vehicle_list.append(vehicle02)
self.add_actor(vehicle00, "Car")
self.add_actor(vehicle01, "Car")
self.add_actor(vehicle02, "Car")
wait(world, 1)
super().init_scene()
self.wait(1)
class CarCollision04(Scenario):
def init_scene(self):
world = self.world
blueprint_library = world.get_blueprint_library()
class ThreeCarsHighSpeedCollision(Scenario):
def init_scene(self, prefix, settings = None, spectator_tr = None):
super().init_scene(prefix, settings, spectator_tr)
blueprint_library = self.world.get_blueprint_library()
vehicle00_tr = carla.Transform(carla.Location(110, -255, 0.05), carla.Rotation(yaw=180))
vehicle00 = world.spawn_actor(blueprint_library.filter("prius")[0], vehicle00_tr)
vehicle00 = self.world.spawn_actor(blueprint_library.filter("prius")[0], vehicle00_tr)
vehicle01_tr = carla.Transform(carla.Location(53, -257, 0.00), carla.Rotation(yaw=0))
vehicle01 = world.spawn_actor(blueprint_library.filter("a2")[0], vehicle01_tr)
vehicle01 = self.world.spawn_actor(blueprint_library.filter("a2")[0], vehicle01_tr)
vehicle02_tr = carla.Transform(carla.Location(85, -230, 0.04), carla.Rotation(yaw=-90))
vehicle02 = world.spawn_actor(blueprint_library.filter("lincoln")[0], vehicle02_tr)
vehicle02 = self.world.spawn_actor(blueprint_library.filter("lincoln")[0], vehicle02_tr)
wait(world, 1)
self.wait(1)
vehicle00.set_target_velocity(carla.Vector3D(-30, 0, 0))
vehicle01.set_target_velocity(carla.Vector3D(+30, 0, 0))
vehicle02.set_target_velocity(carla.Vector3D(0, -30, 0))
self.vehicle_list = []
self.vehicle_list.append(vehicle00)
self.vehicle_list.append(vehicle01)
self.vehicle_list.append(vehicle02)
self.add_actor(vehicle00, "Car")
self.add_actor(vehicle01, "Car")
self.add_actor(vehicle02, "Car")
wait(world, 1)
super().init_scene()
self.wait(1)
class CarBikeCollis1(Scenario):
def init_scene(self):
world = self.world
blueprint_library = world.get_blueprint_library()
class CarBikeCollision(Scenario):
def init_scene(self, prefix, settings = None, spectator_tr = None):
super().init_scene(prefix, settings, spectator_tr)
blueprint_library = self.world.get_blueprint_library()
car_tr = carla.Transform(carla.Location(50, -255, 0.04), carla.Rotation(yaw=0))
car = world.spawn_actor(blueprint_library.filter("*lincoln*")[0], car_tr)
wait(world, 1)
car = self.world.spawn_actor(blueprint_library.filter("*lincoln*")[0], car_tr)
bike_tr = carla.Transform(carla.Location(85, -245, 0.04), carla.Rotation(yaw=-90))
bike = world.spawn_actor(blueprint_library.filter("*gazelle*")[0], bike_tr)
wait(world, 1)
bike = self.world.spawn_actor(blueprint_library.filter("*gazelle*")[0], bike_tr)
self.wait(1)
car.set_target_velocity(carla.Vector3D(+30, 0, 0))
bike.set_target_velocity(carla.Vector3D(0, -12, 0))
self.vehicle_list = []
self.vehicle_list.append(car)
self.vehicle_list.append(bike)
self.add_actor(car, "Car")
self.add_actor(bike, "Bike")
wait(world, 1)
super().init_scene()
self.wait(1)
class CarWalkCollis1(Scenario):
def init_scene(self):
world = self.world
blueprint_library = world.get_blueprint_library()
class CarWalkerCollision(Scenario):
def init_scene(self, prefix, settings = None, spectator_tr = None):
super().init_scene(prefix, settings, spectator_tr)
blueprint_library = self.world.get_blueprint_library()
car_tr = carla.Transform(carla.Location(50, -255, 0.04), carla.Rotation(yaw=0))
car = world.spawn_actor(blueprint_library.filter("*lincoln*")[0], car_tr)
wait(world, 1)
car = self.world.spawn_actor(blueprint_library.filter("*lincoln*")[0], car_tr)
