@ -193,7 +193,7 @@ Returns the actor's attribute with `id` as identifier if existing.
- **Setter:** _[carla.ActorBlueprint.set_attribute](#carla.ActorBlueprint.set_attribute)_
##### Setters
- < a name = "carla.ActorBlueprint.set_attribute" > < / a > **< font color = "#7fb800" > set_attribute< / font > **(< font color = "#00a6ed" > **self**< / font > , < font color = "#00a6ed" > **id**< / font > , < font color = "#00a6ed" > **value**< / font > )< button class = "SnipetButton" id = "carla.ActorBlueprint.set_attribute-snipet_button" > snipet → < / button >
- < a name = "carla.ActorBlueprint.set_attribute" > < / a > **< font color = "#7fb800" > set_attribute< / font > **(< font color = "#00a6ed" > **self**< / font > , < font color = "#00a6ed" > **id**< / font > , < font color = "#00a6ed" > **value**< / font > )< button class = "SnipetButton" id = "carla.ActorBlueprint.set_attribute-snipet_button" > snipp et → < / button >
If the `id` attribute is modifiable, changes its value to `value` .
- **Parameters:**
- `id` (_str_) – The identifier for the attribute that is intended to be changed.
@ -391,7 +391,7 @@ The Client connects CARLA to the server which runs the simulation. Both server a
The client also has a recording feature that saves all the information of a simulation while running it. This allows the server to replay it at will to obtain information and experiment with it. [Here ](adv_recorder.md ) is some information about how to use this recorder.
### Methods
- < a name = "carla.Client.__init__" ></ a > **< font color = "#7fb800" > \__init__</ font > **(< font color = "#00a6ed" > **self**</ font > , < font color = "#00a6ed" > **host**=127.0.0.1</ font > , < font color = "#00a6ed" > **port**=2000</ font > , < font color = "#00a6ed" > **worker_threads**=0</ font > )< button class = "SnipetButton" id = "carla.Client.__init__-snipet_button" > snipet → </ button >
- < a name = "carla.Client.__init__" ></ a > **< font color = "#7fb800" > \__init__</ font > **(< font color = "#00a6ed" > **self**</ font > , < font color = "#00a6ed" > **host**=127.0.0.1</ font > , < font color = "#00a6ed" > **port**=2000</ font > , < font color = "#00a6ed" > **worker_threads**=0</ font > )< button class = "SnipetButton" id = "carla.Client.__init__-snipet_button" > snipp et → </ button >
Client constructor.
- **Parameters:**
- `host` (_str_) – IP address where a CARLA Simulator instance is running. Default is localhost (127.0.0.1).
@ -401,7 +401,7 @@ Client constructor.
Executes a list of commands on a single simulation step and retrieves no information. If you need information about the response of each command, use the __ < font color = "#7fb800" > apply_batch_sync()</ font > __ method. [Here ](https://github.com/carla-simulator/carla/blob/10c5f6a482a21abfd00220c68c7f12b4110b7f63/PythonAPI/examples/spawn_npc.py#L126 ) is an example on how to delete the actors that appear in [carla.ActorList ](#carla.ActorList ) all at once.
- **Parameters:**
- `commands` (_list_) – A list of commands to execute in batch. Each command is different and has its own parameters. They appear listed at the bottom of this page.
- < a name = "carla.Client.apply_batch_sync" > < / a > **< font color = "#7fb800" > apply_batch_sync< / font > **(< font color = "#00a6ed" > **self**< / font > , < font color = "#00a6ed" > **commands**< / font > , < font color = "#00a6ed" > **due_tick_cue**=False< / font > )< button class = "SnipetButton" id = "carla.Client.apply_batch_sync-snipet_button" > snipet → < / button >
- < a name = "carla.Client.apply_batch_sync" > < / a > **< font color = "#7fb800" > apply_batch_sync< / font > **(< font color = "#00a6ed" > **self**< / font > , < font color = "#00a6ed" > **commands**< / font > , < font color = "#00a6ed" > **due_tick_cue**=False< / font > )< button class = "SnipetButton" id = "carla.Client.apply_batch_sync-snipet_button" > snipp et → < / button >
Executes a list of commands on a single simulation step, blocks until the commands are linked, and returns a list of < b > command.Response</ b > that can be used to determine whether a single command succeeded or not. [Here ](https://github.com/carla-simulator/carla/blob/10c5f6a482a21abfd00220c68c7f12b4110b7f63/PythonAPI/examples/spawn_npc.py#L112-L116 ) is an example of it being used to spawn actors.
