diff --git a/Examples/CppClient/main.cpp b/Examples/CppClient/main.cpp index 3eebfcdd2..36c315200 100644 --- a/Examples/CppClient/main.cpp +++ b/Examples/CppClient/main.cpp @@ -94,6 +94,10 @@ int main(int argc, const char *argv[]) { auto map = world.GetMap(); auto transform = RandomChoice(map->GetRecommendedSpawnPoints(), rng); + // Temporary workaround: + // Move the spawn point a bit up otherwise they can collide. + transform.location.z += 0.30f; + // Spawn the vehicle. auto actor = world.SpawnActor(blueprint, transform); std::cout << "Spawned " << actor->GetDisplayId() << '\n';