From e4d99786c4bf1857895f5fc0729bbe7e524b9957 Mon Sep 17 00:00:00 2001 From: Manish Date: Fri, 7 Jun 2019 11:30:38 +0200 Subject: [PATCH] fixed units in friction trigger example script --- Docs/how_to_add_friction_triggers.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Docs/how_to_add_friction_triggers.md b/Docs/how_to_add_friction_triggers.md index 32b7f2740..99b3d5a27 100644 --- a/Docs/how_to_add_friction_triggers.md +++ b/Docs/how_to_add_friction_triggers.md @@ -39,7 +39,7 @@ def main(): # Find Trigger Friction Blueprint friction_bp = world.get_blueprint_library().find('static.trigger.friction') - extent = carla.Location(7.0, 7.0, 7.0) + extent = carla.Location(700.0, 700.0, 700.0) friction_bp.set_attribute('friction', str(0.0)) friction_bp.set_attribute('extent_x', str(extent.x)) @@ -52,7 +52,7 @@ def main(): world.spawn_actor(friction_bp, transform) # Optional for visualizing trigger - world.debug.draw_box(box=carla.BoundingBox(transform.location, extent), rotation=transform.rotation, life_time=100, thickness=0.5, color=carla.Color(r=255,g=0,b=0)) + world.debug.draw_box(box=carla.BoundingBox(transform.location, extent * 1e-2), rotation=transform.rotation, life_time=100, thickness=0.5, color=carla.Color(r=255,g=0,b=0)) if __name__ == '__main__': main()