- **Parameters:**
- `commands` (_list_) – A list of commands to execute in batch. The commands available are listed right above, in the method ** < font color = "#7fb800" > apply_batch()</ font > **.
@ -636,7 +636,7 @@ Draws an arrow from `begin` to `end` pointing in that direction.
- `arrow_size` (_float< small > – meters</ small > _) – Size of the tip of the arrow.
- `color` (_[carla.Color](#carla.Color)_) – RGB code to color the object. Red by default.
- `life_time` (_float< small > – seconds</ small > _) – Shape's lifespan. By default it only lasts one frame. Set this to < code > 0</ code > for permanent shapes.
- < a name = "carla.DebugHelper.draw_box" > < / a > **< font color = "#7fb800" > draw_box< / font > **(< font color = "#00a6ed" > **self**< / font > , < font color = "#00a6ed" > **box**< / font > , < font color = "#00a6ed" > **rotation**< / font > , < font color = "#00a6ed" > **thickness**=0.1< / font > , < font color = "#00a6ed" > **color**=(255,0,0)< / font > , < font color = "#00a6ed" > **life_time**=-1.0< / font > )< button class = "SnipetButton" id = "carla.DebugHelper.draw_box-snipet_button" > snipet → < / button >
- < a name = "carla.DebugHelper.draw_box" > < / a > **< font color = "#7fb800" > draw_box< / font > **(< font color = "#00a6ed" > **self**< / font > , < font color = "#00a6ed" > **box**< / font > , < font color = "#00a6ed" > **rotation**< / font > , < font color = "#00a6ed" > **thickness**=0.1< / font > , < font color = "#00a6ed" > **color**=(255,0,0)< / font > , < font color = "#00a6ed" > **life_time**=-1.0< / font > )< button class = "SnipetButton" id = "carla.DebugHelper.draw_box-snipet_button" > snipp et → < / button >
Draws a box, ussually to act for object colliders.
- **Parameters:**
- `box` (_[carla.BoundingBox](#carla.BoundingBox)_) – Object containing a location and the length of a box for every axis.
@ -659,7 +659,7 @@ Draws a point `location`.
- `size` (_float< small > – meters</ small > _) – Density of the point.
- `color` (_[carla.Color](#carla.Color)_) – RGB code to color the object. Red by default.
- `life_time` (_float< small > – seconds</ small > _) – Shape's lifespan. By default it only lasts one frame. Set this to < code > 0</ code > for permanent shapes.
- < a name = "carla.DebugHelper.draw_string" > < / a > **< font color = "#7fb800" > draw_string< / font > **(< font color = "#00a6ed" > **self**< / font > , < font color = "#00a6ed" > **location**< / font > , < font color = "#00a6ed" > **text**< / font > , < font color = "#00a6ed" > **draw_shadow**=False< / font > , < font color = "#00a6ed" > **color**=(255,0,0)< / font > , < font color = "#00a6ed" > **life_time**=-1.0< / font > )< button class = "SnipetButton" id = "carla.DebugHelper.draw_string-snipet_button" > snipet → < / button >
- < a name = "carla.DebugHelper.draw_string" > < / a > **< font color = "#7fb800" > draw_string< / font > **(< font color = "#00a6ed" > **self**< / font > , < font color = "#00a6ed" > **location**< / font > , < font color = "#00a6ed" > **text**< / font > , < font color = "#00a6ed" > **draw_shadow**=False< / font > , < font color = "#00a6ed" > **color**=(255,0,0)< / font > , < font color = "#00a6ed" > **life_time**=-1.0< / font > )< button class = "SnipetButton" id = "carla.DebugHelper.draw_string-snipet_button" > snipp et → < / button >
Draws a string in a given location of the simulation which can only be seen server-side.
- **Parameters:**
- `location` (_[carla.Location](#carla.Location)< small > – meters</ small > _) – Spot in the simulation where the text will be centered.
@ -1443,7 +1443,7 @@ Returns a list of recommendations made by the creators of the map to be used as
- < a name = "carla.Map.get_topology" > < / a > **< font color = "#7fb800" > get_topology< / font > **(< font color = "#00a6ed" > **self**< / font > )
Returns a list of tuples describing a minimal graph of the topology of the OpenDRIVE file. The tuples contain pairs of waypoints located either at the point a road begins or ends. The first one is the origin and the second one represents another road end that can be reached. This graph can be loaded into [NetworkX ](https://networkx.github.io/ ) to work with. Output could look like this: < b > [(w0, w1), (w0, w2), (w1, w3), (w2, w3), (w0, w4)]</ b > .
