--- - module_name: carla # - CLASSES ------------------------------ classes: - class_name: ActorAttributeType # - DESCRIPTION ------------------------ doc: > CARLA provides a library of blueprints for actors in carla.BlueprintLibrary with different attributes each. This class defines the types those at carla.ActorAttribute can be as a series of enum. All this information is managed internally and listed here for a better comprehension of how CARLA works. # - PROPERTIES ------------------------- instance_variables: - var_name: Bool - var_name: Int - var_name: Float - var_name: String - var_name: RGBColor - class_name: Color # - DESCRIPTION ------------------------ doc: > Class that defines a 32-bit RGBA color. # - PROPERTIES ------------------------- instance_variables: - var_name: r type: int doc: > Red color (0-255). - var_name: g type: int doc: > Green color (0-255). - var_name: b type: int doc: > Blue color (0-255). - var_name: a type: int doc: > Alpha channel (0-255). # - METHODS ---------------------------- methods: - def_name: __init__ params: - param_name: r type: int default: 0 - param_name: g type: int default: 0 - param_name: b type: int default: 0 - param_name: a type: int default: 255 doc: > Initializes a color, black by default. # -------------------------------------- - def_name: __eq__ params: - param_name: other type: carla.Color # -------------------------------------- - def_name: __ne__ params: - param_name: other type: carla.Color # -------------------------------------- - def_name: __str__ # -------------------------------------- - class_name: FloatColor # - DESCRIPTION ------------------------ doc: > Class that defines a float RGBA color. # - PROPERTIES ------------------------- instance_variables: - var_name: r type: float doc: > Red color. - var_name: g type: float doc: > Green color. - var_name: b type: float doc: > Blue color. - var_name: a type: float doc: > Alpha channel. # - METHODS ---------------------------- methods: - def_name: __init__ params: - param_name: r type: float default: 0 - param_name: g type: float default: 0 - param_name: b type: float default: 0 - param_name: a type: float default: 1.0 doc: > Initializes a color, black by default. # -------------------------------------- - def_name: __eq__ params: - param_name: other type: carla.FloatColor # -------------------------------------- - def_name: __ne__ params: - param_name: other type: carla.FloatColor # -------------------------------------- - class_name: OpticalFlowPixel # - DESCRIPTION ------------------------ doc: > Class that defines a 2 dimensional vector representing an optical flow pixel. # - PROPERTIES ------------------------- instance_variables: - var_name: x type: float doc: > Optical flow in the x component. - var_name: y type: float doc: > Optical flow in the y component. # - METHODS ---------------------------- methods: - def_name: __init__ params: - param_name: x type: float default: 0 - param_name: y type: float default: 0 doc: > Initializes the Optical Flow Pixel. Zero by default. # -------------------------------------- - def_name: __eq__ params: - param_name: other type: carla.OpticalFlowPixel # -------------------------------------- - def_name: __ne__ params: - param_name: other type: carla.OpticalFlowPixel # -------------------------------------- - def_name: __str__ # -------------------------------------- - class_name: ActorAttribute # - DESCRIPTION ------------------------ doc: > CARLA provides a library of blueprints for actors that can be accessed as carla.BlueprintLibrary. Each of these blueprints has a series of attributes defined internally. Some of these are modifiable, others are not. A list of recommended values is provided for those that can be set. # - PROPERTIES ------------------------- instance_variables: - var_name: id type: str doc: > The attribute's name and identifier in the library. - var_name: is_modifiable type: bool doc: > It is True if the attribute's value can be modified. - var_name: recommended_values type: list(str) doc: > A list of values suggested by those who designed the blueprint. - var_name: type type: carla.ActorAttributeType doc: > The attribute's parameter type. # - METHODS ---------------------------- methods: - def_name: as_bool doc: > Reads the attribute as boolean value. # -------------------------------------- - def_name: as_color doc: > Reads the attribute as carla.Color. # -------------------------------------- - def_name: as_float doc: > Reads the attribute as float. # -------------------------------------- - def_name: as_int doc: > Reads the attribute as int. # -------------------------------------- - def_name: as_str doc: > Reads the attribute as string. # -------------------------------------- - def_name: __bool__ # -------------------------------------- - def_name: __float__ # -------------------------------------- - def_name: __int__ # -------------------------------------- - def_name: __str__ # -------------------------------------- - def_name: __eq__ return: bool params: - param_name: other type: bool / int / float / str / carla.Color / carla.ActorAttribute doc: > Returns true if this actor's attribute and `other` are the same. # -------------------------------------- - def_name: __ne__ return: bool params: - param_name: other type: bool / int / float / str / carla.Color / carla.ActorAttribute doc: > Returns true if this actor's attribute and `other` are different. # -------------------------------------- - def_name: __nonzero__ return: bool doc: > Returns true if this actor's attribute is not zero or null. # -------------------------------------- - class_name: ActorBlueprint # - DESCRIPTION ------------------------ doc: > CARLA provides a blueprint library for actors that can be consulted through carla.BlueprintLibrary. Each of these consists of an identifier for the blueprint and a series of attributes that may be modifiable or not. This class is the intermediate step between the library and the actor creation. Actors need an actor blueprint to be spawned. These store the information for said blueprint in an object with its attributes and some tags to categorize them. The user can then customize some attributes and eventually spawn the actors through carla.World. # - PROPERTIES ------------------------- instance_variables: - var_name: id type: str doc: > The identifier of said blueprint inside the library. E.g. `walker.pedestrian.0001`. - var_name: tags type: list(str) doc: > A list of tags each blueprint has that helps describing them. E.g. `['0001', 'pedestrian', 'walker']`. # - METHODS ---------------------------- methods: - def_name: has_attribute return: bool params: - param_name: id type: str doc: > e.g. `gender` would return **True** for pedestrians' blueprints. doc: > Returns True if the blueprint contains the attribute `id`. # -------------------------------------- - def_name: has_tag return: bool params: - param_name: tag type: str doc: > e.g. 'walker' doc: > Returns True if the blueprint has the specified `tag` listed. # -------------------------------------- - def_name: match_tags return: bool params: - param_name: wildcard_pattern type: str doc: > Returns True if any of the tags listed for this blueprint matches `wildcard_pattern`. Matching follows [fnmatch](https://docs.python.org/2/library/fnmatch.html) standard. # -------------------------------------- - def_name: get_attribute return: carla.ActorAttribute params: - param_name: id type: str doc: > Returns the actor's attribute with `id` as identifier if existing. Return: carla.ActorAttribute # -------------------------------------- - def_name: set_attribute params: - param_name: id type: str doc: > The identifier for the attribute that is intended to be changed. - param_name: value type: str doc: > The new value for said attribute. doc: > If the `id` attribute is modifiable, changes its value to `value`. # -------------------------------------- - def_name: __iter__ doc: > Iterate over the carla.ActorAttribute that this blueprint has. # -------------------------------------- - def_name: __len__ doc: > Returns the amount of attributes for this blueprint. # -------------------------------------- - def_name: __str__ # -------------------------------------- - class_name: BlueprintLibrary # - DESCRIPTION ------------------------ doc: > A class that contains the blueprints provided for actor spawning. Its main application is to return carla.ActorBlueprint objects needed to spawn actors. Each blueprint has an identifier and attributes that may or may not be modifiable. The library is automatically created by the server and can be accessed through carla.World. [Here](bp_library.md) is a reference containing every available blueprint and its specifics. # - METHODS ---------------------------- methods: - def_name: filter params: - param_name: wildcard_pattern type: str doc: > Filters a list of blueprints matching the `wildcard_pattern` against the id and tags of every blueprint contained in this library and returns the result as a new one. Matching follows [fnmatch](https://docs.python.org/2/library/fnmatch.html) standard. return: carla.BlueprintLibrary - def_name: filter_by_attribute params: - param_name: name type: str - param_name: value type: str doc: > Filters a list of blueprints with a given attribute matching the `value` against every blueprint contained in this library and returns the result as a new one. Matching follows [fnmatch](https://docs.python.org/2/library/fnmatch.html) standard. return: carla.BlueprintLibrary # -------------------------------------- - def_name: find params: - param_name: id type: str return: carla.ActorBlueprint doc: > Returns the blueprint corresponding to that identifier. # -------------------------------------- - def_name: __getitem__ params: - param_name: pos type: int return: carla.ActorBlueprint doc: > Returns the blueprint stored in `pos` position inside the data structure containing them. # -------------------------------------- - def_name: __iter__ doc: > Iterate over the carla.ActorBlueprint stored in the library. # -------------------------------------- - def_name: __len__ return: int doc: > Returns the amount of blueprints comprising the library. # -------------------------------------- - def_name: __str__ return: string doc: > Parses the identifiers for every blueprint to string. # -------------------------------------- ...