// ============================================================================= // -- Unreal classes ----------------------------------------------------------- // ============================================================================= /** * @hidden * @opt nodefillcolor gray */ class UObject {} /** @opt nodefillcolor gray */ class AAIController extends AController {} /** @opt nodefillcolor gray */ class AActor extends UObject {} /** @opt nodefillcolor gray */ class ACharacter extends APawn {} /** @opt nodefillcolor gray */ class AController extends AActor {} /** @opt nodefillcolor gray */ class AGameModeBase extends AActor {} /** @opt nodefillcolor gray */ class AHUD extends AActor {} /** @opt nodefillcolor gray */ class AInfo extends AActor {} /** @opt nodefillcolor gray */ class APawn extends AActor {} /** @opt nodefillcolor gray */ class APlayerController extends AController {} /** @opt nodefillcolor gray */ class APlayerState extends AInfo {} /** @opt nodefillcolor gray */ class AWheeledVehicle extends APawn {} /** @opt nodefillcolor gray */ class UActorComponent extends UObject {} /** @opt nodefillcolor gray */ class UCameraComponent extends USceneComponent {} /** @opt nodefillcolor gray */ class UGameInstance extends UObject {} /** @opt nodefillcolor gray */ class USceneComponent extends UActorComponent {} // ============================================================================= // -- Agent -------------------------------------------------------------------- // ============================================================================= class UAgentComponent extends USceneComponent {} class UTrafficSignAgentComponent extends UAgentComponent {} class UVehicleAgentComponent extends UAgentComponent {} class UWalkerAgentComponent extends UAgentComponent {} // ============================================================================= // -- Game --------------------------------------------------------------------- // ============================================================================= /** * @has - - - FDataRouter */ class ICarlaGameControllerBase {} /** * @composed - - - ICarlaGameControllerBase * @composed - - - FDataRouter * @composed - - - UCarlaSettings */ class UCarlaGameInstance extends UGameInstance {} // * @has - Player - ACarlaVehicleController /** * @depend - - - UCarlaGameInstance * @composed - - - UTaggerDelegate * @composed - - - ADynamicWeather * @composed - - - AVehicleSpawnerBase * @composed - - - AWalkerSpawnerBase */ class ACarlaGameModeBase extends AGameModeBase {} class ACarlaHUD extends AHUD {} class ACarlaPlayerState extends APlayerState {} /** * @depend - - - UAgentComponent * @depend - - - ACarlaVehicleController * @composed - - - ISensorDataSink */ class FDataRouter {} /** * @composed - - - FMockSensorDataSink */ class MockGameController extends ICarlaGameControllerBase {} class FMockSensorDataSink extends ISensorDataSink {} /** * @depend - - - ATagger */ class UTaggerDelegate extends UObject {} class ATagger /*extends AActor*/ {} // ============================================================================= // -- MapGen ------------------------------------------------------------------- // ============================================================================= // MapGen is ignored here. // ============================================================================= // -- Sensor ------------------------------------------------------------------- // ============================================================================= class ALidar extends ASensor {} class ASceneCaptureCamera extends ASensor {} /** * @depend - - - ISensorDataSink */ class ASensor extends AActor {} class ISensorDataSink {} // ============================================================================= // -- Server ------------------------------------------------------------------- // ============================================================================= /** * @depend - - - CarlaServerAPI */ class FCarlaServer {} /** * @composed - - - FCarlaServer * @has - - - FServerSensorDataSink */ class FServerGameController extends ICarlaGameControllerBase {} /** * @depend - - - FCarlaServer */ class FServerSensorDataSink extends ISensorDataSink {} /** * CarlaServer * Library API * @opt commentname * @opt nodefillcolor #fdf6e3 */ class CarlaServerAPI {} // ============================================================================= // -- Settings ----------------------------------------------------------------- // ============================================================================= class UCameraDescription extends USensorDescription {} /** * @composed - - - USensorDescription */ class UCarlaSettings extends UObject {} class ULidarDescription extends USensorDescription {} class USensorDescription extends UObject {} // ============================================================================= // -- Traffic ------------------------------------------------------------------ // ============================================================================= class ATrafficLightBase extends ATrafficSignBase {} /** * @composed - - - UTrafficSignAgentComponent */ class ATrafficSignBase extends AActor {} // ============================================================================= // -- Util --------------------------------------------------------------------- // ============================================================================= class AActorWithRandomEngine extends AActor {} // ============================================================================= // -- Vehicle ------------------------------------------------------------------ // ============================================================================= /** * @has - - - ACarlaPlayerState * @has - - - ACarlaHUD */ class ACarlaVehicleController extends AWheeledVehicleController {} /** * @composed - - - UVehicleAgentComponent */ class ACarlaWheeledVehicle extends AWheeledVehicle {} /** * @has - - - ACarlaWheeledVehicle */ class AVehicleSpawnerBase extends AActorWithRandomEngine {} /** * @has - - - ACarlaWheeledVehicle */ class AWheeledVehicleAIController extends APlayerController {} /** * @composed - - - UCameraComponent */ class AWheeledVehicleController extends AWheeledVehicleAIController {} // ============================================================================= // -- Walker ------------------------------------------------------------------- // ============================================================================= /** * @has - - - ACharacter */ class AWalkerAIController extends AAIController {} /** * @has - - - ACharacter */ class AWalkerSpawnerBase extends AActorWithRandomEngine {} // ============================================================================= // -- Blueprints --------------------------------------------------------------- // ============================================================================= /** * Carla Game Mode * @opt commentname * @opt nodefillcolor #bfe4ff */ class CarlaGameMode extends ACarlaGameModeBase {} /** * Speed Limit Sign * @opt commentname * @opt nodefillcolor #bfe4ff */ class SpeedLimitSignBlueprint extends ATrafficSignBase {} /** * Traffic Light * @opt commentname * @opt nodefillcolor #bfe4ff */ class TrafficLightBlueprint extends ATrafficLightBase {} /** * Vehicle Blueprints * @opt commentname * @opt nodefillcolor #bfe4ff */ class VehicleBlueprints extends ACarlaWheeledVehicle {} /** * Vehicle Spawner * @opt commentname * @opt nodefillcolor #bfe4ff */ class VehicleSpawnerBlueprint extends AVehicleSpawnerBase {} /** * Walker Blueprints * @opt commentname * @opt nodefillcolor #bfe4ff * @composed - - - UWalkerAgentComponent */ class WalkerBlueprints extends ACharacter {} /** * Walker Spawner * @opt commentname * @opt nodefillcolor #bfe4ff */ class WalkerSpawnerBlueprint extends AWalkerSpawnerBase {}