## Latest * Some of the warnings shown when building a map will now only be showing when debugging. * Fixed bug causing traffic signals at the end points of a road to sometimes create malformed waypoints. * Added the speed limits for 100, 110 and 120 Km/h. * Fixed bug at `Vehicle.get_traffic_light_state()` and `Vehicle.is_at_traffic_light()` causing vehicles to temporarily not lose the information of a traffic light if they moved away from it before it turned green. * Fixed bug causing the `Vehicle.get_traffic_light_state()` function not notify about the green to yellow and yellow to red light state changes. * Fixed bug causing the `Vehicle.is_at_traffic_light()` function to return *false* if the traffic light was green. * Fixed bug causing the scene lights to return an incorrect location at large maps. * Fixed bug causing the `world.ground_projection()` function to return an incorrect location at large maps. * Added failure state to vehicles, which can be retrieved by using `Vehicle.get_failure_state()`. Only Rollover failure state is currently supported. * Fixed bug causing the TM to block the simulation when another client teleported a vehicle with no physics. * Fixed bug causing the TM to block the simulation when travelling through a short roads that looped on themselves. * Improved the TM's handling of non signalized junctions, resulting in a more fluid overall behavior. * Added check to avoid adding procedural trigger boxes inside intersections. * Python agents now accept a carla.Map and GlobalRoutePlanner instances as inputs, avoiding the need to recompute them. * Python agents now have a function to lane change. * Improved Python agents performance for large maps. * Fix a bug at `Map.get_topology()`, causing lanes with no successors to not be part of it. * Added new ConstantVelocityAgent * Added new parameter to the TrafficManager, `set_desired_speed`, to set a vehicle's speed. * Added 4 new attributes to all vehicles: - `base_type` can be use as a vehicle classification. The possible values are *car*, *truck*, *van*, *motorcycle* and *bycicle*. - `special_type` provides more information about the vehicle. It is currently restricted to *electric*, *emergency* and *taxi*, and not all vehicles have this attribute filled. - `has_dynamics_doors` can either be *true* or *false* depending on whether or not the vehicle has doors that can be opened using the API. - `has_lights` works in the same way as *has_dynamic_doors*, but differentiates between vehicles with lights, and those that don't. * Added native ackermann controller: - `apply_ackermann_control`: to apply an ackermann control command to a vehicle - `get_ackermann_controller_settings`: to get the last ackermann controller settings applied - `apply_ackermann_controller_settings`: to apply new ackermann controller settings * Fixed bug causing the Traffic Manager to not be deterministic when using hybrid mode * Added `NormalsSensor`, a new sensor with normals information * Added support for N wheeled vehicles * Added support for new batch commands ConsoleCommand, ApplyLocation (to actor), SetTrafficLightState * Added new API function: `set_day_night_cycle` at the LightManager, to (de)activate the automatic switch of the lights when the simulation changes from day to night mode, and viceversa. * Switch to boost::variant2 for rpc::Command as that allows more than 20 RPC commands * Added post process effects for rainy and dusty weathers. * Switched data type of the dust storm weather parameter from bool to float. * Check for the version of the installed Clang compiler during build. ## CARLA 0.9.13 * Added new **instance aware semantic segmentation** sensor `sensor.camera.instance_segmentation` * Added new API classes: `MaterialParameter`, `TextureColor` and `TextureFloatColor` to encode texture data and field (normal map, diffuse, etc) * Added new API functions: `apply_color_texture_to_object`, `apply_float_color_texture_to_object` and `apply_textures_to_object` to paint objects in **runtime** * Added the option for users to set a **route** using RoadOption elements to a vehicle controlled by the Traffic Manager. * **Cache** now has an extra folder with current version of CARLA (so different cache per version) * Added **set_percentage_random_left_lanechange** and **set_percentage_random_right_lanechange**. * Improved handling of **collisions** in Traffic Manager when driving at **very high speeds**. * Added physical simulation to **vehicle doors**, capable of opening and closing * Added **open/close doors** feature for vehicles. * Added API functions to **3D vectors**: `squared_length`, `length`, `make_unit_vector`, `dot`, `dot_2d`, `distance`, `distance_2d`, `distance_squared`, `distance_squared_2d`, `get_vector_angle` * Added API functions to **2D vectors**: `squared_length`, `length`, `make_unit_vector` * Added a **seed** for better reproducibility of pedestrians - New API function `set_pedestrians_seed` - New parameter **--seedw** in generate_traffic.py script * Added missing dependency `libomp5` to **Release.Dockerfile** * Added API functions to interact with **pedestrian bones**: - `get_bones / set_bones`: to get/set the bones of a pedestrian - `blend_pose`: to blend a custom pose with current animation - `show_pose / hide_pose`: to show or hide the custom pose - `get_pose_from_animation`: to set the custom pose with the animation current frame * Added a new script in **PythonAPI/examples/draw_skeleton.py** to draw the bones of a pedestrian from client side * Improved **collision** detection of the Python agents * Added the new **VehicleLightStage** to the Traffic Manager to dynamically update the vehicle lights. * Added two new examples to **PythonAPI/util**: Conversion of OpenStreetMaps to OpenDRIVE maps `osm_to_xodr.py` and Extraction of map spawn points `extract_spawn_points.py` * Fixed the **import of props** without any map * Fixed **global route planner** crash when being used at maps without lane markings * Fixed bug causing the server to **sigsegv** when a vehicle collides an environment object in recording mode. * Fixed **RSSSensor**: made