First working version
This commit is contained in:
parent
e93c938fbd
commit
ed5588f4c3
|
@ -0,0 +1,23 @@
|
|||
{
|
||||
"FileVersion": 3,
|
||||
"Version": 1,
|
||||
"VersionName": "1.0",
|
||||
"FriendlyName": "CarlaExporter",
|
||||
"Description": "Export geometry for using in Recast",
|
||||
"Category": "Other",
|
||||
"CreatedBy": "Carla Team",
|
||||
"CreatedByURL": "",
|
||||
"DocsURL": "",
|
||||
"MarketplaceURL": "",
|
||||
"SupportURL": "",
|
||||
"CanContainContent": false,
|
||||
"IsBetaVersion": false,
|
||||
"Installed": false,
|
||||
"Modules": [
|
||||
{
|
||||
"Name": "CarlaExporter",
|
||||
"Type": "Editor",
|
||||
"LoadingPhase": "Default"
|
||||
}
|
||||
]
|
||||
}
|
Binary file not shown.
After Width: | Height: | Size: 4.8 KiB |
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
|
@ -0,0 +1,58 @@
|
|||
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class CarlaExporter : ModuleRules
|
||||
{
|
||||
public CarlaExporter(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicIncludePaths.AddRange(
|
||||
new string[] {
|
||||
// ... add public include paths required here ...
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
PrivateIncludePaths.AddRange(
|
||||
new string[] {
|
||||
// ... add other private include paths required here ...
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
PublicDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"Core",
|
||||
// ... add other public dependencies that you statically link with here ...
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"Projects",
|
||||
"InputCore",
|
||||
"UnrealEd",
|
||||
"LevelEditor",
|
||||
"CoreUObject",
|
||||
"Engine",
|
||||
"Slate",
|
||||
"SlateCore",
|
||||
"Physx",
|
||||
// ... add private dependencies that you statically link with here ...
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
DynamicallyLoadedModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
// ... add any modules that your module loads dynamically here ...
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,254 @@
|
|||
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "CarlaExporter.h"
|
||||
#include "CarlaExporterStyle.h"
|
||||
#include "CarlaExporterCommands.h"
|
||||
#include "Misc/MessageDialog.h"
|
||||
#include "Framework/MultiBox/MultiBoxBuilder.h"
|
||||
#include "SlateBasics.h"
|
||||
#include "SlateExtras.h"
|
||||
#include "Runtime/Engine/Classes/Engine/Selection.h"
|
||||
#include "Runtime/Engine/Classes/Engine/StaticMeshActor.h"
|
||||
#include "Components/InstancedStaticMeshComponent.h"
|
||||
#include "PhysicsEngine/BodySetup.h"
|
||||
#include "PhysicsEngine/ConvexElem.h"
|
||||
#include "PxTriangleMesh.h"
|
||||
#include "PxVec3.h"
|
||||
#include "LevelEditor.h"
|
||||
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
|
||||
static const FName CarlaExporterTabName("CarlaExporter");
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FCarlaExporterModule"
|
||||
|
||||
void FCarlaExporterModule::StartupModule()
|
||||
{
|
||||
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
|
||||
|
||||
FCarlaExporterStyle::Initialize();
|
||||
