Commit Graph

5151 Commits

Author SHA1 Message Date
Daniel Santos-Olivan c779b364e8 Jenkinsfile: grouping sh commands in blocks 2021-05-20 16:33:27 +02:00
Daniel Santos-Olivan 93ab8b9d87 Jenkinsfile: Fixed small bug 2021-05-20 16:33:27 +02:00
Daniel Santos-Olivan d486adc81a Update Jenkinsfile
We have split the smoke test for Python2, Python3 and the examples
to reboot the server between each of them.
2021-05-20 16:33:27 +02:00
Daniel Santos-Olivan cf0cd184bb Add collision sensor test to list 2021-05-20 16:33:27 +02:00
Daniel Santos-Olivan 7dc9e78331 TestVehiclePhysics: Update and enable all tests 2021-05-20 16:33:27 +02:00
Daniel Santos-Olivan d8c2342a3c CollisionSensorTest: Enable test and minor update 2021-05-20 16:33:27 +02:00
Daniel Santos-Olivan 4090eb7fe3 Added smoke test for collision sensor 2021-05-20 16:33:27 +02:00
Daniel Santos-Olivan 668303ef76 Added smoke to check the point count for Lidar and Semantic Lidar 2021-05-20 16:33:27 +02:00
corkyw10 1091bc5676 Moved horizontal_fov variables to sensor ref blueprint tables. Corrected values in Python API. 2021-05-20 16:33:27 +02:00
corkyw10 e786b9179a Updated PythonAPI with new WheelPhysicsControl values and Lidar/Semantic Lidar values. Fixed bug where 'inherited from' links were broken in API docs. Updated code snippet in tutorial 'control vehicle physics' 2021-05-20 16:33:27 +02:00
Daniel Santos-Olivan 8b025b0018 Added test for apply control 2021-05-20 16:33:27 +02:00
Daniel Santos-Olivan 3ee6a1c5d8 smoke.test_vehicle_physics: add filter for cars 2021-05-20 16:33:27 +02:00
Daniel Santos-Olivan 5f4583bd14 test_determinism: Add more output when failing 2021-05-20 16:33:27 +02:00
Daniel Santos-Olivan 88d732e899 Updated smoke.test_vehicle_physics
- Fix error in reload of world
 - New test about long stiff values
 - Minor fixes
2021-05-20 16:33:27 +02:00
Daniel Santos-Olivan f9d71845e6 Fix values for tire stiffness 2021-05-20 16:33:27 +02:00
Daniel Santos-Olivan e3ba9e4940 Added tire stiffness forces to physics control 2021-05-20 16:33:27 +02:00
Daniel Santos-Olivan 8c6288ea24 Added test for different friction values 2021-05-20 16:33:27 +02:00
Daniel Santos-Olivan a52d09286a smoke_vehicle_physics: Fix small bugs 2021-05-20 16:33:27 +02:00
Daniel Santos-Olivan 3f698f47c1 Updated CHANGELOG 2021-05-20 16:33:27 +02:00
Daniel Santos-Olivan 0603acf708 Added smoke tests for vehicle physics 2021-05-20 16:33:27 +02:00
Daniel Santos-Olivan 0eb8e2c0a4 FrictionTrigger: Return vehicles to old friction 2021-05-20 16:33:27 +02:00
Daniel Santos-Olivan dd6dd7ba11 CarlaWheeledVehicle: Correct setup of the wheels
Setup the wheels correctly after applying the physics control
2021-05-20 16:33:27 +02:00
Daniel Santos-Olivan 3fbdd5b908 Added Abs method to carla vectors 2021-05-20 16:33:27 +02:00
Axel1092 5858882848
Fixed missing includes. (#4234) 2021-05-20 16:33:13 +02:00
Axel1092 c46c65ff4f
Large Maps (#4207)
* Added LargeMapManager

* Added DVector Vector of doubles

* Declaration of interface

* Added AUncenteredPivotPointMesh

* Added map generation from assets folder

* Updates on FDVector

* Added tile load on demand

* Fixed load tile issues after rebasing origin

* Updated FDVector

* Added some auxiliary functions

* Added conversion and operator

* Added methods to check and configure the state

* Removed const and updated printed info

* Added macro to avoid logs

* Added info dump functions

* The asset spawn check was added to the tick

* LargeMapManager added to CarlaGM

* Moving to level load autocontrol

* Updated with new function name, AddNewClientToConsider

* Fixing forced tile load

* Added operator*(float)

