@echo off setlocal enabledelayedexpansion rem BAT script that creates the binaries for Carla (carla.org). rem Run it through a cmd with the x64 Visual C++ Toolset enabled. set LOCAL_PATH=%~dp0 set FILE_N=-[%~n0]: rem Print batch params (debug purpose) echo %FILE_N% [Batch params]: %* rem ============================================================================ rem -- Parse arguments --------------------------------------------------------- rem ============================================================================ set BUILD_UE4_EDITOR=false set LAUNCH_UE4_EDITOR=false set REMOVE_INTERMEDIATE=false set USE_CARSIM=false set USE_CHRONO=false set USE_UNITY=true set CARSIM_STATE="CarSim OFF" set CHRONO_STATE="Chrono OFF" set UNITY_STATE="Unity ON" set AT_LEAST_WRITE_OPTIONALMODULES=false set EDITOR_FLAGS="" set USE_ROS2=false set ROS2_STATE="Ros2 OFF" :arg-parse echo %1 if not "%1"=="" ( if "%1"=="--editor-flags" ( set EDITOR_FLAGS=%2 shift ) if "%1"=="--build" ( set BUILD_UE4_EDITOR=true ) if "%1"=="--launch" ( set LAUNCH_UE4_EDITOR=true ) if "%1"=="--clean" ( set REMOVE_INTERMEDIATE=true ) if "%1"=="--carsim" ( set USE_CARSIM=true ) if "%1"=="--chrono" ( set USE_CHRONO=true ) if "%1"=="--ros2" ( set USE_ROS2=true ) if "%1"=="--no-unity" ( set USE_UNITY=false ) if "%1"=="--at-least-write-optionalmodules" ( set AT_LEAST_WRITE_OPTIONALMODULES=true ) if "%1"=="-h" ( goto help ) if "%1"=="--help" ( goto help ) shift goto arg-parse ) rem remove quotes from arguments set EDITOR_FLAGS=%EDITOR_FLAGS:"=% if %REMOVE_INTERMEDIATE% == false ( if %LAUNCH_UE4_EDITOR% == false ( if %BUILD_UE4_EDITOR% == false ( if %AT_LEAST_WRITE_OPTIONALMODULES% == false ( goto help ) ) ) ) rem Get Unreal Engine root path if not defined UE4_ROOT ( set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\EpicGames\Unreal Engine" set VALUE_NAME=InstalledDirectory for /f "usebackq tokens=1,2,*" %%A in (`reg query !KEY_NAME! /s /reg:64`) do ( if "%%A" == "!VALUE_NAME!" ( set UE4_ROOT=%%C ) ) if not defined UE4_ROOT goto error_unreal_no_found ) if not "%UE4_ROOT:~-1%"=="\" set UE4_ROOT=%UE4_ROOT%\ rem Set the visual studio solution directory rem set UE4_PROJECT_FOLDER=%ROOT_PATH:/=\%Unreal\CarlaUE4\ pushd "%UE4_PROJECT_FOLDER%" rem Clear binaries and intermediates generated by the build system rem if %REMOVE_INTERMEDIATE% == true ( rem Remove directories for %%G in ( "%UE4_PROJECT_FOLDER%Binaries", "%UE4_PROJECT_FOLDER%Build", "%UE4_PROJECT_FOLDER%Saved", "%UE4_PROJECT_FOLDER%Intermediate", "%UE4_PROJECT_FOLDER%Plugins\Carla\Binaries", "%UE4_PROJECT_FOLDER%Plugins\Carla\Intermediate", "%UE4_PROJECT_FOLDER%Plugins\HoudiniEngine\", "%UE4_PROJECT_FOLDER%.vs" ) do ( if exist %%G ( echo %FILE_N% Cleaning %%G rmdir /s/q %%G ) ) rem Remove files for %%G in ( "%UE4_PROJECT_FOLDER%CarlaUE4.sln" ) do ( if exist %%G ( echo %FILE_N% Cleaning %%G del %%G ) ) ) rem Build Carla Editor rem set