FCarlaExporterStyle::ReloadTextures();
|
||||
|
||||
FCarlaExporterCommands::Register();
|
||||
|
||||
PluginCommands = MakeShareable(new FUICommandList);
|
||||
|
||||
PluginCommands->MapAction(
|
||||
FCarlaExporterCommands::Get().PluginActionExportAsBlock,
|
||||
FExecuteAction::CreateRaw(this, &FCarlaExporterModule::PluginButtonClickedBlock),
|
||||
FCanExecuteAction());
|
||||
PluginCommands->MapAction(
|
||||
FCarlaExporterCommands::Get().PluginActionExportAsCross,
|
||||
FExecuteAction::CreateRaw(this, &FCarlaExporterModule::PluginButtonClickedCross),
|
||||
FCanExecuteAction());
|
||||
PluginCommands->MapAction(
|
||||
FCarlaExporterCommands::Get().PluginActionExportAsSide,
|
||||
FExecuteAction::CreateRaw(this, &FCarlaExporterModule::PluginButtonClickedSide),
|
||||
FCanExecuteAction());
|
||||
PluginCommands->MapAction(
|
||||
FCarlaExporterCommands::Get().PluginActionExportAsRoad,
|
||||
FExecuteAction::CreateRaw(this, &FCarlaExporterModule::PluginButtonClickedRoad),
|
||||
FCanExecuteAction());
|
||||
|
||||
FLevelEditorModule& LevelEditorModule = FModuleManager::LoadModuleChecked<FLevelEditorModule>("LevelEditor");
|
||||
|
||||
{
|
||||
TSharedPtr<FExtender> MenuExtender = MakeShareable(new FExtender());
|
||||
MenuExtender->AddMenuExtension("WindowLayout", EExtensionHook::After, PluginCommands, FMenuExtensionDelegate::CreateRaw(this, &FCarlaExporterModule::AddMenuExtension));
|
||||
|
||||
LevelEditorModule.GetMenuExtensibilityManager()->AddExtender(MenuExtender);
|
||||
}
|
||||
|
||||
{
|
||||
TSharedPtr<FExtender> ToolbarExtender = MakeShareable(new FExtender);
|
||||
ToolbarExtender->AddToolBarExtension("Settings", EExtensionHook::After, PluginCommands, FToolBarExtensionDelegate::CreateRaw(this, &FCarlaExporterModule::AddToolbarExtension));
|
||||
|
||||
LevelEditorModule.GetToolBarExtensibilityManager()->AddExtender(ToolbarExtender);
|
||||
}
|
||||
}
|
||||
|
||||
void FCarlaExporterModule::ShutdownModule()
|
||||
{
|
||||
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
|
||||
// we call this function before unloading the module.
|
||||
FCarlaExporterStyle::Shutdown();
|
||||
|
||||
FCarlaExporterCommands::Unregister();
|
||||
}
|
||||
|
||||
void FCarlaExporterModule::PluginButtonClickedBlock()
|
||||
{
|
||||
PluginButtonClicked("block");
|
||||
}
|
||||
void FCarlaExporterModule::PluginButtonClickedRoad()
|
||||
{
|
||||
PluginButtonClicked("road");
|
||||
}
|
||||
void FCarlaExporterModule::PluginButtonClickedSide()
|
||||
{
|
||||
PluginButtonClicked("side");
|
||||
}
|
||||
void FCarlaExporterModule::PluginButtonClickedCross()
|
||||
{
|
||||
PluginButtonClicked("cross");
|
||||
}
|
||||
void FCarlaExporterModule::PluginButtonClicked(std::string type)
|
||||
{
|
||||
TArray<UObject*> BP_Actors;
|
||||
TArray<AStaticMeshActor*> ActorsToSelect;
|
||||
|
||||
USelection* CurrentSelection = GEditor->GetSelectedActors();
|
||||
int32 SelectionNum = CurrentSelection->GetSelectedObjects(AActor::StaticClass(), BP_Actors);
|
||||
UWorld* World = GEditor->GetEditorWorldContext().World();
|
||||
|
||||
if (!World)
|
||||
return;
|
||||
