Export tool updated. Minor distribution fixes
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bc9a713791
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@ -1,6 +1,5 @@
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#if WITH_EDITOR
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#include "MapProcessCommandlet.h"
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#include "GameFramework/WorldSettings.h"
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@ -13,6 +12,7 @@ UMapProcessCommandlet::UMapProcessCommandlet()
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IsEditor = false;
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IsServer = false;
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LogToConsole = true;
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#if WITH_EDITORONLY_DATA
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static ConstructorHelpers::FObjectFinder<UMaterial> MarkingNode(TEXT(
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"Material'/Game/Carla/Static/GenericMaterials/LaneMarking/M_MarkingLane_W.M_MarkingLane_W'"));
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static ConstructorHelpers::FObjectFinder<UMaterial> RoadNode(TEXT(
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@ -25,7 +25,9 @@ UMapProcessCommandlet::UMapProcessCommandlet()
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MarkingNodeMaterial = (UMaterial *) MarkingNode.Object;
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RoadNodeMaterial = (UMaterial *) RoadNode.Object;
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MarkingNodeMaterialAux = (UMaterial *) RoadNodeAux.Object;
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#endif
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}
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#if WITH_EDITOR
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bool UMapProcessCommandlet::ParseParams(const FString& InParams)
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{
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@ -1,5 +1,4 @@
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#if WITH_EDITOR
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#pragma once
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#include "Commandlets/Commandlet.h"
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@ -7,13 +6,14 @@
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#include <UObject/Package.h>
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#include <Misc/PackageName.h>
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#include "CoreMinimal.h"
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#include <AssetRegistry/Public/AssetRegistryModule.h>
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#include <Runtime/Engine/Classes/Engine/ObjectLibrary.h>
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#include <OpenDriveActor.h>
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#if WITH_EDITOR
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#include <Developer/AssetTools/Public/IAssetTools.h>
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#include <Developer/AssetTools/Public/AssetToolsModule.h>
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#include <AssetRegistry/Public/AssetRegistryModule.h>
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#endif //WITH_EDITOR
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#include <Runtime/Engine/Classes/Engine/StaticMeshActor.h>
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#include "MapProcessCommandlet.generated.h"
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UCLASS()
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@ -23,9 +23,9 @@ class UMapProcessCommandlet
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GENERATED_BODY()
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public:
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/** Default constructor. */
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UMapProcessCommandlet();
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#if WITH_EDITOR
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/**
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* Parses the command line parameters
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@ -73,9 +73,10 @@ public:
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*/
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virtual int32 Main(const FString &Params) override;
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#endif
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private:
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/** Materials for the workaround */
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/**
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* Workaround material for MarkingNodes mesh
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@ -132,5 +133,3 @@ private:
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UPROPERTY()
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TArray<FAssetData> MapContents;
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};
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#endif
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@ -37,7 +37,7 @@ AOpenDriveActor::AOpenDriveActor(const FObjectInitializer &ObjectInitializer)
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: Super(ObjectInitializer)
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{
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PrimaryActorTick.bCanEverTick = false;
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#if WITH_EDITORONLY_DATA
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static ConstructorHelpers::FObjectFinder<UBlueprint> TrafficLightBP(TEXT(
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"Blueprint'/Game/Carla/Static/TrafficSigns/Streetlights_01/BP_TrafficLightPole.BP_TrafficLightPole'"));
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TrafficLightBlueprintClass = (UClass *) TrafficLightBP.Object->GeneratedClass;
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@ -65,6 +65,7 @@ AOpenDriveActor::AOpenDriveActor(const FObjectInitializer &ObjectInitializer)
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static ConstructorHelpers::FObjectFinder<UBlueprint> TrafficSign100BP(TEXT(
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"Blueprint'/Game/Carla/Static/TrafficSigns/PostSigns/Round/SpeedLimiters/BP_SpeedLimit100.BP_SpeedLimit100'"));
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TrafficSign100BlueprintClass = (UClass *) TrafficSign100BP.Object->GeneratedClass;
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#endif // WITH_EDITORONLY_DATA
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// Structure to hold one-time initialization
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static struct FConstructorStatics
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@ -22,8 +22,9 @@ USAGE_STRING="Usage: $0 [-h|--help] [-d|--dir] <outdir> [-f|--file] <filename>"
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OUTPUT_DIRECTORY=""
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FILE_NAME=""
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MAP_PATH=""
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OPTS=`getopt -o h,d::,f --long help,dir::,file:: -n 'parse-options' -- "$@"`
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OPTS=`getopt -o h --long help,dir:,file:,map: -n 'parse-options' -- "$@"`
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if [ $? != 0 ] ; then echo "$USAGE_STRING" ; exit 2; fi
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@ -33,10 +34,13 @@ while true; do
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case "$1" in
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--dir )
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OUTPUT_DIRECTORY="$2"
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shift ;;
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shift 2;;
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--file )
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FILE_NAME="$2"
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shift ;;
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shift 2;;
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--map )
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MAP_PATH="$2"
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shift 2;;
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-h | --help )
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echo "$DOC_STRING"
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echo "$USAGE_STRING"
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@ -54,6 +58,8 @@ if [ -z "${FILE_NAME}" ]; then
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FILE_NAME="CookedExportedMaps"
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fi
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# ==============================================================================
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# -- Package project -----------------------------------------------------------
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# ==============================================================================
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@ -64,7 +70,7 @@ BUILD_FOLDER=${OUTPUT_DIRECTORY}
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log "Packaging user content from version '$REPOSITORY_TAG'."
