Use actor_get_display_name when possible

This commit is contained in:
nsubiron 2018-11-13 15:54:43 +01:00
parent 6103d59766
commit f9293c80ed
1 changed files with 2 additions and 2 deletions

View File

@ -157,7 +157,7 @@ class World(object):
self.camera_manager = CameraManager(self.vehicle, self.hud)
self.camera_manager._transform_index = cam_pos_index
self.camera_manager.set_sensor(cam_index, notify=False)
actor_type = ' '.join(self.vehicle.type_id.replace('_', '.').title().split('.')[1:])
actor_type = get_actor_display_name(self.vehicle)
self.hud.notification(actor_type)
def next_weather(self, reverse=False):
@ -464,7 +464,7 @@ class CollisionSensor(object):
self = weak_self()
if not self:
return
actor_type = ' '.join(event.other_actor.type_id.replace('_', '.').title().split('.')[1:])
actor_type = get_actor_display_name(event.other_actor)
self._hud.notification('Collision with %r' % actor_type)
impulse = event.normal_impulse
intensity = math.sqrt(impulse.x**2 + impulse.y**2 + impulse.z**2)