walker_tr = carla.Transform(carla.Location(85, -248, 1.00), carla.Rotation(yaw=-90))
walker_tr = carla.Transform(carla.Location(85, -255, 1.00), carla.Rotation(yaw=-90))
walker_bp = blueprint_library.filter("walker.pedestrian.0007")[0]
if walker_bp.has_attribute('is_invincible'):
walker_bp.set_attribute('is_invincible', 'false')
walker = self.world.spawn_actor(walker_bp, walker_tr)
walker = world.spawn_actor(walker_bp, walker_tr)
wait(world, 1)
self.wait(1)
car.set_target_velocity(carla.Vector3D(+20, 0, 0))
walker_control = walker.get_control()
walker_control.direction = carla.Vector3D(0, -1, 0)
walker_control.speed = 5
#walker.apply_control(walker_control)
walker.set_simulate_physics(True)
self.add_actor(car, "Car")
self.add_actor(walker, "Walker")
self.vehicle_list = []
self.vehicle_list.append(car)
self.vehicle_list.append(walker)
wait(world, 1)
super().init_scene()
self.wait(1)
class TestScenario():
def __init__(self, scene):
class TestCollisionScenario():
def __init__(self, scene, output_path):
self.scene = scene
self.world = self.scene.world
self.client = self.scene.client
self.scenario_name = self.scene.__class__.__name__
self.output_path = output_path
def compare_files(self, file_i, file_j):
check_ij = filecmp.cmp(file_i, file_j)
@ -317,9 +342,10 @@ class TestScenario():
mat_check[i][i] = 1
for j in range(0, i):
sim_check = True
for veh_idx in range(0, len(self.scene.vehicle_list)):
file_i = self.scene.get_filename(rep_prefixes[i], veh_idx)
file_j = self.scene.get_filename(rep_prefixes[j], veh_idx)
for actor in self.scene.actor_list:
actor_id = actor[0]
file_i = self.scene.get_filename_with_prefix(rep_prefixes[i], actor_id)
file_j = self.scene.get_filename_with_prefix(rep_prefixes[j], actor_id)
check_ij = self.compare_files(file_i, file_j)
sim_check = sim_check and check_ij
@ -343,64 +369,63 @@ class TestScenario():
return determinism_set
def save_simulations(self, rep_prefixes, prefix, max_idx, min_idx):
for i in range(0, len(self.scene.vehicle_list)):
file_repetition = self.scene.get_filename(rep_prefixes[max_idx], i)
file_reference = self.scene.get_filename(prefix + "reference", i)
for actor in self.scene.actor_list:
actor_id = actor[0]
reference_id = "reference_" + actor_id
file_repetition = self.scene.get_filename_with_prefix(rep_prefixes[max_idx], actor_id)
file_reference = self.scene.get_filename_with_prefix(prefix, reference_id)
shutil.copyfile(file_repetition, file_reference)
if min_idx != max_idx:
for i in range(0, len(self.scene.vehicle_list)):
file_repetition = self.scene.get_filename(rep_prefixes[min_idx], i)
file_failed = self.scene.get_filename(prefix + "failed", i)
for actor in self.scene.actor_list:
actor_id = actor[0]
failed_id = "failed_" + actor_id
file_repetition = self.scene.get_filename_with_prefix(rep_prefixes[min_idx], actor_id)
file_failed = self.scene.get_filename_with_prefix(prefix, failed_id)
shutil.copyfile(file_repetition, file_failed)
for r_prefix in rep_prefixes:
for i in range(0, len(self.scene.vehicle_list)):
file_repetition = self.scene.get_filename(r_prefix, i)
for actor in self.scene.actor_list:
actor_id = actor[0]
file_repetition = self.scene.get_filename_with_prefix(r_prefix, actor_id)
os.remove(file_repetition)
#os.remove(file_repetition)
def test_determ_one_config(self, fps, fps_phys, repetitions = 1, sim_tics = 100):
def test_scenario(self, fps, fps_phys, repetitions = 1, sim_tics = 100):
print("Testing Determinism in %s for %3d render FPS and %3d physics FPS -> " % \
(self.scenario_name, fps, fps_phys), end='')
settings = self.world.get_settings()
