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Daniel 2024-07-24 18:16:23 +02:00 committed by Daraan
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1 changed files with 4 additions and 8 deletions

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@ -2321,10 +2321,6 @@ Sensors compound a specific family of actors quite diverse and unique. They are
- [Obstacle detector](ref_sensors.md#obstacle-detector)<br>
- [V2X sensor](ref_sensors.md#v2x-sensor).
### Instance Variables
- <a name="carla.Sensor.is_listening"></a>**<font color="#f8805a">is_listening</font>** (_boolean_)
When **True** the sensor will be waiting for data.
### Methods
- <a name="carla.Sensor.disable_for_ros"></a>**<font color="#7fb800">disable_for_ros</font>**(<font color="#00a6ed">**self**</font>)
Commands the sensor to not be processed for publishing in ROS2 if there is no any listen to it.
@ -3849,7 +3845,7 @@ _</font>
- **Note:** <font color="#8E8E8E">_Should be set before pedestrians are spawned. If you want to repeat the same exact bodies (blueprint) for each pedestrian, then use the same seed in the Python code (where the blueprint is chosen randomly) and here, otherwise the pedestrians will repeat the same paths but the bodies will be different.
_</font>
- <a name="carla.World.set_weather"></a>**<font color="#7fb800">set_weather</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**weather**</font>)
Changes the weather parameteres ruling the simulation to another ones defined in an object.
Changes the weather parameters ruling the simulation to another ones defined in an object.
- **Parameters:**
- `weather` (_[carla.WeatherParameters](#carla.WeatherParameters)_) - New conditions to be applied.
- **Getter:** _[carla.World.get_weather](#carla.World.get_weather)_
@ -3880,7 +3876,7 @@ The maximum number of physics substepping that are allowed. By default, the valu
- <a name="carla.WorldSettings.max_culling_distance"></a>**<font color="#f8805a">max_culling_distance</font>** (_float_)
Configure the max draw distance for each mesh of the level.
- <a name="carla.WorldSettings.deterministic_ragdolls"></a>**<font color="#f8805a">deterministic_ragdolls</font>** (_bool_)
Defines wether to use deterministic physics for pedestrian death animations or physical ragdoll simulation. When enabled, pedestrians have less realistic death animation but ensures determinism. When disabled, pedestrians are simulated as ragdolls with more realistic simulation and collision but no determinsm can be ensured.
Defines wether to use deterministic physics for pedestrian death animations or physical ragdoll simulation. When enabled, pedestrians have less realistic death animation but ensures determinism. When disabled, pedestrians are simulated as ragdolls with more realistic simulation and collision but no determinism can be ensured.
- <a name="carla.WorldSettings.tile_stream_distance"></a>**<font color="#f8805a">tile_stream_distance</font>** (_float_)
Used for large maps only. Configures the maximum distance from the hero vehicle to stream tiled maps. Regions of the map within this range will be visible (and capable of simulating physics). Regions outside this region will not be loaded.
- <a name="carla.WorldSettings.actor_active_distance"></a>**<font color="#f8805a">actor_active_distance</font>** (_float_)