|
||||
if (SelectionNum == 0)
|
||||
return;
|
||||
|
||||
//GEditor->SelectNone(true,true);
|
||||
|
||||
// get target path
|
||||
FString Path = FPaths::ConvertRelativePathToFull(FPaths::ProjectSavedDir());
|
||||
// build final name
|
||||
std::ostringstream name;
|
||||
name << TCHAR_TO_UTF8(*Path) << "exported_" << type << ".obj";
|
||||
// create the file
|
||||
std::ofstream f(name.str());
|
||||
|
||||
int offset = 1;
|
||||
for (UObject* SelectedObject : BP_Actors)
|
||||
{
|
||||
AActor* TempActor = Cast<AActor>(SelectedObject);
|
||||
if (!TempActor) continue;
|
||||
|
||||
f << "o " << TCHAR_TO_ANSI(*(TempActor->GetName())) << "\n";
|
||||
|
||||
TArray<UActorComponent*> Components = TempActor->GetComponentsByClass(UStaticMeshComponent::StaticClass());
|
||||
// UE_LOG(LogTemp, Warning, TEXT("Components: %d"), Components.Num());
|
||||
for (auto *Component : Components)
|
||||
{
|
||||
|
||||
// check if is an instanced static mesh
|
||||
UInstancedStaticMeshComponent* comp2 = Cast<UInstancedStaticMeshComponent>(Component);
|
||||
if (comp2)
|
||||
{
|
||||
UBodySetup *body = comp2->GetBodySetup();
|
||||
if (!body) continue;
|
||||
// UE_LOG(LogTemp, Warning, TEXT("Get %d component instances"), comp2->GetInstanceCount());
|
||||
|
||||
for (int i=0; i<comp2->GetInstanceCount(); ++i)
|
||||
{
|
||||
f << "g instance_" << i << "\n";
|
||||
|
||||
// get the component position and transform
|
||||
FTransform InstanceTransform;
|
||||
comp2->GetInstanceTransform(i, InstanceTransform, true);
|
||||
FVector InstanceLocation = InstanceTransform.GetTranslation();
|
||||
|
||||
|
||||
// through all convex elements
|
||||
for (const auto &mesh : body->TriMeshes)
|
||||
{
|
||||
// get data
|
||||
PxU32 nbVerts = mesh->getNbVertices();
|
||||
const PxVec3* convexVerts = mesh->getVertices();
|
||||
const PxU16* indexBuffer = (PxU16 *) mesh->getTriangles();
|
||||
|
||||
// write all vertex
|
||||
for(PxU32 j=0;j<nbVerts;j++)
|
||||
{
|
||||
const PxVec3 &v = convexVerts[j];
|
||||
FVector vec(v.x, v.y, v.z);
|
||||
FVector vec3 = InstanceTransform.TransformVector(vec);
|
||||
FVector world(vec3.X, vec3.Y, vec3.Z);
|
||||
|
||||
f << "v " << std::fixed << InstanceLocation.X + world.X << " " << InstanceLocation.Z + world.Z << " " << InstanceLocation.Y + world.Y << "\n";
|
||||
}
|
||||
// write all faces
|
||||
f << "usemtl " << type << "\n";
|
||||
for (unsigned int k=0; k<mesh->getNbTriangles()*3;k+=3)
|
||||
{
|
||||
// inverse order for left hand
|
||||
f << "f " << offset + indexBuffer[k+2] << " " << offset + indexBuffer[k+1] << " " << offset + indexBuffer[k] << "\n";
|
||||
}
|
||||
offset += nbVerts;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// try as static mesh
|
||||
UStaticMeshComponent* comp = Cast<UStaticMeshComponent>(Component);
|
||||
if (!comp) continue;
|
||||
|
||||
UBodySetup *body = comp->GetBodySetup();
|
||||
if (!body)
|
||||
continue;
|
||||
|
||||
f << "g " << TCHAR_TO_ANSI(*(comp->GetName())) << "\n";
|
||||
|
||||
// get the component position and transform
|
||||
FTransform CompTransform = comp->GetComponentTransform();