client side calculations threaded * Fixed **keep_right_rule** parameter. ## CARLA 0.9.12 * Changed the resolution of the cached map in Traffic Manager from 0.1 to 5 meters * Fixed import sumo_integration module from other scripts * CARLA now is built with Visual Studio 2019 in Windows * Fixed bug causing the RoadOptions at the BehaviorAgent to not work as intended * Upgrading to Unreal Engine 4.26 * Added generation attribute to vehicles and pedestrians * Added Lincoln 2020 vehicle dimensions for CarSim integration * Enabling the **no_delay** option to RPC and stream sockets * The special nomenclature to define roads (ROAD_ROAD), sidewalks (ROAD_SIDEWALK)... can be at any position of the asset name * Improved performance bencharmark script: sync, map and sensor selection, ... * Improved performance, destroyed PhysX state for vehicles when physics are disable * Improved parallelism of raycast sensors in system with large number of cores * Added 'visualize_multiple_sensors' example * Added 'check_lidar_bb' util script * Added optional flag to `client.replay_file()` `replay_sensors` to enable or disable the replaying the sensors * Improved manual_control: now cameras are set in relation with car size * Client required files are sent from the server to a local cache (OpenDRIVE, Traffic Manager...) * Added CHRONO library for vehicle dynamics simulation (https://projectchrono.org/) - Supported JSON vehicle definition - Unsupported collision dynamics * Added performance benchmarking section to documentation * Added API functions to traffic light actor `get_effect_waypoints()`, `get_light_boxes()` and `get_opendrive_id()` * Added API functions to world `get_traffic_lights_from_waypoint()`, `get_traffic_lights_in_junction` and `get_traffic_light_from_opendrive_id` * Added API parameters to `WorldSettings`: `tile_stream_distance` and `actor_active_distance` * Added API parameters and functions to `Osm2OdrSettings`: `proj_string`, `center_map`, `generate_traffic_lights`, `all_junctions_with_traffic_lights`, `set_osm_way_types`, and `set_traffic_light_excluded_way_types` * Added API function to enable car telemetry * CARLA is compatible with the last RoadRunner nomenclature for road assets * Fixed a bug when importing a FBX map with some **_** in the FBX name * Extended make import process for applying road painter materials (carla art tool) * Added Large Map feature to CARLA, alowing to import large maps divided in square tiles (at most 2kmx2km per tile). Only section of a Large Map can be loaded at a time which introduces a sleep state for actors that are far away from the hero vehicle * Added creation of custom JSON file for applying decals to imported roads * Added ApplyVehiclePhysicsControl to commands * Added flush in the sublevel loading to increase carla's determinism in Opt maps * Fix bug in carla.Transform.get_up_vector() * Fix bug in lidar channel point count * Fix imu: some weird cases were given nan values * Fix bugs in apply_physics_control and friction trigger * Exposed tire parameters for longitudinal and lateral stiffness in the PhysicsControl. * When setting a global plan at the LocalPlanner, it is now optional to stop the automatic fill of the waypoint buffer * Improved agent's vehicle detection to also take into account the actor bounding boxes * Added Optical Flow camera * API extensions: - Added `set_wheel_steer_direction()` function to change the bone angle of each wheel of a vehicle - Added `get_wheel_steer_angle()` function to get the steer angle of a vehicle wheel - Added `scattering_intensity` , `mie_scattering_scale` , `rayleigh_scattering_scale` to PythonAPI for changing weather attributes - Improved the python agents API. Old behaviors have been improved and new ones have also been added, improving the functionalities of the agents. Several bugs have also been fixed ## CARLA 0.9.11 * Improved the documentation for use with pandoc tool by converting html tags to their markdown equivalent * Refactored FAQ section of docs to use minimal html and fix broken layout * Extended the local planner with a lateral `offset` * Upgraded to DirectX 12 on Windows * Added the new core pipeline for the simulator * Added parameter to carla settings to control culling * Added fully deterministic option for Traffic Manager, sorting vehicles by ID and avoiding race conditions * Added the option to sweep the wheel shape for collision. This requires to patch the engine * Added the possibility of changing physics substepping options from client * Added 'noise_seed' to sensors to initialize the random generators * API extensions: - Added `actor.set_enable_gravity()` function to enable/disable the gravity affecting the actor - Added `load_map_layer` and `unload_map_layer` to control map layers on new maps that support subleveling - Added `get_environment_objects`call to get all the placed objects in the level - Added `enable_environment_objects`call to enable/disable objects of the level - Added `horizontal_fov` parameter to lidar sensor to allow for restriction of its field of view - Added `WorldSettings.deterministic_ragdolls` to enable deterministic or physically based ragdolls * Fixed RSSSensor python3 build and import of open drive maps by updating to ad-rss v4.2.0 and ad-map-access v2.3.0. Python import of dependent 'ad' python modules reflects now the namespaces of the C++ interface and follow doxygen documentation * Fixed sensor transformations and sensor data transformations mismatch in IMU and camera-based sensors * Fixed random dead-lock on synchronous mode at high frame rate * Fixed bug on Windows causing sun reflection artifacts * Fixed bug in `waypoint.get_landmarks()` causing some landmarks to be missed when s = 0 * Fixed the `actor.set_simulate_physics()` for pedestrians and vehicles * Fixed bug causing camera-based sensors to stop sending data * Fixed the lack of determinism on the output of raycast sensors * Fixed missing `laneChange` record in converted OSM maps * Fixed bug in the actor's id returned by the semantic lidar * Fixed error when using `--config` parameter in `make package` * Fixed dependency of