- **Return:** _list(tuple([carla.Waypoint](#carla.Waypoint), [carla.Waypoint](#carla.Waypoint)))_
- < a name = "carla.Map.get_waypoint" > < / a > **< font color = "#7fb800" > get_waypoint< / font > **(< font color = "#00a6ed" > **self**< / font > , < font color = "#00a6ed" > **location**< / font > , < font color = "#00a6ed" > **project_to_road**=True< / font > , < font color = "#00a6ed" > **lane_type**=[carla.LaneType.Driving](#carla.LaneType.Driving)< / font > )< button class = "SnipetButton" id = "carla.Map.get_waypoint-snipet_button" > snipet → < / button >
- < a name = "carla.Map.get_waypoint" > < / a > **< font color = "#7fb800" > get_waypoint< / font > **(< font color = "#00a6ed" > **self**< / font > , < font color = "#00a6ed" > **location**< / font > , < font color = "#00a6ed" > **project_to_road**=True< / font > , < font color = "#00a6ed" > **lane_type**=[carla.LaneType.Driving](#carla.LaneType.Driving)< / font > )< button class = "SnipetButton" id = "carla.Map.get_waypoint-snipet_button" > snipp et → < / button >
Returns a waypoint that can be located in an exact location or translated to the center of the nearest lane. Said lane type can be defined using flags such as `LaneType.Driving & LaneType.Shoulder` .
The method will return < b > None< / b > if the waypoint is not found, which may happen only when trying to retrieve a waypoint for an exact location. That eases checking if a point is inside a certain road, as otherwise, it will return the corresponding waypoint.
- **Parameters:**
@ -1914,7 +1914,7 @@ Iterate over the [carla.SemanticLidarDetection](#carla.SemanticLidarDetection) r
When < b > True< / b > the sensor will be waiting for data.
### Methods
- < a name = "carla.Sensor.listen" > < / a > **< font color = "#7fb800" > listen< / font > **(< font color = "#00a6ed" > **self**< / font > , < font color = "#00a6ed" > **callback**< / font > )< button class = "SnipetButton" id = "carla.Sensor.listen-snipet_button" > snipet → < / button >
- < a name = "carla.Sensor.listen" > < / a > **< font color = "#7fb800" > listen< / font > **(< font color = "#00a6ed" > **self**< / font > , < font color = "#00a6ed" > **callback**< / font > )< button class = "SnipetButton" id = "carla.Sensor.listen-snipet_button" > snipp et → < / button >
The function the sensor will be calling to every time a new measurement is received. This function needs for an argument containing an object type [carla.SensorData ](#carla.SensorData ) to work with.
- **Parameters:**
- `callback` (_function_) – The called function with one argument containing the sensor data.
@ -2038,7 +2038,7 @@ Sets a given time for the red state to be active.
- **Parameters:**
- `red_time` (_float< small > – seconds</ small > _)
- **Getter:** _[carla.TrafficLight.get_red_time](#carla.TrafficLight.get_red_time)_
- < a name = "carla.TrafficLight.set_state" > < / a > **< font color = "#7fb800" > set_state< / font > **(< font color = "#00a6ed" > **self**< / font > , < font color = "#00a6ed" > **state**< / font > )< button class = "SnipetButton" id = "carla.TrafficLight.set_state-snipet_button" > snipet → < / button >
- < a name = "carla.TrafficLight.set_state" > < / a > **< font color = "#7fb800" > set_state< / font > **(< font color = "#00a6ed" > **self**< / font > , < font color = "#00a6ed" > **state**< / font > )< button class = "SnipetButton" id = "carla.TrafficLight.set_state-snipet_button" > snipp et → < / button >
Sets a given state to a traffic light actor.
- **Parameters:**
- `state` (_[carla.TrafficLightState](#carla.TrafficLightState)_)
@ -2522,7 +2522,7 @@ Sets the destination that the pedestrian will reach.
- `destination` (_[carla.Location](#carla.Location)< small > – meters</ small > _)
- < a name = "carla.WalkerAIController.start" > < / a > **< font color = "#7fb800" > start< / font > **(< font color = "#00a6ed" > **self**< / font > )
Enables AI control for its parent walker.
