Fix intendation shadowing methods

This commit is contained in:
Daniel 2024-07-24 11:36:29 +02:00 committed by Daraan
parent 3d820c6c54
commit eb86391a88
1 changed files with 51 additions and 45 deletions

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@ -898,67 +898,67 @@ class Client():
`replay_sensors (bool)`: Flag to enable or disable the spawn of sensors during playback.\n `replay_sensors (bool)`: Flag to enable or disable the spawn of sensors during playback.\n
""" """
def request_file(self, name: str): def request_file(self, name: str):
"""Requests one of the required files returned by `carla.Client.get_required_files`. """Requests one of the required files returned by `carla.Client.get_required_files`.
Args: Args:
`name (str)`: Name of the file you are requesting.\n `name (str)`: Name of the file you are requesting.\n
""" """
def show_recorder_actors_blocked(self, filename: str, min_time: float, min_distance: float) -> str: def show_recorder_actors_blocked(self, filename: str, min_time: float, min_distance: float) -> str:
"""The terminal will show the information registered for actors considered blocked. An actor is considered blocked when it does not move a minimum distance in a period of time, being these `min_distance` and `min_time`. """The terminal will show the information registered for actors considered blocked. An actor is considered blocked when it does not move a minimum distance in a period of time, being these `min_distance` and `min_time`.
Args: Args:
`filename (str)`: Name of the recorded file to load.\n `filename (str)`: Name of the recorded file to load.\n
`min_time (float - seconds)`: Minimum time the actor has to move a minimum distance before being considered blocked. Default is 60 seconds.\n `min_time (float - seconds)`: Minimum time the actor has to move a minimum distance before being considered blocked. Default is 60 seconds.\n
`min_distance (float - centimeters)`: Minimum distance the actor has to move to not be considered blocked. Default is 100 centimeters.\n `min_distance (float - centimeters)`: Minimum distance the actor has to move to not be considered blocked. Default is 100 centimeters.\n
Returns: Returns:
`str`\n `str`\n
""" """
def show_recorder_collisions(self, filename: str, category1: str, category2: str) -> str: def show_recorder_collisions(self, filename: str, category1: str, category2: str) -> str:
"""The terminal will show the collisions registered by the recorder. These can be filtered by specifying the type of actor involved. The categories will be specified in `category1` and `category2` as follows: 'h' = Hero, the one vehicle that can be controlled manually or managed by the user. 'v' = Vehicle 'w' = Walker 't' = Traffic light 'o' = Other 'a' = Any If you want to see only collisions between a vehicles and a walkers, use for `category1` as 'v' and `category2` as 'w' or vice versa. If you want to see all the collisions (filter off) you can use 'a' for both parameters. """The terminal will show the collisions registered by the recorder. These can be filtered by specifying the type of actor involved. The categories will be specified in `category1` and `category2` as follows: 'h' = Hero, the one vehicle that can be controlled manually or managed by the user. 'v' = Vehicle 'w' = Walker 't' = Traffic light 'o' = Other 'a' = Any If you want to see only collisions between a vehicles and a walkers, use for `category1` as 'v' and `category2` as 'w' or vice versa. If you want to see all the collisions (filter off) you can use 'a' for both parameters.
Args: Args:
`filename (str)`: Name or absolute path of the file recorded, depending on your previous choice.\n `filename (str)`: Name or absolute path of the file recorded, depending on your previous choice.\n
`category1 (str)`: Character variable specifying a first type of actor involved in the collision.\n `category1 (str)`: Character variable specifying a first type of actor involved in the collision.\n
`category2 (str)`: Character variable specifying the second type of actor involved in the collision.\n `category2 (str)`: Character variable specifying the second type of actor involved in the collision.\n
Returns: Returns:
`str`\n `str`\n
""" """
def show_recorder_file_info(self, filename: str, show_all: bool) -> str: def show_recorder_file_info(self, filename: str, show_all: bool) -> str:
"""The information saved by the recorder will be parsed and shown in your terminal as text (frames, times, events, state, positions...). The information shown can be specified by using the `show_all` parameter. Here is some more information about how to read the recorder file. """The information saved by the recorder will be parsed and shown in your terminal as text (frames, times, events, state, positions...). The information shown can be specified by using the `show_all` parameter. Here is some more information about how to read the recorder file.
https://carla.readthedocs.io/en/latest/ref_recorder_binary_file_format/ https://carla.readthedocs.io/en/latest/ref_recorder_binary_file_format/
Args: Args:
`filename (str)`: Name or absolute path of the file recorded, depending on your previous choice.\n `filename (str)`: Name or absolute path of the file recorded, depending on your previous choice.\n
`show_all (bool)`: If `True`, returns all the information stored for every frame (traffic light states, positions of all actors, orientation and animation data...). If `False`, returns a summary of key events and frames.\n `show_all (bool)`: If `True`, returns all the information stored for every frame (traffic light states, positions of all actors, orientation and animation data...). If `False`, returns a summary of key events and frames.\n
Returns: Returns:
`str`\n `str`\n
""" """
def start_recorder(self, filename: str, additional_data=False): def start_recorder(self, filename: str, additional_data=False):
"""Enables the recording feature, which will start saving every information possible needed by the server to replay the simulation. """Enables the recording feature, which will start saving every information possible needed by the server to replay the simulation.
Args: Args:
`filename (str)`: Name of the file to write the recorded data. A simple name will save the recording in 'CarlaUE4/Saved/recording.log'. Otherwise, if some folder appears in the name, it will be considered an absolute path.\n `filename (str)`: Name of the file to write the recorded data. A simple name will save the recording in 'CarlaUE4/Saved/recording.log'. Otherwise, if some folder appears in the name, it will be considered an absolute path.\n
`additional_data (bool, optional)`: Enables or disable recording non-essential data for reproducing the simulation (bounding box location, physics control parameters, etc). Defaults to False.\n `additional_data (bool, optional)`: Enables or disable recording non-essential data for reproducing the simulation (bounding box location, physics control parameters, etc). Defaults to False.\n
""" """
def stop_recorder(self): def stop_recorder(self):
"""Stops the recording in progress. If you specified a path in `filename`, the recording will be there. If not, look inside `CarlaUE4/Saved/`.""" """Stops the recording in progress. If you specified a path in `filename`, the recording will be there. If not, look inside `CarlaUE4/Saved/`."""
def stop_replayer(self, keep_actors: bool): def stop_replayer(self, keep_actors: bool):
"""Stop current replayer. """Stop current replayer.
Args: Args:
`keep_actors (bool)`: `True` if you want autoremove all actors from the replayer, or `False` to keep them.\n `keep_actors (bool)`: `True` if you want autoremove all actors from the replayer, or `False` to keep them.\n
""" """
# endregion # endregion
# region Getters # region Getters
@ -5031,7 +5031,13 @@ class WorldSnapshot():
# endregion # endregion
class command(): class command():
"""
Submodule with commands that can be used with `carla.Client.apply_batch`
and `carla.Client.apply_batch_sync`.
"""
class ApplyAngularImpulse(): class ApplyAngularImpulse():
"""Command adaptation of `add_angular_impulse()` in `carla.Actor`. Applies an angular impulse to an actor. """Command adaptation of `add_angular_impulse()` in `carla.Actor`. Applies an angular impulse to an actor.