OMNIVERSE_PATCH_FOLDER=%ROOT_PATH%Util\Patches\omniverse_4.26\ set OMNIVERSE_PLUGIN_FOLDER=%UE4_ROOT%Engine\Plugins\Marketplace\NVIDIA\Omniverse\ if exist %OMNIVERSE_PLUGIN_FOLDER% ( set OMNIVERSE_PLUGIN_INSTALLED="Omniverse ON" xcopy /Y /S /I "%OMNIVERSE_PATCH_FOLDER%USDCARLAInterface.h" "%OMNIVERSE_PLUGIN_FOLDER%Source\OmniverseUSD\Public\" > NUL xcopy /Y /S /I "%OMNIVERSE_PATCH_FOLDER%USDCARLAInterface.cpp" "%OMNIVERSE_PLUGIN_FOLDER%Source\OmniverseUSD\Private\" > NUL ) else ( set OMNIVERSE_PLUGIN_INSTALLED="Omniverse OFF" ) if %USE_CARSIM% == true ( python %ROOT_PATH%Util/BuildTools/enable_carsim_to_uproject.py -f="%ROOT_PATH%Unreal/CarlaUE4/CarlaUE4.uproject" -e set CARSIM_STATE="CarSim ON" ) else ( python %ROOT_PATH%Util/BuildTools/enable_carsim_to_uproject.py -f="%ROOT_PATH%Unreal/CarlaUE4/CarlaUE4.uproject" set CARSIM_STATE="CarSim OFF" ) if %USE_CHRONO% == true ( set CHRONO_STATE="Chrono ON" ) else ( set CHRONO_STATE="Chrono OFF" ) if %USE_ROS2% == true ( set ROS2_STATE="Ros2 ON" ) else ( set ROS2_STATE="Ros2 OFF" ) if %USE_UNITY% == true ( set UNITY_STATE="Unity ON" ) else ( set UNITY_STATE="Unity OFF" ) set OPTIONAL_MODULES_TEXT=%CARSIM_STATE% %CHRONO_STATE% %ROS2_STATE% %OMNIVERSE_PLUGIN_INSTALLED% %UNITY_STATE% echo %OPTIONAL_MODULES_TEXT% > "%ROOT_PATH%Unreal/CarlaUE4/Config/OptionalModules.ini" if %BUILD_UE4_EDITOR% == true ( echo %FILE_N% Building Unreal Editor... call "%UE4_ROOT%Engine\Build\BatchFiles\Build.bat"^ CarlaUE4Editor^ Win64^ Development^ -WaitMutex^ -FromMsBuild^ "%ROOT_PATH%Unreal/CarlaUE4/CarlaUE4.uproject" if errorlevel 1 goto bad_exit call "%UE4_ROOT%Engine\Build\BatchFiles\Build.bat"^ CarlaUE4^ Win64^ Development^ -WaitMutex^ -FromMsBuild^ "%ROOT_PATH%Unreal/CarlaUE4/CarlaUE4.uproject" if errorlevel 1 goto bad_exit ) rem Launch Carla Editor rem if %LAUNCH_UE4_EDITOR% == true ( echo %FILE_N% Launching Unreal Editor... call "%UE4_ROOT%\Engine\Binaries\Win64\UE4Editor.exe"^ "%UE4_PROJECT_FOLDER%CarlaUE4.uproject" %EDITOR_FLAGS% if %errorlevel% neq 0 goto error_build ) goto good_exit rem ============================================================================ rem -- Messages and Errors ----------------------------------------------------- rem ============================================================================ :help echo Build LibCarla. echo "Usage: %FILE_N% [-h^|--help] [--build] [--launch] [--clean]" goto good_exit :error_build echo. echo %FILE_N% [ERROR] There was a problem building CarlaUE4. echo %FILE_N% Please go to "Carla\Unreal\CarlaUE4", right click on echo %FILE_N% "CarlaUE4.uproject" and select: echo %FILE_N% "Generate Visual Studio project files" echo %FILE_N% Open de generated "CarlaUE4.sln" and try to manually compile it echo %FILE_N% and check what is causing the error. goto bad_exit :good_exit endlocal exit /b 0 :bad_exit endlocal exit /b %errorlevel% :error_unreal_no_found echo. echo %FILE_N% [ERROR] Unreal Engine not detected goto bad_exit