|
||||
FVector CompLocation = CompTransform.GetTranslation();
|
||||
|
||||
// through all convex elements
|
||||
for (const auto &mesh : body->TriMeshes)
|
||||
{
|
||||
// get data
|
||||
PxU32 nbVerts = mesh->getNbVertices();
|
||||
const PxVec3* convexVerts = mesh->getVertices();
|
||||
const PxU16* indexBuffer = (PxU16 *) mesh->getTriangles();
|
||||
|
||||
// write all vertex
|
||||
for(PxU32 j=0;j<nbVerts;j++)
|
||||
{
|
||||
const PxVec3 &v = convexVerts[j];
|
||||
FVector vec(v.x, v.y, v.z);
|
||||
FVector vec3 = CompTransform.TransformVector(vec);
|
||||
FVector world(CompLocation.X + vec3.X, CompLocation.Y + vec3.Y, CompLocation.Z + vec3.Z);
|
||||
|
||||
// f << "v " << std::fixed << world.X * 0.01f << " " << world.Z * 0.01f << " " << world.Y * 0.01f << "\n";
|
||||
f << "v " << std::fixed << world.X << " " << world.Z << " " << world.Y << "\n";
|
||||
}
|
||||
// write all faces
|
||||
f << "usemtl " << type << "\n";
|
||||
int k = 0;
|
||||
for (PxU32 i=0; i<mesh->getNbTriangles(); ++i)
|
||||
{
|
||||
// f << "f " << offset + indexBuffer[k] << " " << offset + indexBuffer[k+1] << " " << offset + indexBuffer[k+2] << "\n";
|
||||
// inverse order for left hand
|
||||
f << "f " << offset + indexBuffer[k+2] << " " << offset + indexBuffer[k+1] << " " << offset + indexBuffer[k] << "\n";
|
||||
k += 3;
|
||||
}
|
||||
offset += nbVerts;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
f.close();
|
||||
}
|
||||
|
||||
void FCarlaExporterModule::AddMenuExtension(FMenuBuilder& Builder)
|
||||
{
|
||||
//Builder.AddMenuEntry(FCarlaExporterCommands::Get().PluginAction);
|
||||
Builder.AddMenuEntry(FCarlaExporterCommands::Get().PluginActionExportAsBlock);
|
||||
Builder.AddMenuEntry(FCarlaExporterCommands::Get().PluginActionExportAsRoad);
|
||||
Builder.AddMenuEntry(FCarlaExporterCommands::Get().PluginActionExportAsSide);
|
||||
Builder.AddMenuEntry(FCarlaExporterCommands::Get().PluginActionExportAsCross);
|
||||
}
|
||||
|
||||
void FCarlaExporterModule::AddToolbarExtension(FToolBarBuilder& Builder)
|
||||
{
|
||||
//Builder.AddToolBarButton(FCarlaExporterCommands::Get().PluginAction);
|
||||
// Builder.AddToolBarButton(FCarlaExporterCommands::Get().PluginActionExportAsBlock);
|
||||
// Builder.AddToolBarButton(FCarlaExporterCommands::Get().PluginActionExportAsRoad);
|
||||
// Builder.AddToolBarButton(FCarlaExporterCommands::Get().PluginActionExportAsSide);
|
||||
// Builder.AddToolBarButton(FCarlaExporterCommands::Get().PluginActionExportAsCross);
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
|
||||
IMPLEMENT_MODULE(FCarlaExporterModule, CarlaExporter)
|
|
@ -0,0 +1,16 @@
|
|||
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "CarlaExporterCommands.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FCarlaExporterModule"
|
||||
|
||||
void FCarlaExporterCommands::RegisterCommands()
|
||||
{
|
||||
// UI_COMMAND(PluginAction, "CarlaExporter", "Execute CarlaExporter action", EUserInterfaceActionType::Button, FInputGesture());
|
||||
UI_COMMAND(PluginActionExportAsBlock, "Export as Blocks", "Exporter for Blocks", EUserInterfaceActionType::Button, FInputGesture());