library **Xerces-c** on package * Fixed minor typo in the simulation data section of the documentation * Fixed the `config.py` to read the `.osm ` files in proper `utf-8` encoding ## CARLA 0.9.10 * Added retrieval of bounding boxes for all the elements of the level * Added deterministic mode for Traffic Manager * Added support in Traffic Manager for dead-end roads * Upgraded CARLA Docker image to Ubuntu 18.04 * Upgraded to AD RSS v4.1.0 supporting unstructured scenes and pedestrians, and fixed spdlog to v1.7.0 * Changed frozen behavior for traffic lights. It now affects to all traffic lights at the same time * Added new pedestrian models * API changes: - Renamed `actor.set_velocity()` to `actor.set_target_velocity()` - Renamed `actor.set_angular_velocity()` to `actor.set_target_velocity()` - RGB cameras `exposure_mode` is now set to `histogram` by default * API extensions: - Added `carla.Osm2Odr.convert()` function and `carla.Osm2OdrSettings` class to support Open Street Maps to OpenDRIVE conversion - Added `world.freeze_all_traffic_lights()` and `traffic_light.reset_group()` - Added `client.stop_replayer()` to stop the replayer - Added `world.get_vehicles_light_states()` to get all the car light states at once - Added constant velocity mode (`actor.enable_constant_velocity()` / `actor.disable_constant_velocity()`) - Added function `actor.add_angular_impulse()` to add angular impulse to any actor - Added `actor.add_force()` and `actor.add_torque()` - Added functions `transform.get_right_vector()` and `transform.get_up_vector()` - Added command to set multiple car light states at once - Added 4-matrix form of transformations * Added new semantic segmentation tags: `RailTrack`, `GuardRail`, `TrafficLight`, `Static`, `Dynamic`, `Water` and `Terrain` * Added fixed ids for street and building lights * Added vehicle light and street light data to the recorder * Improved the colliders and physics for all vehicles * All sensors are now multi-stream, the same sensor can be listened from different clients * New semantic LiDAR sensor (`lidar.ray_cast_semantic`) * Added `open3D_lidar.py`, a more friendly LiDAR visualizer * Added make command to download contributions as plugins (`make plugins`) * Added a warning when using SpringArm exactly in the 'z' axis of the attached actor * Improved performance of raycast-based sensors through parallelization * Added an approximation of the intensity of each point of the cloud in the LiDAR sensor * Added Dynamic Vision Sensor (DVS) camera based on ESIM simulation http://rpg.ifi.uzh.ch/esim.html * Improved LiDAR and radar to better match the shape of the vehicles * Added support for additional TraCI clients in Sumo co-simulation * Added script example to synchronize the gathering of sensor data in client * Added default values and a warning message for lanes missing the width parameter in OpenDRIVE * Added parameter to enable/disable pedestrian navigation in standalone mode * Improved mesh partition in standalone mode * Added Renderdoc plugin to the Unreal project * Added configurable noise to LiDAR sensor * Replace deprecated `platform.dist()` with recommended `distro.linux_distribution()` * Improved the performance of capture sensors * Fixed the center of mass for vehicles * Fixed a number of OpenDRIVE parsing bugs * Fixed vehicles' bounding boxes, now they are automatic * Fixed a map change error when Traffic Manager is in synchronous mode * Fixes add entry issue for applying parameters more than once in Traffic Manager * Fixes std::numeric_limits::epsilon error in Traffic Manager * Fixed memory leak on `manual_control.py` scripts (sensor listening was not stopped before destroying) * Fixed a bug in `spawn_npc_sumo.py` script computing not allowed routes for a given vehicle class * Fixed a bug where `get_traffic_light()` would always return `None` * Fixed recorder determinism problems * Fixed several untagged and mistagged objects * Fixed rain drop spawn issues when spawning camera sensors * Fixed semantic tags in the asset import pipeline * Fixed `Update.sh` from failing when the root folder contains a space on it * Fixed dynamic meshes not moving to the initial position when replaying * Fixed colors of lane markings when importing a map, they were reversed (white and yellow) * Fixed missing include directive in file `WheelPhysicsControl.h` * Fixed gravity measurement bug from IMU sensor * Fixed LiDAR’s point cloud reference frame * Fixed light intensity and camera parameters to match * Fixed and improved auto-exposure camera (`histogram` exposure mode) * Fixed delay in the TCP communication from server to the client in synchronous mode for Linux * Fixed large RAM usage when loading polynomial geometry from OpenDRIVE * Fixed collision issues when `debug.draw_line()` is called * Fixed gyroscope sensor to properly give angular velocity readings in the local frame * Fixed minor typo in the introduction section of the documentation * Fixed a bug at the local planner when changing the route, causing it to maintain the first part of the previous one. This was only relevant when using very large buffer sizes ## CARLA 0.9.9 * Introduced hybrid mode for Traffic Manager * Upgraded to Unreal Engine 4.24 * Fixed autonomous agents' incorrect detection of red traffic lights affecting them * Improved manual_control by adding realistic throttle and brake * Added walkable pedestrian crosswalks in OpenDRIVE standalone mode * Improved mesh generation with a chunk system for better performance and bigger maps in the future * Added security features to the standalone OpenDRIVE mode aiming to prevent cars from falling down from the road * Added junction smoothing algorithm to prevent roads from blocking other roads with level differences * Added new Behavior agent * Added automatic generation of traffic lights, stop signal and yield signal from OpenDRIVE file * Upgraded to AD RSS v3.0.0 supporting complex road layouts and i.e. intersections * Added examples of sumo co-simulation for Town01, Town04 and Town05 * Added ptv vissim and carla co-simulation * Fixed `GetLeftLaneMarking()` from a possible runtime