From ed53705b5b8c2b7aff4dee748b5aa618b153ee20 Mon Sep 17 00:00:00 2001 From: Guillermo Date: Wed, 1 Feb 2023 12:35:04 +0100 Subject: [PATCH] Removed an unused variable --- LibCarla/source/carla/trafficmanager/ALSM.cpp | 7 +++---- LibCarla/source/carla/trafficmanager/ALSM.h | 3 +-- 2 files changed, 4 insertions(+), 6 deletions(-) diff --git a/LibCarla/source/carla/trafficmanager/ALSM.cpp b/LibCarla/source/carla/trafficmanager/ALSM.cpp index be929307a..35d65b057 100644 --- a/LibCarla/source/carla/trafficmanager/ALSM.cpp +++ b/LibCarla/source/carla/trafficmanager/ALSM.cpp @@ -181,20 +181,19 @@ void ALSM::UpdateRegisteredActorsData(const bool hybrid_physics_mode, ALSM::Idle if (is_respawn_vehicles) { track_traffic.SetHeroLocation(hero_actor_info.second->GetTransform().location); } - UpdateData(hybrid_physics_mode, max_idle_time, hero_actor_info.second, hero_actor_present, physics_radius_square); + UpdateData(hybrid_physics_mode, hero_actor_info.second, hero_actor_present, physics_radius_square); } // Update information for all other registered vehicles. for (const Actor &vehicle : vehicle_list) { ActorId actor_id = vehicle->GetId(); if (hero_actors.find(actor_id) == hero_actors.end()) { - UpdateData(hybrid_physics_mode, max_idle_time, vehicle, hero_actor_present, physics_radius_square); + UpdateData(hybrid_physics_mode, vehicle, hero_actor_present, physics_radius_square); UpdateIdleTime(max_idle_time, actor_id); } } } -void ALSM::UpdateData(const bool hybrid_physics_mode, - ALSM::IdleInfo &max_idle_time, const Actor &vehicle, +void ALSM::UpdateData(const bool hybrid_physics_mode, const Actor &vehicle, const bool hero_actor_present, const float physics_radius_square) { ActorId actor_id = vehicle->GetId(); diff --git a/LibCarla/source/carla/trafficmanager/ALSM.h b/LibCarla/source/carla/trafficmanager/ALSM.h index 9d6dae6d0..80de3bc28 100644 --- a/LibCarla/source/carla/trafficmanager/ALSM.h +++ b/LibCarla/source/carla/trafficmanager/ALSM.h @@ -83,8 +83,7 @@ private: using IdleInfo = std::pair; void UpdateRegisteredActorsData(const bool hybrid_physics_mode, IdleInfo &max_idle_time); - void UpdateData(const bool hybrid_physics_mode, - ALSM::IdleInfo &max_idle_time, const Actor &vehicle, + void UpdateData(const bool hybrid_physics_mode, const Actor &vehicle, const bool hero_actor_present, const float physics_radius_square); void UpdateUnregisteredActorsData();