|
||||
UI_COMMAND(PluginActionExportAsRoad, "Export as Roads", "Exporter for Roads", EUserInterfaceActionType::Button, FInputGesture());
|
||||
UI_COMMAND(PluginActionExportAsSide, "Export as Sidewalks", "Exporter for Sidewalks", EUserInterfaceActionType::Button, FInputGesture());
|
||||
UI_COMMAND(PluginActionExportAsCross, "Export as Cross zones", "Exporter for Cross zones", EUserInterfaceActionType::Button, FInputGesture());
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
|
@ -0,0 +1,75 @@
|
|||
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "CarlaExporterStyle.h"
|
||||
#include "CarlaExporter.h"
|
||||
#include "Framework/Application/SlateApplication.h"
|
||||
#include "Styling/SlateStyleRegistry.h"
|
||||
#include "Slate/SlateGameResources.h"
|
||||
#include "Interfaces/IPluginManager.h"
|
||||
|
||||
TSharedPtr< FSlateStyleSet > FCarlaExporterStyle::StyleInstance = NULL;
|
||||
|
||||
void FCarlaExporterStyle::Initialize()
|
||||
{
|
||||
if (!StyleInstance.IsValid())
|
||||
{
|
||||
StyleInstance = Create();
|
||||
FSlateStyleRegistry::RegisterSlateStyle(*StyleInstance);
|
||||
}
|
||||
}
|
||||
|
||||
void FCarlaExporterStyle::Shutdown()
|
||||
{
|
||||
FSlateStyleRegistry::UnRegisterSlateStyle(*StyleInstance);
|
||||
ensure(StyleInstance.IsUnique());
|
||||
StyleInstance.Reset();
|
||||
}
|
||||
|
||||
FName FCarlaExporterStyle::GetStyleSetName()
|
||||
{
|
||||
static FName StyleSetName(TEXT("CarlaExporterStyle"));
|
||||
return StyleSetName;
|
||||
}
|
||||
|
||||
#define IMAGE_BRUSH( RelativePath, ... ) FSlateImageBrush( Style->RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ )
|
||||
#define BOX_BRUSH( RelativePath, ... ) FSlateBoxBrush( Style->RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ )
|
||||
#define BORDER_BRUSH( RelativePath, ... ) FSlateBorderBrush( Style->RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ )
|
||||
#define TTF_FONT( RelativePath, ... ) FSlateFontInfo( Style->RootToContentDir( RelativePath, TEXT(".ttf") ), __VA_ARGS__ )
|
||||
#define OTF_FONT( RelativePath, ... ) FSlateFontInfo( Style->RootToContentDir( RelativePath, TEXT(".otf") ), __VA_ARGS__ )
|
||||
|
||||
const FVector2D Icon16x16(16.0f, 16.0f);
|
||||
const FVector2D Icon20x20(20.0f, 20.0f);
|
||||
const FVector2D Icon40x40(40.0f, 40.0f);
|
||||
|
||||
TSharedRef< FSlateStyleSet > FCarlaExporterStyle::Create()
|
||||
{
|
||||
TSharedRef< FSlateStyleSet > Style = MakeShareable(new FSlateStyleSet("CarlaExporterStyle"));
|
||||
Style->SetContentRoot(IPluginManager::Get().FindPlugin("CarlaExporter")->GetBaseDir() / TEXT("Resources"));
|
||||
|
||||
Style->Set("CarlaExporter.PluginAction", new IMAGE_BRUSH(TEXT("ButtonIcon_40x"), Icon40x40));
|
||||
Style->Set("CarlaExporter.PluginActionExportAsBlock", new IMAGE_BRUSH(TEXT("ButtonIcon_40x"), Icon40x40));
|
||||
Style->Set("CarlaExporter.PluginActionExportAsRoad", new IMAGE_BRUSH(TEXT("ButtonIcon_40x"), Icon40x40));
|
||||
Style->Set("CarlaExporter.PluginActionExportAsSide", new IMAGE_BRUSH(TEXT("ButtonIcon_40x"), Icon40x40));
|
||||
