# This recipe changes from red to green the traffic light that affects the vehicle. # This is done by detecting if the vehicle actor is at a traffic light. # ... world = client.get_world() spectator = world.get_spectator() vehicle_bp = random.choice(world.get_blueprint_library().filter('vehicle.bmw.*')) transform = random.choice(world.get_map().get_spawn_points()) vehicle = world.try_spawn_actor(vehicle_bp, transform) # Wait for world to get the vehicle actor world.tick() world_snapshot = world.wait_for_tick() actor_snapshot = world_snapshot.find(vehicle.id) # Set spectator at given transform (vehicle transform) spectator.set_transform(actor_snapshot.get_transform()) # ...# ... if vehicle_actor.is_at_traffic_light(): traffic_light = vehicle_actor.get_traffic_light() if traffic_light.get_state() == carla.TrafficLightState.Red: # world.hud.notification("Traffic light changed! Good to go!") traffic_light.set_state(carla.TrafficLightState.Green) # ...