Preview Render Target and Materials
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@ -230,6 +230,8 @@ bool UMapGeneratorWidget::CookVegetationToTiles(const FMapGeneratorMetaInfo& Met
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UE_LOG(LogCarlaToolsMapGenerator, Log, TEXT("%s: Cooking vegetation to %s tiles"),
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*CUR_CLASS_FUNC_LINE, *MetaInfo.MapName);
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//TODO: First check if there is elements in MetaInfo.FoliageSpawners
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TArray<FAssetData> AssetsData;
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const FString TilesPath = MetaInfo.DestinationPath;
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bool success = LoadWorlds(AssetsData, TilesPath);
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