delta = 1.0/fps
settings.synchronous_mode = True
settings.fixed_delta_seconds = delta
# Creating run features: prefix, settings and spectator options
prefix = self.output_path + self.scenario_name + "_" + str(fps) + "_" + str(fps_phys)
settings.substepping = True
settings.max_substep_delta_time = 1.0/fps_phys
settings.max_substeps = 16
self.world.apply_settings(settings)
config_settings = self.world.get_settings()
config_settings.synchronous_mode = True
config_settings.fixed_delta_seconds = 1.0/fps
config_settings.substepping = True
config_settings.max_substep_delta_time = 1.0/fps_phys
config_settings.max_substeps = 16
path = os.path.dirname(os.path.realpath(__file__))
path = os.path.join(path, "_out") + os.path.sep
if not os.path.exists(path):
os.mkdir(path)
spectator_tr = carla.Transform(carla.Location(120, -256, 10), carla.Rotation(yaw=180))
prefix = path + self.scenario_name + "_" + str(fps) + "_" + str(fps_phys) + "_"
t_start = time.perf_counter()
t_comp = 0
sim_prefixes = []
for i in range(0, repetitions):
prefix_rep = prefix + "rep" + str(i)
self.scene.run_simulation(prefix_rep, tics=sim_tics)
prefix_rep = prefix + "_rep" + str(i)
t_comp += self.scene.run_simulation(prefix_rep, config_settings, spectator_tr, tics=sim_tics)
sim_prefixes.append(prefix_rep)
t_end = time.perf_counter()
determ_repet = self.check_simulations(sim_prefixes, prefix)
print("Deterministic Repetitions: %r / %2d" % (determ_repet, repetitions), end="")
print(" -> Comp. Time per frame: %.0f" % ((t_end-t_start)/repetitions*sim_tics))
print(" -> Comp. Time per frame: %.0f" % (t_comp/repetitions*sim_tics))
def main(arg):
"""Main function of the script"""
client = carla.Client(arg.host, arg.port)
client.set_timeout(2.0)
client.set_timeout(4.0)
world = client.get_world()
pre_settings = world.get_settings()
world.apply_settings(pre_settings)
@ -411,63 +436,73 @@ def main(arg):
spectator.set_transform(spectator_transform)
try:
# Setting output temporal folder
output_path = os.path.dirname(os.path.realpath(__file__))
output_path = os.path.join(output_path, "_collisions") + os.path.sep
if not os.path.exists(output_path):
os.mkdir(output_path)
repetitions = 10
#test00 = TestScenario(SpawnCars01(client, world))
#test00.test_determ_one_config(20, 20, repetitions)
#test00.test_determ_one_config(20, 40, repetitions)
#test00.test_determ_one_config(20, 60, repetitions)
#test00.test_determ_one_config(20, 80, repetitions)
#test00.test_determ_one_config(20, 100, repetitions)
testW1 = TestScenario(CarWalkCollis1(client, world))
testW1.test_determ_one_config(20, 20, repetitions)
testW1.test_determ_one_config(20, 40, repetitions)
testW1.test_determ_one_config(20, 60, repetitions)
testW1.test_determ_one_config(20, 80, repetitions)
testW1.test_determ_one_config(20, 100, repetitions)
#test00 = TestCollisionScenario(TwoSpawnedCars(client, world))
#test00.test_scenario(20, 20, repetitions)
#test00.test_scenario(20, 40, repetitions)
#test00.test_scenario(20, 60, repetitions)
#test00.test_scenario(20, 80, repetitions)
#test00.test_scenario(20, 100, repetitions)
print("--------------------------------------------------------------")
test01 = TestScenario(CarCollision01(client, world))
test01.test_determ_one_config(20, 20, repetitions)
test01.test_determ_one_config(20, 40, repetitions)
test01.test_determ_one_config(20, 60, repetitions)
test01.test_determ_one_config(20, 80, repetitions)
test01.test_determ_one_config(20, 100, repetitions)
test01 = TestCollisionScenario(TwoCarsSlowSpeedCollision(client, world, True), output_path)
