Changed exposure_compensation
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@ -961,7 +961,7 @@ Since these effects are provided by UE, please make sure to check their document
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<tr>
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<td><code>exposure_compensation</code> </td>
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<td>float</td>
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<td>0.0</td>
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<td>-2.2</td>
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<td>Logarithmic adjustment for the exposure. 0: no adjustment, -1:2x darker, -2:4 darker, 1:2x brighter, 2:4x brighter.</td>
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<tr>
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<td><code>exposure_min_bright</code> </td>
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@ -441,7 +441,7 @@ void UActorBlueprintFunctionLibrary::MakeCameraDefinition(
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FActorVariation ExposureCompensation;
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ExposureCompensation.Id = TEXT("exposure_compensation");
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ExposureCompensation.Type = EActorAttributeType::Float;
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ExposureCompensation.RecommendedValues = { TEXT("0.0") };
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ExposureCompensation.RecommendedValues = { TEXT("-2.2") };
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ExposureCompensation.bRestrictToRecommended = false;
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// - Manual ------------------------------------------------
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@ -1391,7 +1391,7 @@ void UActorBlueprintFunctionLibrary::SetCamera(
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Camera->SetExposureMethod(EAutoExposureMethod::AEM_Manual);
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}
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Camera->SetExposureCompensation(
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RetrieveActorAttributeToFloat("exposure_compensation", Description.Variations, 0.0f));
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RetrieveActorAttributeToFloat("exposure_compensation", Description.Variations, -2.2f));
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Camera->SetShutterSpeed(
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RetrieveActorAttributeToFloat("shutter_speed", Description.Variations, 200.0f));
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Camera->SetISO(
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