Fixed spaces

This commit is contained in:
Roel Algaba Brizuela 2021-07-27 15:15:43 +02:00 committed by bernat
parent 0941abc43d
commit fc8428cd11
1 changed files with 2 additions and 2 deletions

View File

@ -344,10 +344,10 @@ void ACarlaGameModeBase::CheckForEmptyMeshes()
TArray<AActor*> WorldActors;
UGameplayStatics::GetAllActorsOfClass(GetWorld(), AStaticMeshActor::StaticClass(), WorldActors);
for(AActor *Actor : WorldActors)
for (AActor *Actor : WorldActors)
{
AStaticMeshActor *MeshActor = CastChecked<AStaticMeshActor>(Actor);
if(MeshActor->GetStaticMeshComponent()->GetStaticMesh() == NULL)
if (MeshActor->GetStaticMeshComponent()->GetStaticMesh() == NULL)
{
UE_LOG(LogTemp, Error, TEXT("The object : %s has no mesh"), *MeshActor->GetFullName());
}