* First version - Wheel direction changes
* Updated CHANGELOG.md
* Fix DVSCamera include error
* Updated vehicle wheels direction commands
* Reset files back to default state
* Removed files from PR.
* Updated changelog
This script compares that all the points that lidar measure are inside
the bounding boxes of all the cars.
This is useful to check that both lidar colliders and BB are ok.
- Added option for sync mode (on by default)
- Added a warm-up time after spawning actors to not contaminate the results
- Added option for no rendering mode (on by default)
- Added two new cases for Lidar (100k and 1M points)
- Allow to cancel the execution like other scripts
- Added the option to benchmark only a sublist of maps, sensors and
types of weather
- Added a parameter to show all the maps, sensors and types of weather possible
The save_snapshots should be done after the sensor syncrononization,
if not, it cant be known what you are saving.
Also added the load of Town03 and fix a small bug in error print.
Now you can add the option of reset_settings=False for not returning
to default options when you load/reload maps.
By default, reset_settings=True so it does not change the current
behavior of the simulator.
* Added MapLayer enum
* Added Load/Unload layer functions
* Added calls to register and tag objects on map change
* Added missing file
* Updated MapLayer to support more layers
* Added calls to PythonAPI
* Added default value
* Moved CurrentMapLayer to GI
* Updated manual_control with maplayer handling
* Updated help
* Updated Changelog
* Fixed a missing `;`
* Fixed LoadWorld() API so it works with old code
* Added missing include for shipping builds
* Fixed base enum type of MapLayer
* Removed int number from layer output
* Renamed variables
* MapLayer converted to int32 and added generic enumToString function
* MapLayer back to uint16
Co-authored-by: Marc Garcia Puig <marcgpuig@gmail.com>
* Added raycasting and point projection capabilities to python api.
* Added documentation of new functions.
* Fixed missing .f on floats
Co-authored-by: doterop <daniel.oterop@gmail.com>
* open .osm with utf-8 encoding enabled
As the .osm files are utf-8 encoded, it was raising errors while running the config.py script. Added the parameter `encoding='utf-8'` to solve it.
* Update CHANGELOG.md
Co-authored-by: Axel1092 <35765780+Axel1092@users.noreply.github.com>
* New methods of the TM module
* First iteration on determinism
* Warning on sync mode for both world and TM in adv_synchrony_timestep.md and PythonAPI ref
* Iteration on J review!
* fixed broken link
* First iteration with snipets, copy button and snippet button for all methods
* New iteration with snipets implemented and test snipets
* New iteration without yaml intervention, with auxiliary doc deleted and responsive buttons to window width
* New iteration with snipets copied from recipes, images added, and invisible button for small window
* Fixed some marging issues & code formatting
* Removed recipe reference and its instances. Snipets are now scalable to window width. Added button to close snipet. doc_gen_snipets.py is now imported in doc_gen.py. Cleaned css inside .py and added to extra.css
* New iteration with two functionalities for snipet buttons. Pop up for small windows.
* Fixed bp_library.md
Co-authored-by: Marc Garcia Puig <marcgpuig@gmail.com>
* Added new function to calculate BBs on SKM and SM
* Added BB calculation for an array of actors
* Added BB folliage calculation
* Added a call on the GM to get all the BBs of the level
* Fixed Folliage BB calculation.
* GM::GetAllBBsOfLevel now returns the array of BBs
* Added call on the server side to retrieve the BBs
* Removed debug draw calls
* Added call to the PythonAPI
* Added check for empty folliage actors
* Added missing EOF
* Added new RotateVector function
* Added rotation to the BBs
* Update changelog
* Split BB calculation on more functions
* Add tag query and simplified Folliage actor BB calculation
* Look for ISM instead of HISM
* Cleaning comments
* Fixed BB duplication on BP_Procedural_Buildings
* Fixed BB duplication on vehicles BPs
* Added pedestrians case
* Added CityObjectLabel enum on PythonAPI
* Splitted logic in small functions
* Fixed uint8_t
* Merged BB of the lights in a TL
* Splitted work into more functions
* Added missing BB and rotation to TL
* Cleaned comments
* Added missing include
* Changed None to Any in PythonAPI
* Fixed Any enum
* Added check for empty folliage actors
* Added missing EOF
* Added new RotateVector function
* Added rotation to the BBs
* Update changelog
* Split BB calculation on more functions
* Add tag query and simplified Folliage actor BB calculation
* Look for ISM instead of HISM
* Cleaning comments
* Fixed BB duplication on BP_Procedural_Buildings
* Fixed BB duplication on vehicles BPs
* Added pedestrians case
* Added CityObjectLabel enum on PythonAPI
* Splitted logic in small functions
* Fixed uint8_t
* Merged BB of the lights in a TL
* Splitted work into more functions
* Added missing BB and rotation to TL
* Cleaned comments
* Changed None to Any in PythonAPI
* Fixed Any enum
* Fixed rebase
* Fixing wrong BB on splines
* Fixed ISM transform to World
* Fixed duplication of RotateVector
* Added Rotation to BB output string
* Removed hidden components and procedural building
* Fixed string BB output
* Removed logs
* Fixed filter on pedestrians
* Fixed black debug lines in package
Co-authored-by: Marc Garcia Puig <marcgpuig@gmail.com>
This mode can be enabled in the API and it will keep
a velocity constant.