error * API extensions: - Added new methods to `Map`: `get_all_landmarks`, `get_all_landmarks_from_id` and `get_all_landmarks_of_type` * Added synchronization of traffic lights in sumo co-simulation * Added light manager to control the lights of the map ## CARLA 0.9.8 * Added beta version sumo-carla co-simulation * Traffic Manager: - Added benchmark - Added synchronous mode - Fixed change map error - Added multiclient architecture - Added multi Traffic Manager architecture - Fixed linkage between waypoints - Implemented intersection anticipation - Implemented vehicle destruction when stuck - Implemented tunable parameters - Revamped lane changes * Added landmark class for signal-related queries * Added support to parse OpenDRIVE signals * Added junction class as queryable object from waypoint * Added timeout to World Tick * Added simple physical map generation from standalone OpenDRIVE data * Added support for generating walker navigation on server-side * Added support for new geometry: `spiral`, `poly3`, and `paramPoly3` * Improved `get_waypoint(location)` performance * New weather system: night time, fog, rain ripples, and now wind affects vegetation and rain (not car physics) * Fixed Low/Epic quality settings transition * Enabled Mesh distance fields * API extensions: - Added new methods to `BoundingBox`: `contains()`, `get_local_vertices()` and `get_world_vertices(transform)` - Added new function to get a waypoint specifying parameters from the OpenDRIVE: `map.get_waypoint_xodr(road_id, lane_id, s)` - Added 3 new parameters for the `carla.Weather`: `fog_density`, `fog_distance`, and (ground) `wetness` - Added `carla.client.generate_opendrive_world(opendrive)` that loads a map with custom OpenDRIVE basic physical topology * New python clients: - `weather.py`: allows weather changes using the new weather parameters * Fixed docker build of `.BIN` for pedestrian navigation * Fixed `local_planner.py`: agent will now stop when it reaches the desired destination * Fixed crash when missing elevation profile and lane offset in OpenDRIVE * Fixed typos * Fixed agent failures due to API changes in `is_within_distance_ahead()` * Fixed assertion bug when using LibCarla * Fixed incorrect doppler velocity for RADAR sensor * Fixed documentation links * Upgraded Boost to 1.72.0 * Recorder feature: - Added an option `-i` to `start_replaying.py` to replay a session ignoreing the hero vehicles * Fixed import pipeline bugs: - Crash when no pedestrian navmesh is present - Automatically imported static meshes not properly tagged * Fixed PID controller's sensitivity to time discretization ## CARLA 0.9.7 * Upgraded parameters of Unreal/CarlaUE4/Config/DefaultInput.ini to prevent mouse freeze * Add build variant with AD RSS library integration with RSS sensor and result visualisation * Support for OpenGL and Vulkan in docker + headless mode * Added new sensor: Inertial measurement unit (IMU) * Added new sensor: Radar * Exposed rgb camera attributes: exposure, depth of field, tonemapper, color correction, and chromatic aberration * Now all the camera-based sensors are provided with an additional parametrized lens distortion shader * Added Traffic Manager to replace autopilot in managing the NPC vehicles * Improved pedestrians navigation * API changes: - Lidar: `range` is now set in meters, not in centimeters - Lidar: `horizontal_angle` is now received in radians, not in degrees - GNSS: `carla.GnssEvent` renamed to `carla.GnssMeasurement` * API extensions: - Added `carla.IMUMeasurement` - Added `carla.RadarMeasurement` and `carla.RadarDetection` - GNSS data can now be obtained with noise - IMU data can now be obtained with noise * Moved GNSS sensor from client to server side * Added exporter plugin for UE4 to allow export meshes ready for Recast calculation * The 'make import' process now rename the assets accordingly and set complex collision as simple * New Python API function added (map.get_crosswalks()) that returns a list with all points that define the crosswalk zones from OpenDRIVE file * Updated `manual_control.py` with a lens disortion effect example * Updated `manual_control.py` with IMU and Radar realtime visualization * Fixed pylint for python3 in travis * Fixed PointCloudIO `cout` that interfiered with other python modules * Better steering in manual control * Added Doxygen documentation online with automatic updates through Jenkins pipeline * Fixed an error in `automatic_control.py` failing because the `Num Lock` key * Fixed client_bounding_boxes.py example script * Fixed materials and semantic segmentation issues regarding importing assets * Fixed ObstacleSensor to return HitDistance instead of HitRadius ## CARLA 0.9.6 * Upgraded to Unreal Engine 4.22 * Added Vulkan support, if installed, CARLA will use Vulkan, use `-opengl` flag to launch with OpenGL * The simulator is now compiled in "Shipping" mode, faster but it accepts less command-line arguments * Pedestrians are back: - Spawn pedestrians that will roam randomly on sidewalks - The script 'spawn_npc.py' spawns now pedestrians, adjust the number with the flag `-w` - Added navigation meshes for each maps for pedestrian navigation * Allow adding custom props (FBX) to CARLA Blueprint library so they are spawnable * Simplified pipeline for importing and packaging maps and custom props * Vehicle physics: - Added access to vehicle transmission details - Added access to vehicle physics brake values - Added tire friction trigger boxes for simulating slippery surfaces * Added camera gamma correction as command-line argument to manual_control.py * Added ability to set motion blur settings for RGB camera in sensor python blueprint * Added C++ client example using LibCarla * Added PythonAPI documentation generator, we documented in detail all the Python reference * Added a new Python script config.py that allows the user to configure the simulator from the command-line * New recorder features: - Documented recorded system and binary file - Added optional parameter to show more details about a recorder file (related to `show_recorder_file_info.py`) - Added playback speed (slow/fast