- < a name = "carla.WalkerAIController.stop" > < / a > **< font color = "#7fb800" > stop< / font > **(< font color = "#00a6ed" > **self**< / font > )< button class = "SnipetButton" id = "carla.WalkerAIController.stop-snipet_button" > snipet → < / button >
- < a name = "carla.WalkerAIController.stop" > < / a > **< font color = "#7fb800" > stop< / font > **(< font color = "#00a6ed" > **self**< / font > )< button class = "SnipetButton" id = "carla.WalkerAIController.stop-snipet_button" > snipp et → < / button >
Disables AI control for its parent walker.
##### Setters
@ -2781,7 +2781,7 @@ Casts a ray from the specified initial_location to final_location. The function
- `initial_location` (_[carla.Location](#carla.Location)_) – The initial position of the ray.
- `final_location` (_[carla.Location](#carla.Location)_) – The final position of the ray.
- **Return:** _list([carla.LabelledPoint](#carla.LabelledPoint))_
- < a name = "carla.World.enable_environment_objects" > < / a > **< font color = "#7fb800" > enable_environment_objects< / font > **(< font color = "#00a6ed" > **self**< / font > , < font color = "#00a6ed" > **env_objects_ids**< / font > , < font color = "#00a6ed" > **enable**< / font > )
- < a name = "carla.World.enable_environment_objects" > < / a > **< font color = "#7fb800" > enable_environment_objects< / font > **(< font color = "#00a6ed" > **self**< / font > , < font color = "#00a6ed" > **env_objects_ids**< / font > , < font color = "#00a6ed" > **enable**< / font > )< button class = "SnipetButton" id = "carla.World.enable_environment_objects-snipet_button" > snippet → < / button >
Enable or disable a set of EnvironmentObject identified by their id. These objects will appear or disappear from the level.
- **Parameters:**
- `env_objects_ids` (_set(int)_) – Set of EnvironmentObject ids to change.
@ -2796,7 +2796,7 @@ Projects the specified point downwards in the scene. The functions casts a ray f
- `location` (_[carla.Location](#carla.Location)_) – The point to be projected.
- `search_distance` (_float_) – The maximum distance to perform the projection.
- **Return:** _[carla.LabelledPoint](#carla.LabelledPoint)_
- < a name = "carla.World.load_map_layer" > < / a > **< font color = "#7fb800" > load_map_layer< / font > **(< font color = "#00a6ed" > **self**< / font > , < font color = "#00a6ed" > **map_layers**< / font > )
- < a name = "carla.World.load_map_layer" > < / a > **< font color = "#7fb800" > load_map_layer< / font > **(< font color = "#00a6ed" > **self**< / font > , < font color = "#00a6ed" > **map_layers**< / font > )< button class = "SnipetButton" id = "carla.World.load_map_layer-snipet_button" > snippet → < / button >
Loads the selected layers to the level. If the layer is already loaded the call has no effect.
- **Parameters:**
- `map_layers` (_[carla.MapLayer](#carla.MapLayer)_) – Mask of level layers to be loaded.
@ -2819,7 +2819,7 @@ Stops the callback for `callback_id` started with __<font color="#7fb800">on_tic
- `callback_id` (_callback_) – The callback to be removed. The ID is returned when creating the callback.
- < a name = "carla.World.reset_all_traffic_lights" > < / a > **< font color = "#7fb800" > reset_all_traffic_lights< / font > **(< font color = "#00a6ed" > **self**< / font > )
Resets the cycle of all traffic lights in the map to the initial state.
- < a name = "carla.World.spawn_actor" > < / a > **< font color = "#7fb800" > spawn_actor< / font > **(< font color = "#00a6ed" > **self**< / font > , < font color = "#00a6ed" > **blueprint**< / font > , < font color = "#00a6ed" > **transform**< / font > , < font color = "#00a6ed" > **attach_to**=None< / font > , < font color = "#00a6ed" > **attachment**=Rigid< / font > )< button class = "SnipetButton" id = "carla.World.spawn_actor-snipet_button" > snipet → < / button >
- < a name = "carla.World.spawn_actor" > < / a > **< font color = "#7fb800" > spawn_actor< / font > **(< font color = "#00a6ed" > **self**< / font > , < font color = "#00a6ed" > **blueprint**< / font > , < font color = "#00a6ed" > **transform**< / font > , < font color = "#00a6ed" > **attach_to**=None< / font > , < font color = "#00a6ed" > **attachment**=Rigid< / font > )< button class = "SnipetButton" id = "carla.World.spawn_actor-snipet_button" > snipp et → < / button >
The method will create, return and spawn an actor into the world. The actor will need an available blueprint to be created and a transform (location and rotation). It can also be attached to a parent with a certain attachment type.
