catalogue corrections

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MattRoweEAIF 2023-03-03 16:32:51 +01:00 committed by bernat
parent 3ea23d6826
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@ -24,7 +24,7 @@ The CARLA simulator provides 10 pre-built maps to choose from, providing a diver
| **Town08** | Secret "unseen" town used for the [Leaderboard](https://leaderboard.carla.org/) challenge |
| **Town09** | Secret "unseen" town used for the [Leaderboard](https://leaderboard.carla.org/) challenge |
| [__Town10__](map_town10.md) | A downtown urban environment with skyscrapers, residential buildings and an ocean promenade.|
| __Town11__ | A Large Map that is undecorated.|
| [__Town11__](map_town11.md) | A Large Map that is undecorated. Serves as a proof of concept of the Large Maps feature. |
| [__Town12__](map_town12.md) | A Large Map with numerous different regions, including high-rise, residential and rural environments.|
## Vehicles

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@ -99,7 +99,7 @@ vehicle.apply_control(control)
## Inspect the vehicles in the simulator
To examine a vehicle from the catalog, use the following code, retrieve the blueprint ID from the vehicle's details below and paste it into the line `vehicle_bp = bp_lib.find('blueprint.id.goes_here')`:
To examine a vehicle from the catalog, use the following code, retrieve the blueprint ID from the vehicle's details below and paste it into the line `bp_lib.find('blueprint.id.goes_here')`:
```py
client = carla.Client('localhost', 2000)

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@ -254,7 +254,7 @@ Non-layered maps are shown in the table below (click the town name to see an ove
| **Town08** | Secret "unseen" town used for the [Leaderboard](https://leaderboard.carla.org/) challenge |
| **Town09** | Secret "unseen" town used for the [Leaderboard](https://leaderboard.carla.org/) challenge |
| [__Town10__](map_town10.md) | A downtown urban environment with skyscrapers, residential buildings and an ocean promenade.|
| __Town11__ | A Large Map that is undecorated.|
| [__Town11__](map_town11.md) | A Large Map that is undecorated. Serves as a proof of concept of the Large Maps feature. |
| [__Town12__](map_town12.md) | A Large Map with numerous different regions, including high-rise, residential and rural environments.|
### Layered maps

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![town_03_slideshow](../img/catalogue/maps/town03/town03_panorama.webp)
Town 3 is a larger town with features of a downtown urban area, including a raised metro track, a roundabout, a construction site and underpasses and overpasses.
Town 3 is a larger town with features of a downtown urban area. The map includes some interesting road network features such as a roundabout and underpasses and overpasses. The town also includes a raised metro track and a large building under construction.
## Road network

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@ -24,10 +24,10 @@ In the middle of the town there is also a building under construction.
![town_05_construction](../img/catalogue/maps/town05/town05_under_construction.webp)
The middle of the town has a car park.
There is a carpark occupying one city block.
![town_05_carpark](../img/catalogue/maps/town05/town05_carpark.webp)
In the middle of the town, the road extends under a commercial building.
The road extends beneath a commercial building in one location.
![town_05_road_under_building](../img/catalogue/maps/town05/town05_under_buildings.webp)

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Town 10 presents mixture of features from inner-city environments with glossy skyscrapers and industrial buildings next to waterfront promenades, apartment blocks, hotels, public buildings and tree-lined boulevards. Town 10's road network hosts a number of different junction arrangements with a variety of lane markings, crossings and signal types to challenge your autonomous agent in negotiating with other traffic.
## Town 10 road network
## Road network
The road network consists of a grid layout, including numerous different junctions including a 4-way yellow-box junction, dedicated turning lanes and central reservations.
![town_10_aerial](../img/catalogue/maps/town10/town10aerial.webp)
## Features
The center of the town includes a tree-lined boulevard which is cast in shadows even at noon by the tree canopy.
![town_10_boulevard](../img/catalogue/maps/town10/boulevard.webp)
A grand museum dominates one side of the town center.
![town_10_boulevard](../img/catalogue/maps/town10/museum.webp)
An ocean promenade lines the other side of the town.
![town_10_promenade](../img/catalogue/maps/town10/promenade.webp)
The architecture includes numerous skyscrapers in varying styles, including glossy, reflective buildings and unusually shaped towers.
![town_10_skyscrapers](../img/catalogue/maps/town10/skyscrapers.webp)

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Docs/map_town11.md Normal file
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# Town 11
![town_11](../img/catalogue/maps/town11/town11.webp)
Town 11 is a Large Map without decoration such as buildings, sidewalks or vegetation. The road network consists of sprawling single lane roads interspersed with small clusters of grided junctions. The landscape has some hills and elevations and has a grass-like texture.
Town 11 principally serves as a proof of concept for the Large Map functionality introduced in CARLA 0.9.12 and was the first Large Map to be integrated into the CARLA simulator. You may find it helpful to look at Town 11's asset files in the Unreal Editor to understand how large maps are handled within the CARLA ecosystem.