motion) to the replayer - Allow custom paths for saving the recorded files - More data is now recorded to replay animations: + Wheels of vehicles are animated (steering, throttle, handbrake), also bikes and motorbikes + Walker animations are simulated (through speed of walker) * New high quality pedestrians: female, girl and boy; improved meshes and textures * More color and texture variations for each pedestrian * New vehicle Audi Etron: 25.000 tris and LODs * New material for Mustang, new system that will allow us to improve all the vehicle materials * Improved vehicle Tesla * New high-quality "Default" weather tailor-made for each map * Improved the rest of weather profiles too * RGB camera improvements: - Enabled temporal antialiasing and motion blur - Added gamma value and motion blur as a blueprint attributes - Enabled texture streaming for scene captures * API changes: - Renamed `frame_count` and `frame_number` as `frame`, old members are kept as deprecated - `world.wait_for_tick()` now returns a `carla.WorldSnapshot` - The callback of `world.on_tick(callback)` now receives a `carla.WorldSnapshot` - Deprecated waypoint's `is_intersection`, use `is_junction` instead * API extensions: - Added attachment type "SpringArm" for cinematic cameras - Added waypoint's `junction_id` that returns de OpenDrive identifier of the current junction - Added `world.get_actor(id)` to find a single actor by id - Added `carla.WeatherParameters.Default` for the default (tailor-made for each town) weather profile - Added `WorldSnapshot` that contains a list of `ActorSnapshot`, allows capturings a "still image" of the world at a single frame - Added `world.tick()` now synchronizes with the simulator and returns the id of the newly started frame - Added `world.apply_settings(settings)` now synchronizes with the simulator and returns the id of the frame when the settings took effect - Added `world.remove_on_tick(id)` to allow removing on tick callbacks - Added allow setting fixed frame-rate from client-side, now is part of `carla.WorldSettings` - Added `is_invincible` to walkers * Several optimizations to the RPC server, now supports a bigger load of async messages * Updated DebugHelper to render on Shipping packages, it has also better performance * Updated OpenDriveActor to use the new Waypoint API * Removed deprecated code and content * Exposed waypoints and OpenDrive map to UE4 Blueprints * Change the weight of cars. All cars have been compared with the real to have a feedback more real * Recorder fixes: - When a recorded session finish replaying, all vehicles will continue in autopilot, and all pedestrians will stop - Fixed a possible crash if an actor is respawned before the episode is ready when a new map is loaded automatically - Actors at start of playback could interpolate positions from its current position instead than the recorded position - Camera following in playback was not working if a new map was needed to load - API function 'show_recorder_file_info' was showing the wrong parent id - Script 'start_recording.py' now properly saves destruction of actors at stop - Problem when vehicles enable autopilot after a replayer, now it works better * Fixed dead-lock when loading a new map in synchronous mode * Fixed get_actors may produce actors without parent * Fixed std::bad_cast when importing other libraries, like tensorflow, before carla * Fixed latitude in WGS84 reprojection code such that Latitudes increase as one move north in CARLA worlds * Fixed walking animations, the animations now go at the same speed as the game * Fixed loading and reloading world not using the timeout * Fixed XODR files can be found now anywhere in content * Fixed bug related with Pygame error of surface too large, added sidewalks and improved lane markings in `no_rendering_mode.py` * Fixed Lidar effectiveness bug in manual_control.py * Fixed wrong units in VehiclePhysicsControl's center of mass * Fixed semantic segmentation of bike riders * Fixed inconsistent streetlights in Town03 * Fixed incorrect vehicle bounds ## CARLA 0.9.5 * Added `client_bounding_boxes.py` to show bounding boxes client-side * New Town07, rural environment with narrow roads * Reworked OpenDRIVE parser and waypoints API - Fixed several situations in which the XODR was incorrectly parsed - Exposed more information: lane marking, lane type, lane section id, s - API change: waypoint's `lane_type` is now an enum, `carla.LaneType` - API change: `carla.LaneMarking` is not an enum anymore, extended with color, type, lane change, and width - API extension: `map.get_waypoint` accepts an extra optional flag argument `lane_type` for filtering lane types - API extension: `carla.Map` can be constructed off-line out of XODR files, `carla.Map(town_name, xodr_content)` - API extension: `id` property to waypoints, uniquely identifying waypoints up to half centimetre precision * API change: Renamed "lane_invasion" to "lane_detector", added too its server-side sensor to be visible to other clients * API extension: new carla.command.SpawnActor to spawn actors in batch * API extension: `map.transform_to_geolocation` to transform Location to GNSS GeoLocation * API extension: added timestamp (elapsed simulation seconds) to SensorData * API extension: method `client.apply_batch_sync` that sends commands in batch and waits for server response * API extension: optional argument "actor_ids" to world.get_actors to request only the actors with the ids provided * Migrated Content to AWS * Updated `spawn_npc.py` to spawn vehicles in batch * Added --rolename to "manual_control.py" * Added options to "no_rendering_mode.py" to draw extra road information * Added "scene_layout.py" to retrieve the whole information in the scene as Python dict * Basic agent integrated with global router * Allow usage of hostname for carla::Client and resolve them to IP addresses * Added new pack of assets - Windmill, different farm houses, silo - Plants corn, dandelion, poppy, and grass - Yield traffic sign * Added modular buildings New York style * Added marking lanes in Town03 * Added command-line arguments to simulator