- **Parameters:**
- `blueprint` (_[carla.ActorBlueprint](#carla.ActorBlueprint)_) – The reference from which the actor will be created.
@ -2842,7 +2842,7 @@ Same as __<font color="#7fb800">spawn_actor()</font>__ but returns <b>None</b> o
- `attach_to` (_[carla.Actor](#carla.Actor)_) – The parent object that the spawned actor will follow around.
- `attachment` (_[carla.AttachmentType](#carla.AttachmentType)_) – Determines how fixed and rigorous should be the changes in position according to its parent object.
- **Return:** _[carla.Actor](#carla.Actor)_
- < a name = "carla.World.unload_map_layer" > < / a > **< font color = "#7fb800" > unload_map_layer< / font > **(< font color = "#00a6ed" > **self**< / font > , < font color = "#00a6ed" > **map_layers**< / font > )
- < a name = "carla.World.unload_map_layer" > < / a > **< font color = "#7fb800" > unload_map_layer< / font > **(< font color = "#00a6ed" > **self**< / font > , < font color = "#00a6ed" > **map_layers**< / font > )< button class = "SnipetButton" id = "carla.World.unload_map_layer-snipet_button" > snippet → < / button >
Unloads the selected layers to the level. If the layer is already unloaded the call has no effect.
- **Parameters:**
- `map_layers` (_[carla.MapLayer](#carla.MapLayer)_) – Mask of level layers to be unloaded.
@ -2894,7 +2894,7 @@ Returns an object containing some data about the simulation such as synchrony be
- < a name = "carla.World.get_snapshot" > < / a > **< font color = "#7fb800" > get_snapshot< / font > **(< font color = "#00a6ed" > **self**< / font > )
Returns a snapshot of the world at a certain moment comprising all the information about the actors.
- **Return:** _[carla.WorldSnapshot](#carla.WorldSnapshot)_
- < a name = "carla.World.get_spectator" > < / a > **< font color = "#7fb800" > get_spectator< / font > **(< font color = "#00a6ed" > **self**< / font > )< button class = "SnipetButton" id = "carla.World.get_spectator-snipet_button" > snipet → < / button >
- < a name = "carla.World.get_spectator" > < / a > **< font color = "#7fb800" > get_spectator< / font > **(< font color = "#00a6ed" > **self**< / font > )< button class = "SnipetButton" id = "carla.World.get_spectator-snipet_button" > snipp et → < / button >
Returns the spectator actor. The spectator is a special type of actor created by Unreal Engine, usually with ID=0, that acts as a camera and controls the view in the simulator window.
- **Return:** _[carla.Actor](#carla.Actor)_
- < a name = "carla.World.get_traffic_light" > < / a > **< font color = "#7fb800" > get_traffic_light< / font > **(< font color = "#00a6ed" > **self**< / font > , < font color = "#00a6ed" > **landmark**< / font > )
@ -3318,9 +3318,81 @@ document.getElementById("snipets-container").innerHTML = null;
}
< / script >
< div id = "carla.World.load_map_layer-snipet" style = "display: none;" >
< p class = "SnipetFont" >
Snippet for carla.World.load_map_layer
< / p >
< div id = "carla.World.load_map_layer-code" class = "SnipetContent" >
```py
# This recipe toggles off and on several layers in our "_Opt" maps
# Load layered map for Town 01
world = client.load_world('Town01_Opt')
# Toggle all buildings off
world.unload_map_layer(carla.MapLayer.Buildings)
# Toggle all foliage off
world.unload_map_layer(carla.MapLayer.Foliage)
# Toggle all parked vehicles off
world.unload_map_layer(carla.MapLayer.ParkedVehicles)
# Toggle all buildings on
world.load_map_layer(carla.MapLayer.Buildings)
# Toggle all foliage on
world.load_map_layer(carla.MapLayer.Foliage)
# Toggle all parked vehicles on
world.load_map_layer(carla.MapLayer.ParkedVehicles)
```
< button id = "button1" class = "CopyScript" onclick = "CopyToClipboard('carla.World.load_map_layer-code')" > Copy snippet< / button > < button id = "button1" class = "CloseSnipet" onclick = "CloseSnipet()" > Close snippet< / button > < br > < br >
< / div >
< div id = "carla.World.unload_map_layer-snipet" style = "display: none;" >