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rm -Rf ${BUILD_FOLDER}
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#rm -Rf ${BUILD_FOLDER}
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mkdir -p ${BUILD_FOLDER}
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pushd "${CARLAUE4_ROOT_FOLDER}" > /dev/null
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@ -72,54 +78,45 @@ pushd "${CARLAUE4_ROOT_FOLDER}" > /dev/null
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log "Current project directory: '${PWD}'"
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MAP_LIST=""
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for filepath in `find ${PWD}/Content/ -type f -name "*.umap"`; do
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if [[ $filepath == *"/ExportedMaps/"* ]]; then
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filepath="/Game/"${filepath#"${PWD}/Content/"}
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if [ -z "${MAP_LIST}" ]; then
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MAP_LIST=$filepath
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else
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MAP_LIST=$MAP_LIST+$filepath
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if [ -z "${MAP_PATH}" ]; then
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for filepath in `find ${PWD}/Content/ -type f -name "*.umap"`; do
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if [[ $filepath == *"/ExportedMaps/"* ]]; then
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filepath="/Game/"${filepath#"${PWD}/Content/"}
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if [ -z "${MAP_LIST}" ]; then
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MAP_LIST=$filepath
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else
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MAP_LIST=$MAP_LIST+$filepath
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fi
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fi
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fi
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done
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done
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else
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MAP_LIST=${MAP_PATH}
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fi
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${UE4_ROOT}/Engine/Binaries/Linux/UE4Editor "${PWD}/CarlaUE4.uproject" -run=cook -map=${MAP_LIST} -cooksinglepackage -targetplatform="LinuxNoEditor" -OutputDir="${BUILD_FOLDER}/Cooked"
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echo $MAP_LIST
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${UE4_ROOT}/Engine/Build/BatchFiles/RunUAT.sh BuildCookRun \
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-project="${PWD}/CarlaUE4.uproject" -map=$MAP_LIST \
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-nocompileeditor -nop4 -cook \
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-archive -package -stage -nodebuginfo -build \
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-clientconfig=Development -ue4exe=UE4Editor \
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-targetplatform=Linux -CrashReporter -utf8output \
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-SkipCookingEditorContent -archivedirectory="${BUILD_FOLDER}"
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popd >/dev/null
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if [[ ! -d ${BUILD_FOLDER}/LinuxNoEditor ]] ; then
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fatal_error "Failed to package the project!"
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fi
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#if [[ ! -d ${BUILD_FOLDER}/LinuxNoEditor ]] ; then
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# fatal_error "Failed to package the project!"
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#fi
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# ==============================================================================
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# -- Zip the project -----------------------------------------------------------
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# ==============================================================================
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DESTINATION=${BUILD_FOLDER}/${FILE_NAME}.tar.gz
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SOURCE=${BUILD_FOLDER}
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SOURCE=${BUILD_FOLDER}/Cooked
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pushd "${SOURCE}/LinuxNoEditor" >/dev/null
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pushd "${SOURCE}" >/dev/null
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log "Packaging build."
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rm -Rf ./CarlaUE4/Saved
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rm -Rf ./Engine
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rm ./CarlaUE4.sh
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rm ./Manifest_NonUFSFiles_Linux.txt
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rm ./Manifest_UFSFiles_Linux.txt
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rm -Rf ./CarlaUE4/Binaries
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rm -Rf ./CarlaUE4/Config
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rm -Rf ./CarlaUE4/Metadata
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rm -Rf ./CarlaUE4/Plugins
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rm ./CarlaUE4/AssetRegistry.bin
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rm ./CarlaUE4/CarlaUE4.uproject
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tar -czvf ${DESTINATION} *
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log "Removing intermediate build."
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rm -Rf ${BUILD_FOLDER}/LinuxNoEditor
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rm -Rf ${BUILD_FOLDER}/Cooked
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# ==============================================================================
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# -- ...and we are done --------------------------------------------------------
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