to disable rendering and set the server timeout * Improved performance in Town01 and Town02 * Changed yellow marking lane from Town01 and Town02 to dashed yellow marking lane * Improved lane cross detection to use the new Waypoint API * Enhanced stop triggers options * Fixed semantic segmentation tags in Town04, Town05, Town06 * Fixed tree collision in Town01 * Fixed VehicleSpawnPoint out of the road in Town01 * Fixed geo-reference of Town01 and Town07 * Fixed floating pillars in Town04 * Fixed floating building in Town03 * Fixed vehicles missing the route if autopilot enabled too late * Fixed division by zero in is_within_distance_ahead() * Fixed local planner to avoid premature route pruning at path overlaps * Fixed global router behavior to be consistent with new Waypoint API * Fixed clean up of local_planner when used by other modules * Fixed python client DLL error on Windows * Fixed wrong type returned by `ActorList.Filter(...)` * Fixed wheel's tire friction affecting all vehicles from physics control parameters * Fixed obstacle detector not working * Fixed small float bug in misc.py ## CARLA 0.9.4 * Added recording and playback functionality * Added synchronous mode, simulator waits until a client sends a "tick" cue, `client.tick()` * Allow changing map from client-side, added `client.load_world(name)`, `client.reload_world()`, and `client.get_available_maps()` * Added scripts and tools to import maps directly from .fbx and .xodr files into the simulator * Exposed minimum physics control parameters for vehicles' engine and wheels * Allow controlling multiple actors in "batch mode" * New Town06, featuring a "Michigan left" intersection including: - Connection ramp between two highways - Incorporation to a highway requiring changing several lanes to take another exit - Junctions supporting different scenarios * New traffic signs assets: one-way, no-turn, more speed limits, do not enter, arrow floors, Michigan left, and lane end * New pedestrian texture to add more variations * New road PBR material * Extended the waypoint API with `lane_change`, `lane_type`, `get_right_lane()` and `get_left_lane()` * Added world settings for changing no-rendering mode and synchronous mode at run-time * Added methods to acquire a traffic light's pole index and all traffic lights in it's group * Added performance benchmark script to measure the simulator's rendering performance * Added `manual_control_steeringwheel.py` to control agents using Logitech G29 steering wheels (and maybe others) * Added movable props present in the map (e.g. chairs and tables) as actors so they can be controlled from Python * Added recording and playback bindings to `manual_control.py` script * Removed `world.map_name` from API, use `world.get_map().name` instead * Refactored `no_rendering_mode.py` to improve performance and interface * Several improvements to the build system for Windows * Expose traffic sign's trigger volumes on Python API * Improved export/import map tools * Simplify Dockerfile halving Carla Docker image size * Episodes have now a random unique id to avoid collisions between runs * Reduced overhead of many RPC calls by sending only actor IDs (instead of serializing all the actor attributes every time) * Added priority system for vehicle control input (internal, not exposed in API) * Removed "Example.CarlaSettings.ini", you can still use it, but it's no longer necessary * Improved time-out related error messages * Fixed Town01 placed 38 meters above the zero * Fixed parsing of OpenDrive geo-reference exported by RoadRunner * Fixed issue of retrieving an empty list when calling `world.get_actors()` right after creating the world * Fixed a few synchronization issues related to changing the world at runtime * Fixed traffic light when it gets illuminated by the hero vehicle in `no_rendering_mode.py` * Fixed `manual_control.py` and `no_rendering_mode.py` to prevent crashes when used in "no rendering mode" * Fixed traffic signs having the trigger box rotated * Fixed female walk animation * Fixed BP_MultipleFloor, tweaked offset in BaseFloor to adjust meshes between them * Fixed static objects present in the map were marked as "movable" ## CARLA 0.9.3 * Upgraded to Unreal Engine 4.21 * Upgraded Boost to 1.69.0 * New Town04 (biggest so far), includes a freeway, new bridge and road barrier, a nicer landscape based on height-map, and new street props * New Town05, adding more variety of intersections for the scenario runner * Redesigned pedestrian models and animations (walk and idle) for male and female characters * Added sensor for detecting obstacles (ray-cast based) * Added sensor GNSS (GPS) * Basic agent integrated with global router * Added a few methods to manage an actor: - set_velocity: for setting the linear velocity - set_angular_velocity: for setting the angular velocity - get_angular_velocity: for getting the angular velocity - add_impulse: for applying an impulse (in world axis) * Renamed vehicle.get_vehicle_control() to vehicle.get_control() to be consistent with walkers * Added new mesh for traffic lights * Added new pine tree assets, with their LODs finely tuned for performance * Added point transformation functionality for LibCarla and PythonAPI * Added "sensor_tick" attribute to sensors (cameras and lidars) to specify the capture rate in seconds * Added Export/Import map tools * Added "get_forward_vector()" to rotation and transform, retrieves the unit vector on the rotation's X-axis * Added support for Deepin in PythonAPI's setup.py * Added support for spawning and controlling walkers (pedestrians) * Updated BasicAgent to allow setting target_speed and handle US-style traffic lights properly * OpenDriveActor has been rewritten using the Waypoint API, this has fixed some bugs * Remove crash reporter from packaged build * Improved simulator fatal error handling, now uses UE4 fatal error system * LibCarla server pipeline now compiles with exceptions disabled for better performance and compatibility with UE4 * Fixed TCP accept error, too many open files while creating and destroying a lot of sensors * Fixed lost error messages