< p class = "SnipetFont" >
Snippet for carla.World.unload_map_layer
< / p >
< div id = "carla.World.unload_map_layer-code" class = "SnipetContent" >
```py
# This recipe toggles off and on several layers in our "_Opt" maps
# Load layered map for Town 01
world = client.load_world('Town01_Opt')
# Toggle all buildings off
world.unload_map_layer(carla.MapLayer.Buildings)
# Toggle all foliage off
world.unload_map_layer(carla.MapLayer.Foliage)
# Toggle all parked vehicles off
world.unload_map_layer(carla.MapLayer.ParkedVehicles)
# Toggle all buildings on
world.load_map_layer(carla.MapLayer.Buildings)
# Toggle all foliage on
world.load_map_layer(carla.MapLayer.Foliage)
# Toggle all parked vehicles on
world.load_map_layer(carla.MapLayer.ParkedVehicles)
```
< button id = "button1" class = "CopyScript" onclick = "CopyToClipboard('carla.World.unload_map_layer-code')" > Copy snippet< / button > < button id = "button1" class = "CloseSnipet" onclick = "CloseSnipet()" > Close snippet< / button > < br > < br >
< / div >
< div id = "carla.Map.get_waypoint-snipet" style = "display: none;" >
< p class = "SnipetFont" >
Snipet for carla.Map.get_waypoint
Snipp et for carla.Map.get_waypoint
< / p >
< div id = "carla.Map.get_waypoint-code" class = "SnipetContent" >
@ -3344,7 +3416,7 @@ print("R lane marking change: " + str(waypoint.right_lane_marking.lane_change))
```
< button id = "button1" class = "CopyScript" onclick = "CopyToClipboard('carla.Map.get_waypoint-code')" > Copy snipet< / button > < button id = "button1" class = "CloseSnipet" onclick = "CloseSnipet()" > Close snipet< / button > < br > < br >
< button id = "button1" class = "CopyScript" onclick = "CopyToClipboard('carla.Map.get_waypoint-code')" > Copy snipp et< / button > < button id = "button1" class = "CloseSnipet" onclick = "CloseSnipet()" > Close snip pet< / button > < br > < br >
< img src = "/img/snipets_images/carla.Map.get_waypoint.jpg" >
@ -3353,7 +3425,7 @@ print("R lane marking change: " + str(waypoint.right_lane_marking.lane_change))
< div id = "carla.World.get_spectator-snipet" style = "display: none;" >
< p class = "SnipetFont" >
Snipet for carla.World.get_spectator
Snipp et for carla.World.get_spectator
< / p >
< div id = "carla.World.get_spectator-code" class = "SnipetContent" >
@ -3382,13 +3454,13 @@ spectator.set_transform(actor_snapshot.get_transform())
```
< button id = "button1" class = "CopyScript" onclick = "CopyToClipboard('carla.World.get_spectator-code')" > Copy snipet< / button > < button id = "button1" class = "CloseSnipet" onclick = "CloseSnipet()" > Close snipet< / button > < br > < br >
< button id = "button1" class = "CopyScript" onclick = "CopyToClipboard('carla.World.get_spectator-code')" > Copy snipp et< / button > < button id = "button1" class = "CloseSnipet" onclick = "CloseSnipet()" > Close snip pet< / button > < br > < br >
< / div >
< div id = "carla.WalkerAIController.stop-snipet" style = "display: none;" >
< p class = "SnipetFont" >
Snipet for carla.WalkerAIController.stop
Snipp et for carla.WalkerAIController.stop
< / p >
< div id = "carla.WalkerAIController.stop-code" class = "SnipetContent" >
@ -3406,13 +3478,13 @@ client.apply_batch([carla.command.DestroyActor(x) for x in all_id])
```
< button id = "button1" class = "CopyScript" onclick = "CopyToClipboard('carla.WalkerAIController.stop-code')" > Copy snipet< / button > < button id = "button1" class = "CloseSnipet" onclick = "CloseSnipet()" > Close snipet< / button > < br > < br >
< button id = "button1" class = "CopyScript" onclick = "CopyToClipboard('carla.WalkerAIController.stop-code')" > Copy snipp et< / button > < button id = "button1" class = "CloseSnipet" onclick = "CloseSnipet()" > Close snip pet< / button > < br > < br >
< / div >
< div id = "carla.World.spawn_actor-snipet" style = "display: none;" >
< p class = "SnipetFont" >
Snipet for carla.World.spawn_actor
