; Example of settings file for CARLA. ; ; This file can be loaded with the Python client to be sent to the server. It ; defines the parameters to be used when requesting a new episode. ; ; Note that server specific variables are only loaded when launching the ; simulator. Use it with `./CarlaUE4.sh -carla-settings=Path/To/This/File`. [CARLA/Server] ; If set to false, a mock controller will be used instead of waiting for a real ; client to connect. (Server only) UseNetworking=false ; Ports to use for the server-client communication. This can be overridden by ; the command-line switch `-world-port=N`, write and read ports will be set to ; N+1 and N+2 respectively. (Server only) WorldPort=2000 ; Time-out in milliseconds for the networking operations. (Server only) ServerTimeOut=10000 ; In synchronous mode, CARLA waits every frame until the control from the client ; is received. SynchronousMode=true ; Send info about every non-player agent in the scene every frame, the ; information is attached to the measurements message. This includes other ; vehicles, pedestrians and traffic signs. Disabled by default to improve ; performance. SendNonPlayerAgentsInfo=false [CARLA/QualitySettings] ; Quality level of the graphics, a lower level makes the simulation run ; considerably faster. Available: Low or Epic. QualityLevel=Epic [CARLA/LevelSettings] ; Path of the vehicle class to be used for the player. Leave empty for default. ; Paths follow the pattern "/Game/Blueprints/Vehicles/Mustang/Mustang.Mustang_C" PlayerVehicle= ; Number of non-player vehicles to be spawned into the level. NumberOfVehicles=15 ; Number of non-player pedestrians to be spawned into the level. NumberOfPedestrians=30 ; Index of the weather/lighting presets to use. If negative, the default presets ; of the map will be used. WeatherId=1 ; Seeds for the pseudo-random number generators. SeedVehicles=123456789 SeedPedestrians=123456789 ; Disable bikes and motorbikes, if true only four-wheeled vehicles will be ; spawned. DisableTwoWheeledVehicles=false [CARLA/Sensor] ; Names of the sensors to be attached to the player, comma-separated, each of ; them should be defined in its own subsection. ; Uncomment next line to add a camera called MyCamera to the vehicle ; Sensors=MyCamera ; or uncomment next line to add a camera and a Lidar ; Sensors=MyCamera,MyLidar ; or uncomment next line to add a regular camera and a depth camera ; Sensors=MyCamera,MyCamera/Depth ; Now, every camera we added needs to be defined it in its own subsection. [CARLA/Sensor/MyCamera] ; Type of the sensor. The available types are: ; * CAMERA A scene capture camera. ; * LIDAR_RAY_CAST A Lidar implementation based on ray-casting. SensorType=CAMERA ; Post-processing effect to be applied to this camera. Valid values: ; * None No effects applied. ; * SceneFinal Post-processing present at scene (bloom, fog, etc). ; * Depth Depth map ground-truth only. ; * SemanticSegmentation Semantic segmentation ground-truth only. PostProcessing=SceneFinal ; Size of the captured image in pixels. ImageSizeX=800 ImageSizeY=600 ; Camera (horizontal) field of view in degrees. FOV=90 ; Position of the camera relative to the car in meters. PositionX=0.20 PositionY=0 PositionZ=1.30 ; Rotation of the camera relative to the car in degrees. RotationPitch=8 RotationRoll=0 RotationYaw=0 [CARLA/Sensor/MyCamera/Depth] ; The sensor can be defined in a subsection of MyCamera so it inherits the ; values in MyCamera. This adds a camera similar to MyCamera but generating ; depth map images instead. PostProcessing=Depth [CARLA/Sensor/MyLidar] SensorType=LIDAR_RAY_CAST ; Number of lasers. Channels=32 ; Measure distance in meters. Range=50.0 ; Points generated by all lasers per second. PointsPerSecond=100000 ; Lidar rotation frequency. RotationFrequency=10 ; Upper and lower laser angles, positive values means above horizontal line. UpperFOVLimit=10 LowerFOVLimit=-30 ; Position and rotation relative to the vehicle. PositionX=0 PositionY=0 PositionZ=1.40 RotationPitch=0 RotationYaw=0 RotationRoll=0