sergi-e/issues_06 (#3005)

* Brief additions

* Fix on Light manager docs
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sergi.e 2020-07-01 13:18:44 +02:00 committed by GitHub
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4 changed files with 18 additions and 4 deletions

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@ -89,6 +89,21 @@ __1.__ Go to `carla/Unreal/CarlaUE4` and right-click the `CarlaUE4.uproject`.
__2.__ Click on __Generate Visual Studio project files__.
__3.__ Open the file generated with Visual Studio 2017.
__4.__ Compile the project with Visual Studio. The shortcut is F7. The build will fail, but the issues found will be shown below.
Different issues may result in this specific error message. The user [@tamakoji](https://github.com/tamakoji) solved a recurrent case where the source code hadn't been cloned properly and the CARLA version could not be set (when downloading this as a .zip from git).
* __Check the `Build/CMakeLists.txt.in`.__ If it shows like `set(CARLA_VERSION )` do the following.
__1.__ Go to `Setup.bat` line 198.
__2.__ Update the line from:
```sh
for /f %%i in ('git describe --tags --dirty --always') do set carla_version=%%i
```
to:
```sh
for /f %%i in ('git describe --tags --dirty --always') do set carla_version="0.9.9"
```
</details>
<!-- ======================================================================= -->

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@ -2496,7 +2496,7 @@ Returns a list of actor blueprints available to ease the spawn of these into the
- <a name="carla.World.get_vehicles_light_states"></a>**<font color="#7fb800">get_vehicles_light_states</font>**(<font color="#00a6ed">**self**</font>)
Returns a dict where the keys are [carla.Actor](#carla.Actor) IDs and the values are [carla.VehicleLightState](#carla.VehicleLightState) of that vehicle.
- **Return:** _dict_
- <a name="carla.World.get_light_manager"></a>**<font color="#7fb800">get_light_manager</font>**(<font color="#00a6ed">**self**</font>)
- <a name="carla.World.get_lightmanager"></a>**<font color="#7fb800">get_lightmanager</font>**(<font color="#00a6ed">**self**</font>)
Returns an instance of [carla.LightManager](#carla.LightManager) that can be used to handle the lights in the scene.
- **Return:** _[carla.LightManager](#carla.LightManager)_
- <a name="carla.World.get_map"></a>**<font color="#7fb800">get_map</font>**(<font color="#00a6ed">**self**</font>)

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@ -481,8 +481,7 @@ for location in lidar_measurement:
print(location)
```
!!! Tip
Running the simulator at [fixed time-step](adv_synchrony_timestep.md) it is possible to tune the rotation for each measurement. Adjust the step and the rotation frequency to get, for instance, a 360 view each measurement.
The rotation of the LIDAR can be tuned to cover a specific angle on every simulation step (using a [fixed time-step](adv_synchrony_timestep.md)). For example, to rotate once per step (full circle output, as in the picture below), the rotation frequency and the simulated FPS should be equal. <br> __1.__ Set the sensor's frequency `sensors_bp['lidar'][0].set_attribute('rotation_frequency','10')`. <br> __2.__ Run the simulation using `python config.py --fps=10`.
![LidarPointCloud](img/lidar_point_cloud.gif)

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@ -313,7 +313,7 @@
doc: >
Returns a dict where the keys are carla.Actor IDs and the values are carla.VehicleLightState of that vehicle.
# --------------------------------------
- def_name: get_light_manager
- def_name: get_lightmanager
return: carla.LightManager
doc: >
Returns an instance of carla.LightManager that can be used to handle the lights in the scene.