Snipp et for carla.World.spawn_actor
< / p >
< div id = "carla.World.spawn_actor-code" class = "SnipetContent" >
@ -3431,13 +3503,13 @@ lane_invasion_sensor = world.spawn_actor(sensor_lane_invasion_bp, transform, att
```
< button id = "button1" class = "CopyScript" onclick = "CopyToClipboard('carla.World.spawn_actor-code')" > Copy snipet< / button > < button id = "button1" class = "CloseSnipet" onclick = "CloseSnipet()" > Close snipet< / button > < br > < br >
< button id = "button1" class = "CopyScript" onclick = "CopyToClipboard('carla.World.spawn_actor-code')" > Copy snipp et< / button > < button id = "button1" class = "CloseSnipet" onclick = "CloseSnipet()" > Close snip pet< / button > < br > < br >
< / div >
< div id = "carla.Client.apply_batch_sync-snipet" style = "display: none;" >
< p class = "SnipetFont" >
Snipet for carla.Client.apply_batch_sync
Snipp et for carla.Client.apply_batch_sync
< / p >
< div id = "carla.Client.apply_batch_sync-code" class = "SnipetContent" >
@ -3504,13 +3576,13 @@ for i in range(0, len(all_actors), 2):
```
< button id = "button1" class = "CopyScript" onclick = "CopyToClipboard('carla.Client.apply_batch_sync-code')" > Copy snipet< / button > < button id = "button1" class = "CloseSnipet" onclick = "CloseSnipet()" > Close snipet< / button > < br > < br >
< button id = "button1" class = "CopyScript" onclick = "CopyToClipboard('carla.Client.apply_batch_sync-code')" > Copy snipp et< / button > < button id = "button1" class = "CloseSnipet" onclick = "CloseSnipet()" > Close snip pet< / button > < br > < br >
< / div >
< div id = "carla.ActorBlueprint.set_attribute-snipet" style = "display: none;" >
< p class = "SnipetFont" >
Snipet for carla.ActorBlueprint.set_attribute
Snipp et for carla.ActorBlueprint.set_attribute
< / p >
< div id = "carla.ActorBlueprint.set_attribute-code" class = "SnipetContent" >
@ -3538,13 +3610,13 @@ camera_bp.set_attribute('image_size_y', 600)
```
< button id = "button1" class = "CopyScript" onclick = "CopyToClipboard('carla.ActorBlueprint.set_attribute-code')" > Copy snipet< / button > < button id = "button1" class = "CloseSnipet" onclick = "CloseSnipet()" > Close snipet< / button > < br > < br >
< button id = "button1" class = "CopyScript" onclick = "CopyToClipboard('carla.ActorBlueprint.set_attribute-code')" > Copy snipp et< / button > < button id = "button1" class = "CloseSnipet" onclick = "CloseSnipet()" > Close snip pet< / button > < br > < br >
< / div >
< div id = "carla.DebugHelper.draw_box-snipet" style = "display: none;" >
< p class = "SnipetFont" >
Snipet for carla.DebugHelper.draw_box
Snipp et for carla.DebugHelper.draw_box
< / p >
< div id = "carla.DebugHelper.draw_box-code" class = "SnipetContent" >
@ -3566,7 +3638,7 @@ for actor_snapshot in world_snapshot:
```
< button id = "button1" class = "CopyScript" onclick = "CopyToClipboard('carla.DebugHelper.draw_box-code')" > Copy snipet< / button > < button id = "button1" class = "CloseSnipet" onclick = "CloseSnipet()" > Close snipet< / button > < br > < br >
< button id = "button1" class = "CopyScript" onclick = "CopyToClipboard('carla.DebugHelper.draw_box-code')" > Copy snipp et< / button > < button id = "button1" class = "CloseSnipet" onclick = "CloseSnipet()" > Close snip pet< / button > < br > < br >
< img src = "/img/snipets_images/carla.DebugHelper.draw_box.jpg" >
@ -3575,7 +3647,7 @@ for actor_snapshot in world_snapshot:
< div id = "carla.Sensor.listen-snipet" style = "display: none;" >
< p class = "SnipetFont" >
Snipet for carla.Sensor.listen
Snipp et for carla.Sensor.listen
< / p >
< div id = "carla.Sensor.listen-code" class = "SnipetContent" >
@ -3594,13 +3666,13 @@ camera.listen(lambda image: image.save_to_disk('output/%06d.png' % image.frame,
```
< button id = "button1" class = "CopyScript" onclick = "CopyToClipboard('carla.Sensor.listen-code')" > Copy snipet< / button > < button id = "button1" class = "CloseSnipet" onclick = "CloseSnipet()" > Close snipet< / button > < br > < br >