Style->Set("CarlaExporter.PluginActionExportAsCross", new IMAGE_BRUSH(TEXT("ButtonIcon_40x"), Icon40x40));
|
||||
|
||||
return Style;
|
||||
}
|
||||
|
||||
#undef IMAGE_BRUSH
|
||||
#undef BOX_BRUSH
|
||||
#undef BORDER_BRUSH
|
||||
#undef TTF_FONT
|
||||
#undef OTF_FONT
|
||||
|
||||
void FCarlaExporterStyle::ReloadTextures()
|
||||
{
|
||||
if (FSlateApplication::IsInitialized())
|
||||
{
|
||||
FSlateApplication::Get().GetRenderer()->ReloadTextureResources();
|
||||
}
|
||||
}
|
||||
|
||||
const ISlateStyle& FCarlaExporterStyle::Get()
|
||||
{
|
||||
return *StyleInstance;
|
||||
}
|
|
@ -0,0 +1,34 @@
|
|||
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
#include <string>
|
||||
|
||||
class FToolBarBuilder;
|
||||
class FMenuBuilder;
|
||||
|
||||
class FCarlaExporterModule : public IModuleInterface
|
||||
{
|
||||
public:
|
||||
|
||||
/** IModuleInterface implementation */
|
||||
virtual void StartupModule() override;
|
||||
virtual void ShutdownModule() override;
|
||||
|
||||
/** This function will be bound to Command. */
|
||||
void PluginButtonClicked(std::string type);
|
||||
void PluginButtonClickedBlock();
|
||||
void PluginButtonClickedRoad();
|
||||
void PluginButtonClickedSide();
|
||||
void PluginButtonClickedCross();
|
||||
|
||||
private:
|
||||
|
||||
void AddToolbarExtension(FToolBarBuilder& Builder);
|
||||
void AddMenuExtension(FMenuBuilder& Builder);
|
||||
|
||||
private:
|
||||
TSharedPtr<class FUICommandList> PluginCommands;
|
||||
};
|
|
@ -0,0 +1,27 @@
|
|||
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Framework/Commands/Commands.h"
|
||||
#include "CarlaExporterStyle.h"
|
||||
|
||||
class FCarlaExporterCommands : public TCommands<FCarlaExporterCommands>
|
||||
{
|
||||
public:
|
||||
|
||||
FCarlaExporterCommands()
|
||||
: TCommands<FCarlaExporterCommands>(TEXT("CarlaExporter"), NSLOCTEXT("Contexts", "CarlaExporter", "CarlaExporter Plugin"), NAME_None, FCarlaExporterStyle::GetStyleSetName())
|
||||
{
|
||||
}
|
||||
|
||||
// TCommands<> interface
|
||||
virtual void RegisterCommands() override;
|
||||
|
||||
public:
|
||||
// TSharedPtr< FUICommandInfo > PluginAction;
|
||||
TSharedPtr< FUICommandInfo > PluginActionExportAsBlock;
|
||||
TSharedPtr< FUICommandInfo > PluginActionExportAsRoad;
|
||||
TSharedPtr< FUICommandInfo > PluginActionExportAsSide;
|
||||
TSharedPtr< FUICommandInfo > PluginActionExportAsCross;
|
||||
};
|
|
@ -0,0 +1,31 @@
|
|||
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Styling/SlateStyle.h"
|
||||
|
||||
class FCarlaExporterStyle
|
||||
{
|
||||
public:
|
||||
|
||||
static void Initialize();
|
||||
|
||||
static void Shutdown();
|
||||
|
||||
/** reloads textures used by slate renderer */
|
||||
static void ReloadTextures();
|
||||
|
||||
/** @return The Slate style set for the Shooter game */
|
||||
static const ISlateStyle& Get();
|
||||
|
||||
static FName GetStyleSetName();
|
||||
|
||||
private:
|
||||
|
||||
static TSharedRef< class FSlateStyleSet > Create();
|
||||
|
||||
private:
|
||||
|
||||
static TSharedPtr< class FSlateStyleSet > StyleInstance;
|
||||
};
|
Loading…
Reference in New Issue