in client-side, now when a request fails it reports the reason * Fixed global route planner to handle round about turns and made the code consistent with local planner * Fixed local planner to avoid premature route pruning at path overlaps * Fixed autopilot direction not properly initialized that interfered with the initial raycast direction * Fixed crash when an actor was destroyed but not de-registered, e.g. falling out of world bounds ## CARLA 0.9.2 * Updated ROS bridge for CARLA 0.9.X (moved to its own repository) * Added Python API "agents" extension, includes - Global route planner based on the Waypoints API (compatible with OpenDrive) - BasicAgent: new client agent that can drive to a given coordinate of the map using the waypoint API and PID controllers, attending to other vehicles and traffic lights - RoamingAgent: new client agent that can drive at different speeds following waypoints based on PID controllers, attending to other vehicles and traffic lights - LocalPlanner functionality to navigate waypoints using PID controllers - LateralControl and LongitudinalControl PIDs * Added support for manual gear shifting * Added "role_name" attribute to actors to easily identify the "hero" vehicle * Changed traffic lights in Town03 to American style * Added new junction types with only stop signs * Updates to documentation and tutorials * Simulator now starts by default in windowed mode * CMake version required downgraded to 3.5 for better compatibility * Fixed waypoints height were all placed at zero height * Fixed actors in world.get_actors() missing parent actor * Fixed some vehicles losing their wheels after calling set_simulate_physics * Fixed bounding box of Lincoln MkZ * Several fixes and improvements to OpenDriveActor ## CARLA 0.9.1 * New town: Town03 - Created with Vector Zero's RoadRunner (including OpenDrive information of the road layout) - Bigger and more diverse - More road variety: multiple lanes and lane markings, curves at different angles, roundabout, elevation, tunnel * Lots of improvements to the Python API - Support for Python 3 - Support for retrieving and changing lighting and weather conditions - Migrated Lidar sensor - Migrated image converter methods: Depth, LogarithmicDepth, and CityScapesPalette - Migrated IO methods for sensor data, "save_to_disk" available for PNG, JPEG, TIFF, and PLY - Added support for requesting the list of all the actors alive in the current world, `world.get_actors()` - `world.get_actors()` returns an `ActorList` object with `filter` functionality and lazy initialization of actors - Added collision event sensor, "sensor.other.collision", that triggers a callback on each collision to the actor it is attached to - Added lane detector sensor, "sensor.other.lane_detector", that detects lane invasion events - Added `carla.Map` and `carla.Waypoint` classes for querying info about the road layout - Added methods for converting and saving the map as OpenDrive format - Added `map.get_spawn_points()` to retrieve the recommended spawn points for vehicles - Added `map.get_waypoint(location)` to query the nearest waypoint - Added `map.generate_waypoints(distance)` to generate waypoints all over the map at an approximated distance - Added `map.get_topology()` for getting a list the tuples of waypoints that define the edges of the road graph - Added `waypoint.next(distance)` to retrieve the list of the waypoints at a distance that can be driven from this waypoint - Added `parent` attributes to actors, not None if the actor is attached to another actor - Added `semantic_tags` to actors containing the list of tags of all of its components - Added methods for retrieving velocity and acceleration of actors - Added function to enable/disable simulating physics on an actor, `actor.set_simulate_physics(enabled=True)` - Added bounding boxes to vehicles, `vehicle.bounding_box` property - Exposed last control applied to vehicles, `vehicle.get_vehicle_control()` - Added a "tick" message containing info of all the actors in the scene - Executed in the background and cached - Added `world.wait_for_tick()` for blocking the current thread until a "tick" message is received - Added `world.on_tick(callback)` for executing a callback asynchronously each time a "tick" message is received - These methods return/pass a `carla.Timestamp` object containing, frame count, delta time of last tick, global simulation time, and OS timestamp - Methods retrieving actor's info, e.g. `actor.get_transform()`, don't need to connect with the simulator, which makes these calls quite cheap - Allow drawing debug shapes from Python: points, lines, arrows, boxes, and strings (`world.debug.draw_*`) - Added id (id of current episode) and map name to `carla.World` - Exposed traffic lights and signs as actors. Traffic lights have a specialized actor class that has the traffic light state (red, green, yellow) as property - Added methods for accessing and modifying individual items in `carla.Image` (pixels) and `carla.LidarMeasurement` (locations) - Added `carla.Vector3D` for (x, y, z) objects that are not a `carla.Location` - Removed `client.ping()`, `client.get_server_version()` accomplishes the same - Renamed `contains_X()` methods to `has_X()` - Changed `client.set_timeout(seconds)` to use seconds (float) instead of milliseconds - Allow iterating attributes of an Actor's Blueprint - Fixed wildcard filtering issues, now "vehicle.