< button id = "button1" class = "CopyScript" onclick = "CopyToClipboard('carla.Sensor.listen-code')" > Copy snipp et< / button > < button id = "button1" class = "CloseSnipet" onclick = "CloseSnipet()" > Close snip pet< / button > < br > < br >
< / div >
< div id = "carla.DebugHelper.draw_string-snipet" style = "display: none;" >
< p class = "SnipetFont" >
Snipet for carla.DebugHelper.draw_string
Snipp et for carla.DebugHelper.draw_string
< / p >
< div id = "carla.DebugHelper.draw_string-code" class = "SnipetContent" >
@ -3633,13 +3705,42 @@ while True:
```
< button id = "button1" class = "CopyScript" onclick = "CopyToClipboard('carla.DebugHelper.draw_string-code')" > Copy snipet< / button > < button id = "button1" class = "CloseSnipet" onclick = "CloseSnipet()" > Close snipet< / button > < br > < br >
< button id = "button1" class = "CopyScript" onclick = "CopyToClipboard('carla.DebugHelper.draw_string-code')" > Copy snippet< / button > < button id = "button1" class = "CloseSnipet" onclick = "CloseSnipet()" > Close snippet< / button > < br > < br >
< / div >
< div id = "carla.World.enable_environment_objects-snipet" style = "display: none;" >
< p class = "SnipetFont" >
Snippet for carla.World.enable_environment_objects
< / p >
< div id = "carla.World.enable_environment_objects-code" class = "SnipetContent" >
```py
# This recipe turn visibility off and on for two specifc buildings on the map
# Get the buildings in the world
world = client.get_world()
env_objs = world.get_environment_objects(carla.CityObjectLabel.Buildings)
# Access individual building IDs and save in a set
building_01 = env_objs[0]
building_02 = env_objs[1]
objects_to_toggle = {building_01.id, building_02.id}
# Toggle buildings off
world.enable_environment_objects(objects_to_toggle, False)
# Toggle buildings on
world.enable_environment_objects(objects_to_toggle, True)
```
< button id = "button1" class = "CopyScript" onclick = "CopyToClipboard('carla.World.enable_environment_objects-code')" > Copy snippet< / button > < button id = "button1" class = "CloseSnipet" onclick = "CloseSnipet()" > Close snippet< / button > < br > < br >
< / div >
< div id = "carla.Client.__init__-snipet" style = "display: none;" >
< p class = "SnipetFont" >
Snipet for carla.Client.__init__
Snipp et for carla.Client.__init__
< / p >
< div id = "carla.Client.__init__-code" class = "SnipetContent" >
@ -3678,13 +3779,13 @@ Snipet for carla.Client.__init__
```
< button id = "button1" class = "CopyScript" onclick = "CopyToClipboard('carla.Client.__init__-code')" > Copy snipet< / button > < button id = "button1" class = "CloseSnipet" onclick = "CloseSnipet()" > Close snipet< / button > < br > < br >
< button id = "button1" class = "CopyScript" onclick = "CopyToClipboard('carla.Client.__init__-code')" > Copy snipp et< / button > < button id = "button1" class = "CloseSnipet" onclick = "CloseSnipet()" > Close snip pet< / button > < br > < br >
< / div >
< div id = "carla.TrafficLight.set_state-snipet" style = "display: none;" >
< p class = "SnipetFont" >
Snipet for carla.TrafficLight.set_state
Snipp et for carla.TrafficLight.set_state
< / p >
< div id = "carla.TrafficLight.set_state-code" class = "SnipetContent" >
@ -3721,7 +3822,7 @@ if vehicle_actor.is_at_traffic_light():
```
< button id = "button1" class = "CopyScript" onclick = "CopyToClipboard('carla.TrafficLight.set_state-code')" > Copy snipet< / button > < button id = "button1" class = "CloseSnipet" onclick = "CloseSnipet()" > Close snipet< / button > < br > < br >
< button id = "button1" class = "CopyScript" onclick = "CopyToClipboard('carla.TrafficLight.set_state-code')" > Copy snipp et< / button > < button id = "button1" class = "CloseSnipet" onclick = "CloseSnipet()" > Close snip pet< / button > < br > < br >
< img src = "/img/snipets_images/carla.TrafficLight.set_state.gif" >