For now, it needs to be disable automatically but this
can be improved in the future.
* Check for determinism
* Per-vehicle random device
* Parameterised random device seed.
* Changing next waypoint selection logic
to use bucketing random device sample.
Arranging next waypoint selections right to left.
* Change to numpy's random lib
* Sorting blueprints to ensure determinism
* New method for determinism
* ResetAllTrafficLight now works in sync mode.
* Moving recorder stuff to engine module
* Fixed recorder for traffic lights in standalone mode.
* Added check to prevent traffic light from updating during replay.
* Updating old traffic lights to use the traffic light component.
* Moved recorder to posttick.
* Small fix to elapse time function.
* Added reset group function to API.
* Merge with traffic_manager/determinism_check
* Changes in TL reset
Option to save to file for recorder script
* Added automatic signal match with OpenDRIVE.
* Fixed error that caused traffic light actors to be missing in client side.
* Added new frozen behavior.
* Updated documentation and changelog
* Updated ContentVersions.txt
* Review changes.
* fixes merge error
* fixes merge
* Update build_windows.md
Added info about command execution that toke me many time to find out
* Update build_windows.md
Updated as requested in pull request review
* Running Carla when choosing a) deb Carla install
This fixes a minor error in the documentation regarding running carla, if the deb installation was choosen.
* Fix for traffic manager freezing upon map change
* attempt to change sys clock to sim clock
* Remove manual unlock of mutex
* fixing merge error
* Changelog and review fixes
Co-authored-by: Praveen Kumar <pravinblaze@hotmail.com>
Co-authored-by: bernat <bernatx@gmail.com>
Co-authored-by: Axel1092 <axellopez92@outlook.com>
Co-authored-by: Axel1092 <35765780+Axel1092@users.noreply.github.com>
Co-authored-by: Néstor Sabater <web.nsabater@gmail.com>
Co-authored-by: ll7 <32880741+ll7@users.noreply.github.com>
* Added new function to calculate BBs on SKM and SM
* Added BB calculation for an array of actors
* Added BB folliage calculation
* Added a call on the GM to get all the BBs of the level
* Fixed Folliage BB calculation.
* GM::GetAllBBsOfLevel now returns the array of BBs
* Added call on the server side to retrieve the BBs
* Removed debug draw calls
* Added call to the PythonAPI
* Added check for empty folliage actors
* Added missing EOF
* Added new RotateVector function
* Added rotation to the BBs
* Update changelog
* Split BB calculation on more functions
* Add tag query and simplified Folliage actor BB calculation
* Look for ISM instead of HISM
* Cleaning comments
* Fixed BB duplication on BP_Procedural_Buildings
* Fixed BB duplication on vehicles BPs
* Added pedestrians case
* Added CityObjectLabel enum on PythonAPI
* Splitted logic in small functions
* Fixed uint8_t
* Merged BB of the lights in a TL
* Splitted work into more functions
* Added missing BB and rotation to TL
* Cleaned comments
* Added missing include
* Changed None to Any in PythonAPI
* Fixed Any enum
* Added check for empty folliage actors
* Added missing EOF
* Added new RotateVector function
* Added rotation to the BBs
* Update changelog
* Split BB calculation on more functions
* Add tag query and simplified Folliage actor BB calculation
* Look for ISM instead of HISM
* Cleaning comments
* Fixed BB duplication on BP_Procedural_Buildings
* Fixed BB duplication on vehicles BPs
* Added pedestrians case
* Added CityObjectLabel enum on PythonAPI
* Splitted logic in small functions
* Fixed uint8_t
* Merged BB of the lights in a TL
* Splitted work into more functions
* Added missing BB and rotation to TL
* Cleaned comments
* Changed None to Any in PythonAPI
* Fixed Any enum
* Fixed rebase