Fixed spaces
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@ -344,10 +344,10 @@ void ACarlaGameModeBase::CheckForEmptyMeshes()
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TArray<AActor*> WorldActors;
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UGameplayStatics::GetAllActorsOfClass(GetWorld(), AStaticMeshActor::StaticClass(), WorldActors);
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for(AActor *Actor : WorldActors)
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for (AActor *Actor : WorldActors)
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{
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AStaticMeshActor *MeshActor = CastChecked<AStaticMeshActor>(Actor);
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if(MeshActor->GetStaticMeshComponent()->GetStaticMesh() == NULL)
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if (MeshActor->GetStaticMeshComponent()->GetStaticMesh() == NULL)
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{
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UE_LOG(LogTemp, Error, TEXT("The object : %s has no mesh"), *MeshActor->GetFullName());
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}
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