test01.test_scenario(20, 20, repetitions)
test01.test_scenario(20, 40, repetitions)
test01.test_scenario(20, 60, repetitions)
test01.test_scenario(20, 80, repetitions)
test01.test_scenario(20, 100, repetitions)
print("--------------------------------------------------------------")
test02 = TestScenario(CarCollision02(client, world))
test02.test_determ_one_config(20, 20, repetitions)
test02.test_determ_one_config(20, 40, repetitions)
test02.test_determ_one_config(20, 60, repetitions)
test02.test_determ_one_config(20, 80, repetitions)
test02.test_determ_one_config(20, 100, repetitions)
test02 = TestCollisionScenario(TwoCarsHighSpeedCollision(client, world, True), output_path)
test02.test_scenario(20, 20, repetitions)
test02.test_scenario(20, 40, repetitions)
test02.test_scenario(20, 60, repetitions)
test02.test_scenario(20, 80, repetitions)
test02.test_scenario(20, 100, repetitions)
print("--------------------------------------------------------------")
testBike01 = TestScenario(CarBikeCollis1(client, world))
testBike01.test_determ_one_config(20, 20, repetitions)
testBike01.test_determ_one_config(20, 40, repetitions)
testBike01.test_determ_one_config(20, 60, repetitions)
testBike01.test_determ_one_config(20, 80, repetitions)
testBike01.test_determ_one_config(20, 100, repetitions)
testBike01 = TestCollisionScenario(CarBikeCollision(client, world, True), output_path)
testBike01.test_scenario(20, 20, repetitions)
testBike01.test_scenario(20, 40, repetitions)
testBike01.test_scenario(20, 60, repetitions)
testBike01.test_scenario(20, 80, repetitions)
testBike01.test_scenario(20, 100, repetitions)
print("--------------------------------------------------------------")
test03 = TestScenario(CarCollision03(client, world))
test03.test_determ_one_config(20, 20, repetitions)
test03.test_determ_one_config(20, 40, repetitions)
test03.test_determ_one_config(20, 60, repetitions)
test03.test_determ_one_config(20, 80, repetitions)
test03.test_determ_one_config(20, 100, repetitions)
test05 = TestCollisionScenario(CarWalkerCollision(client, world, True), output_path)
test05.test_scenario(20, 20, repetitions)
test05.test_scenario(20, 40, repetitions)
test05.test_scenario(20, 60, repetitions)
test05.test_scenario(20, 80, repetitions)
test05.test_scenario(20, 100, repetitions)
print("--------------------------------------------------------------")
test04 = TestScenario(CarCollision04(client, world))
test04.test_determ_one_config(20, 20, repetitions)
test04.test_determ_one_config(20, 40, repetitions)
test04.test_determ_one_config(20, 60, repetitions)
test04.test_determ_one_config(20, 80, repetitions)
test04.test_determ_one_config(20, 100, repetitions)
test03 = TestCollisionScenario(ThreeCarsSlowSpeedCollision(client, world, True), output_path)
test03.test_scenario(20, 20, repetitions)
test03.test_scenario(20, 40, repetitions)
test03.test_scenario(20, 60, repetitions)
test03.test_scenario(20, 80, repetitions)
test03.test_scenario(20, 100, repetitions)
print("--------------------------------------------------------------")
test04 = TestCollisionScenario(ThreeCarsHighSpeedCollision(client, world, True), output_path)
test04.test_scenario(20, 20, repetitions)
test04.test_scenario(20, 40, repetitions)
test04.test_scenario(20, 60, repetitions)
test04.test_scenario(20, 80, repetitions)
test04.test_scenario(20, 100, repetitions)
print("--------------------------------------------------------------")
# Remove all the output files
#shutil.rmtree(path)
finally: