#! /bin/bash ################################################################################ # CARLA Util Setup # # This downloads and compiles libc++. So we can build and compile our # dependencies with libc++ for linking against Unreal. # # Thanks to the people at https://github.com/Microsoft/AirSim for providing the # important parts of this script. ################################################################################ set -e SCRIPT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )" pushd "$SCRIPT_DIR" >/dev/null # Require clang 3.9 command -v clang++-3.9 >/dev/null 2>&1 || { echo >&2 "clang 3.9 is required, but it's not installed."; echo >&2 "make sure you build Unreal Engine with clang 3.9 too."; exit 1; } # Update content. ./Update.sh mkdir -p Util/Build pushd Util/Build >/dev/null # ============================================================================== # -- Get and compile libc++ ---------------------------------------------------- # ============================================================================== # Get libc++ source if [[ ! -d "llvm-source" ]]; then echo "Retrieving libc++..." git clone --depth=1 -b release_39 https://github.com/llvm-mirror/llvm.git llvm-source git clone --depth=1 -b release_39 https://github.com/llvm-mirror/libcxx.git llvm-source/projects/libcxx git clone --depth=1 -b release_39 https://github.com/llvm-mirror/libcxxabi.git llvm-source/projects/libcxxabi else echo "Folder llvm-source already exists, skipping git clone..." fi # Build libc++ rm -rf llvm-build mkdir -p llvm-build pushd llvm-build >/dev/null export C_COMPILER=clang-3.9 export COMPILER=clang++-3.9 cmake -DCMAKE_C_COMPILER=${C_COMPILER} -DCMAKE_CXX_COMPILER=${COMPILER} \ -DLIBCXX_ENABLE_EXPERIMENTAL_LIBRARY=OFF -DLIBCXX_INSTALL_EXPERIMENTAL_LIBRARY=OFF \ -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_INSTALL_PREFIX="../llvm-install" \ ../llvm-source make cxx #install libc++ locally in llvm-install folder make install-libcxx install-libcxxabi popd >/dev/null # ============================================================================== # -- Get Boost and compile it with libc++ -------------------------------------- # ============================================================================== # Get boost source if [[ ! -d "boost-source" ]]; then echo "Retrieving boost..." wget https://dl.bintray.com/boostorg/release/1.64.0/source/boost_1_64_0.tar.gz tar -xvzf boost_1_64_0.tar.gz rm boost_1_64_0.tar.gz mv boost_1_64_0 boost-source else echo "Folder boost-source already exists, skipping download..." fi pushd boost-source >/dev/null BOOST_TOOLSET="clang-3.9" BOOST_CFLAGS="-fPIC -std=c++1y -stdlib=libc++ -I../llvm-install/include/c++/v1" BOOST_LFLAGS="-stdlib=libc++ -L../llvm-install/lib" ./bootstrap.sh --with-toolset=clang --prefix=../boost-install ./b2 clean ./b2 toolset="${BOOST_TOOLSET}" cxxflags="${BOOST_CFLAGS}" linkflags="${BOOST_LFLAGS}" --prefix="../boost-install" -j 4 stage release ./b2 install toolset="${BOOST_TOOLSET}" cxxflags="${BOOST_CFLAGS}" linkflags="${BOOST_LFLAGS}" --prefix="../boost-install" popd >/dev/null # ============================================================================== # -- Get Protobuf and compile it with libc++ ----------------------------------- # ============================================================================== # Get protobuf source if [[ ! -d "protobuf-source" ]]; then echo "Retrieving protobuf..." git clone --depth=1 -b v3.3.0 https://github.com/google/protobuf.git protobuf-source else echo "Folder protobuf-source already exists, skipping git clone..." fi pushd protobuf-source >/dev/null export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:$PWD/../llvm-install/lib/" ./autogen.sh ./configure \ CC="clang-3.9" \ CXX="clang++-3.9" \ CXXFLAGS="-fPIC -stdlib=libc++ -I$PWD/../llvm-install/include/c++/v1" \ LDFLAGS="-stdlib=libc++ -L$PWD/../llvm-install/lib/" \ --prefix="$PWD/../protobuf-install" make make install popd >/dev/null # ============================================================================== # -- Get GTest and compile it with libc++ -------------------------------------- # ============================================================================== # Get googletest source if [[ ! -d "googletest-source" ]]; then echo "Retrieving googletest..." git clone --depth=1 -b release-1.8.0 https://github.com/google/googletest.git googletest-source else echo "Folder googletest-source already exists, skipping git clone..." fi pushd googletest-source >/dev/null cmake -H. -B./build \ -DCMAKE_C_COMPILER=${C_COMPILER} -DCMAKE_CXX_COMPILER=${COMPILER} \ -DCMAKE_CXX_FLAGS="-stdlib=libc++ -I$PWD/../llvm-install/include/c++/v1 -Wl,-L$PWD/../llvm-install/lib" \ -DCMAKE_INSTALL_PREFIX="../googletest-install" \ -G "Ninja" pushd build >/dev/null ninja ninja install popd >/dev/null popd >/dev/null # ============================================================================== # -- Other CARLA files --------------------------------------------------------- # ============================================================================== popd >/dev/null CARLA_SETTINGS_FILE="./Unreal/CarlaUE4/Config/CarlaSettings.ini" if [[ ! -f $CARLA_SETTINGS_FILE ]]; then echo "Copying CarlaSettings.ini..." sed -e 's/UseNetworking=true/UseNetworking=false/' ./Docs/Example.CarlaSettings.ini > $CARLA_SETTINGS_FILE fi ./Util/Protoc.sh # ============================================================================== # -- ...and we are done -------------------------------------------------------- # ============================================================================== popd >/dev/null set +x echo "" echo "****************" echo "*** Success! ***" echo "****************"