Minor improvements to add a new vehicle doc

Make the docs wording more consistent with Unreal
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Robert Beckwith 2020-11-09 20:04:37 -06:00 committed by bernat
parent af0dbd00db
commit fcb291e0e3
1 changed files with 7 additions and 7 deletions

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@ -40,10 +40,10 @@ __4. Export the result__. Select all the meshes and the base of the skeleton a
* __1. Create a new folder__ named `<vehicle_name>` in `Content/Carla/Static/Vehicle`. * __1. Create a new folder__ named `<vehicle_name>` in `Content/Carla/Static/Vehicle`.
<br> <br>
* __2. Import the `.fbx`__ in its folder. The Skelletal Mesh will appear along with two new files, `<vehicle_name>_PhysicsAssets` and `<vehicle_name>_Skeleton`. * __2. Import the `.fbx`__ in its folder. The Skeletal Mesh will appear along with two new files, `<vehicle_name>_PhysicsAssets` and `<vehicle_name>_Skeleton`.
* __2.1 - *Import Content Type*__`Geometry and Skinning Weights`. * __2.1 - *Import Content Type*__`Geometry and Skinning Weights`.
* __2.2 - *Normal Import Method*__`Import Normals`. * __2.2 - *Normal Import Method*__`Import Normals`.
* __2.3 - *Material import method*__ — Optionally choose `Do not create materials` and uncheck `Import Textures` to avoid Unreal creating its own default materials. * __2.3 - *Material Import Method*__ — Optionally choose `Do not create materials` and uncheck `Import Textures` to avoid Unreal creating its own default materials.
!!! Note !!! Note
If Unreal does not create the vehicle materials, these will have to be created manually. If Unreal does not create the vehicle materials, these will have to be created manually.
@ -71,7 +71,7 @@ __4. Export the result__. Select all the meshes and the base of the skeleton a
<br> <br>
* __6. Create blueprints for the wheels__. Inside the folder, right-click and go to `Created advanced assets/Blueprints class`. Create two blueprints derived from `VehicleWheel`, one named `<vehicle_name>_FrontWheel` and the other `<vehicle_name>_RearWheel`. * __6. Create blueprints for the wheels__. Inside the folder, right-click and go to `Created advanced assets/Blueprints class`. Create two blueprints derived from `VehicleWheel`, one named `<vehicle_name>_FrontWheel` and the other `<vehicle_name>_RearWheel`.
* __6.1 - *Shape radius*__ — Exactly the radius, not diameter, of the wheel mesh. * __6.1 - *Shape radius*__ — Exactly the radius, not diameter, of the wheel mesh.
* __6.2 - *Rig Config*__ — `CommonTireConfig`. * __6.2 - *Tire Config*__ — `CommonTireConfig`.
* __6.3 - On the front wheel__ — Set `Steer Angle`, default is `70`. Uncheck `Affected by Handbrake`. * __6.3 - On the front wheel__ — Set `Steer Angle`, default is `70`. Uncheck `Affected by Handbrake`.
* __6.4 - On the rear wheel__ — Set `Steer Angle` to `0`. Check `Affected by Handbrake`. * __6.4 - On the rear wheel__ — Set `Steer Angle` to `0`. Check `Affected by Handbrake`.
@ -79,9 +79,9 @@ __4. Export the result__. Select all the meshes and the base of the skeleton a
<div style="text-align: right"><i>Step 6.3, front wheel setup.</i></div> <div style="text-align: right"><i>Step 6.3, front wheel setup.</i></div>
* __7. Create a blueprint for the vehicle__. Inside the folder, create another blueprint derived from `BaseVehiclePawn` and named `BP_<vehicle_name>`. * __7. Create a blueprint for the vehicle__. Inside the folder, create another blueprint derived from `BaseVehiclePawn` and named `BP_<vehicle_name>`.
* __7.1 - *Mesh*__ — Choose the skelletal mesh of the vehicle. * __7.1 - *Mesh*__ — Choose the skeletal mesh of the vehicle.
* __7.2 - *Anim class*__ — Choose the Animation blueprint created in *step 4*. * __7.2 - *Anim class*__ — Choose the Animation blueprint created in *step 4*.
* __7.3 - *Vehicle bound*__ — Adjust it to include the whole volume of the vehicle. * __7.3 - *Vehicle bounds*__ — Adjust it to include the whole volume of the vehicle.
!!! Note !!! Note
These options appear in the menu *Components* on the left side of the window. These options appear in the menu *Components* on the left side of the window.
@ -104,7 +104,7 @@ __4. Export the result__. Select all the meshes and the base of the skeleton a
* __10.1 - *Make*__ — Choose a name to be used in Unreal. * __10.1 - *Make*__ — Choose a name to be used in Unreal.
* __10.2 - *Model*__ — Choose the name to be used in the blueprint library in CARLA. * __10.2 - *Model*__ — Choose the name to be used in the blueprint library in CARLA.
* __10.3 - *Class*__`BP_<vehicle_name>`. * __10.3 - *Class*__`BP_<vehicle_name>`.
* __10.4 - *Recommended colours*__ — Optionally, provide a set of recommended colours for the vehicle. * __10.4 - *Recommended colors*__ — Optionally, provide a set of recommended colors for the vehicle.
![add_vehicle_step_10](img/add_vehicle_step_10.jpg) ![add_vehicle_step_10](img/add_vehicle_step_10.jpg)
<div style="text-align: right"><i>Step 10, add the new vehicle.</i></div> <div style="text-align: right"><i>Step 10, add the new vehicle.</i></div>