# How to control vehicle physics Physics properties can be tuned for vehicles and its wheels. These changes are applied **only** on runtime, and values are set back to default ones when the execution ends. These properties are controlled through a [carla.VehiclePhysicsControl](python_api.md#carla.VehiclePhysicsControl) object, which also provides the control of each wheel's physics through a [carla.WheelPhysicsControl](python_api.md#carla.WheelPhysicsControl) object. --- ## Example ```py import carla import random def main(): # Connect to client client = carla.Client('127.0.0.1', 2000) client.set_timeout(2.0) # Get World and Actors world = client.get_world() current_map = world.get_map() actors = world.get_actors() # Get a random vehicle from world (there should be one at least) vehicle = random.choice([actor for actor in actors if 'vehicle' in actor.type_id]) # Create Wheels Physics Control front_left_wheel = carla.WheelPhysicsControl(tire_friction=4.5, damping_rate=1.0, max_steer_angle=70.0, radius=30.0) front_right_wheel = carla.WheelPhysicsControl(tire_friction=2.5, damping_rate=1.5, max_steer_angle=70.0, radius=25.0) rear_left_wheel = carla.WheelPhysicsControl(tire_friction=1.0, damping_rate=0.2, max_steer_angle=0.0, radius=15.0) rear_right_wheel = carla.WheelPhysicsControl(tire_friction=1.5, damping_rate=1.3, max_steer_angle=0.0, radius=20.0) wheels = [front_left_wheel, front_right_wheel, rear_left_wheel, rear_right_wheel] # Change Vehicle Physics Control parameters of the vehicle physics_control = vehicle.get_physics_control() physics_control.torque_curve = [carla.Vector2D(x=0, y=400), carla.Vector2D(x=1300, y=600)] physics_control.max_rpm = 10000 physics_control.moi = 1.0 physics_control.damping_rate_full_throttle = 0.0 physics_control.use_gear_autobox = True physics_control.gear_switch_time = 0.5 physics_control.clutch_strength = 10 physics_control.mass = 10000 physics_control.drag_coefficient = 0.25 physics_control.steering_curve = [carla.Vector2D(x=0, y=1), carla.Vector2D(x=100, y=1), carla.Vector2D(x=300, y=1)] physics_control.wheels = wheels physics_control.use_sweep_wheel_collision = True # Apply Vehicle Physics Control for the vehicle vehicle.apply_physics_control(physics_control) if __name__ == '__main__': main() ```