* Disabled Localplayer

* Now the streaming is handled by us

* Fixed remove of considered actors

* Fixed typo

* Added MapOrigin to the Episode

* Added Vector3DInt to LibCarla

* Removed floats in Vector3DInt

* Added offset to client actor's location

* Fixed old cast warning

* Removed float

* Added explicit cast to avoid warning

* Fixed client actor transform

* Removed unnecessary code

* Added origin offset to spawn_actor

* Adding spawn points generation

* Added spawn points folder in editor

* Changed Spawnpoint for only Transforms

* World rebase is triggered directly

* Added offset when attaching actors

* Detecting hero vehicle

* Added LargeMapManager

* Added DVector Vector of doubles

* Declaration of interface

* Added AUncenteredPivotPointMesh

* Added map generation from assets folder

* Updates on FDVector

* Added tile load on demand

* Fixed load tile issues after rebasing origin

* Updated FDVector

* Added some auxiliary functions

* Added conversion and operator

* Added methods to check and configure the state

* Removed const and updated printed info

* Added macro to avoid logs

* Added info dump functions

* The asset spawn check was added to the tick

* LargeMapManager added to CarlaGM

* Moving to level load autocontrol

* Updated with new function name, AddNewClientToConsider

* Fixing forced tile load

* Added operator*(float)

* Disabled Localplayer

* Now the streaming is handled by us

* Fixed remove of considered actors

* Fixed typo

* Added MapOrigin to the Episode

* Added Vector3DInt to LibCarla

* Removed floats in Vector3DInt

* Added offset to client actor's location

* Fixed old cast warning

* Removed float

* Added explicit cast to avoid warning

* Fixed client actor transform

* Removed unnecessary code

* Added origin offset to spawn_actor

* Adding spawn points generation

* Added spawn points folder in editor

* Changed Spawnpoint for only Transforms

* World rebase is triggered directly

* Added offset when attaching actors

* Detecting hero vehicle

* Only hero vehicles are considered to stream tiles

* Little update on log macro

* Adding support for ghost actors

* Refactored LargeMap classes

* Refactored LargeMap classes

* Revert refactor

* Remove files

* Added dormant state to actors

* Fixed spawn+rebase on new OnActorSpawn

* Removed circular dependency warning

* Converted FActorView into an USTRUCT

* Added actor state conversion to dormant

* Removed ConvertActorDormant

* Added spawn and transition of dormants

* Ghost to Dormant working

* Replicated dormant actors

* Add substraction operators

* Added dormant to ghost conversion

* Fixed some issues in dormant to ghost conversion

* WIP! Attached actors not working properly

* WIP! Attached actors not working properly

* Added tiles loaded from umaps.

* Fixed Missing includes

* Added FActorData classes to save and restore actor state for dormant actors. Edited all client - server calls to recognize the dormant state. FActorView now can hold null AActor* when is dormant. Large Maps now load tiled umaps instead of assets.

* Fixed dormant check for attached actors

* Expanded FActorData classes. Added world observer aware of dormant actors.

* Extended FActorData classes with walker data.

* Fixed missing includes

* Removed some with editor macros.

* Added virtual destructor to FActorData.

* Adding includes

* Fixed warnings. Added UNoWorldOffsetSceneComponent to have unreal actors unnafected by rebase.

* Fixed tile alingment.

* Added sensor data to restore the comunication.

* Added parent hierarchy consideration to sleep/wakeup of ghost/dormant actors.

* Fixed crash for sensor destruction.

Co-authored-by: doterop <daniel.oterop@gmail.com>
Co-authored-by: bernat <bernatx@gmail.com>
2021-05-20 16:09:43 +02:00
Roel Algaba Brizuela 689f3a7e8e Fixes for PR 2021-05-20 14:21:26 +02:00
Roel Algaba Brizuela ad8e0b53c1 Removed unnecesary file 2021-05-20 14:21:26 +02:00
Roel Algaba Brizuela ed8809d2a0 Fixed spaces 2021-05-20 14:21:26 +02:00
Roel Algaba Brizuela f1778e9849 Changed decal process for large maps 2021-05-20 14:21:26 +02:00
Roel Algaba Brizuela f2930a4116 Changed material routes and import.py 2021-05-20 14:21:26 +02:00
corkyw10 52688011e4 Added images 2021-05-19 15:28:55 +02:00
corkyw10 d060752bc3 Documented physics convergence. Fixed incorrect table of contents link 2021-05-19 15:28:55 +02:00
bernat aa6377c9e1 Updating boost source URL 2021-05-17 20:57:40 +02:00
bernat 09af2fb46d New content version 2021-05-17 20:56:46 +02:00
bernat 80c5e33d5c Calculate navigation data in parallel while cooking 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela a9c859f98d Fix for commandlet 2021-05-17 20:56:46 +02:00
bernat dfef92818c New content version 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 4e1976def4 Fixed tabs and spaces for PR 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela f13b16bfad Fix Import.py error 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 8738bf10da Fix errors from rebase 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 79650a40ad Changes for materials with imported maps 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 631e760fd8 Minor changes 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela f2c7a52a9d Changes for road materials. 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 170154aabd Tiling materials and added more decals 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela d21e205c36 Texture creation for road painter 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela dc85b48c11 Check for .fbx 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela e0d63efc5f Changes for large maps 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela f953e8dba5 Revert "Disable determinism test temporally" 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 49f287c4f1 Added generation of JSON file and bug fixes 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 6aa5898854 Bug fixing and updated road painter import process
The import process now loads a .json file for applying decals to the road. Several bug fixes related to the generation of multiple map textures and dynamic materials. New update to the road painter preset on the art repository.
2021-05-17 20:56:46 +02:00