*" or "*bmw*" patterns work too - Fixed `actor.set_transform()` broken for attached actors * More Python example scripts and improved the present ones - Now all the scripts use the list of recommended spawn points for each map - Renamed "example.py" to "tutorial.py", and updated it with latest changes in API - Added timeout to the examples - "manual_control.py" performance has been improved while having more measurements - "manual_control.py" now has options to change camera type and position - "manual_control.py" now has options to iterate weather presets - "manual_control.py" now has a fancier HUD with lots of info, and F1 key binding to remove it - Added "dynamic_weather.py" to change the weather in real-time (the one used in the video) - Added "spawn_npc.py" to quickly add a lot of NPC vehicles to the simulator - Added "spawn_npc.py --safe" to only add non-problematic vehicles - "vehicle_gallery.py" also got some small fixes * Asset and content improvements - New vehicle: Lincoln MKZ 2017 - Refactored weather system, parametrized to make it easier to use - Improved control of bikes and motorbikes, still not perfect but causes less accidents - Added building block generator system - Misc city assets: New building, tunnel columns, rail-road bridges, new textures, new urban props - Adjusted vehicle physics and center of mass - Adjusted the maximum distance culling for foliage - Adjusted pedestrian animations and scale issues (not yet available with new API though) - Improved map building blueprints, spline based asset repeaters, and wall building tools - Replaced uses of Unreal's Foliage system with standard static meshes to work around a visual bug in Linux systems - Fixed filenames too long when packing the project on Windows - Fixed "SplineMeshRepeater" loses its collider mesh from time to time - Standardized asset nomenclature * New system for road information based on OpenDrive format - Added new map classes for querying info about the road layout and topology - Added methods for finding closest point on the road - Added methods for generating and iterating waypoints based on the road layout - Added OpenDrive parser to convert OpenDrive files to our map data structures * Other miscellaneous improvements and fixes - Fixed single channel Lidar crash (by @cwecht) - Fixed command-line argument `-carla-settings` fails to load absolute paths (by @harlowja) - Added an option to command-line to change quality level when launching the simulator, `-quality-level=Low` - Added ROS bridge odometry message (by @ShepelIlya) - New lens distortion shader, sadly not yet integrated with our cameras :( - New Docker tutorial - Disabled texture streaming to avoid issue of textures not loading in scene captures - Adjusted scene capture camera gamma to 2.4 - Fixed leaking objects in simulation when despawning a vehicle. Now Pawn's controller is destroyed too if necessary when destroying an Actor - Fixed overflow on platform time-stamp, now it uses `double` - Upgraded @rpclib to fix crash when client exits too fast (rpclib/PR#167) - Moved "PythonClient" inside deprecated folder to avoid confusion - Refactored sensor related code - New plugin system for sensors that simplifies adding sensors, mini-tutorial at #830 - Compile-time dispatcher for sensors and serializers * Improvements to the streaming library - Added multi-streams for streaming simultaneously to multiple clients (used by the "tick" message) - Messages re-use allocated memory when possible - Allows unsubscribing from a stream - Fixed client receives interleaved sensor messages, some messages can be discarded if connection is too slow though - Fixed streaming client fails to connect in Windows - Fixed streaming client keeps trying to reconnect after destroying a sensor * Refactored client C++ API - Python GIL is released whenever possible to avoid blocking - Fixed deadlock when closing the simulator while a client is connected - Fixed crash on simulator shutdown if a client has connected at some point - Set methods are now sent async which greatly improves performance in the client-side - Vehicle control is cached and not sent if haven't changed - Suppressed exceptions in destructors * Other development improvements - Improved Linux Makefile, fine-grained targets to reduce compilation times in development - Workaround for "setup.py" to link against "libcarla_client.a" again (Linux only) - Added support for ".gtest" file, each line of this file is passed to GTest executables as arguments when running `make check` targets - Python eggs are also archived on Jenkins to easily get them without downloading the full package - Added uncrustify config file for formatting UE4 C++ code ## CARLA 0.9.0 * Upgraded to Unreal Engine 4.19 * Redesign of the networking architecture - Allows any number of clients to connect simultaneously - Now is possible to add and remove at any time any vehicle or camera - Now is possible to control any vehicle or camera - Now is possible to place cameras anywhere - Reduced to two ports instead of three - First port uses an RPC protocol based on [rpclib](http://rpclib.net/) - Second port is for the streaming of the sensor data * Redesign of the Python API - Actors and sensors are now exposed in the API and can be independently controlled - The Python module is built in C++, with significant performance gain in some operations - Many functionality haven't been ported yet, so expect a lot of things missing * Redesign of the build system to accommodate the changes in dependencies - Everything can be done now with the Makefile - For the moment only Linux is supported, sorry * Massive clean up of all unused assets * Some aesthetic fixes to the vehicles ## CARLA 0.8.4 * Community contribution: ROS bridge by @laurent-george * New vehicle: Tesla Model 3 * Added an option to _"CarlaSettings.ini"_ to disable bikes and motorbikes * Fixed missing collision of vehicles introduced in 0.8.3 * Improved stability of bikes and motorbikes * Improved autopilot turning behaviour at intersections, now using front wheels positions as reference * Temporarily removed Kawasaki Ninja motorbikes because the model was having some stability issues ## CARLA 0.8.3 * Added two-wheeled vehicles, 3 bicycles and 4 motorbikes * Several art optimizations (CARLA is now about 10% faster) - Improved the performance of vegetation assets, adjusted LOD and culling distance, set billboards where possible - Drastically reduced the number of polygons of the landscape while keeping the original shape - Removed some high-cost unnecessary assets - Remodelled Mustang and NissanMicra, now with less polygons and materials, better textures and LOD - Remodelled building SM_TerracedHouse_01, now with more polygons but less materials and better textures * CARLA releases include now a Dockerfile for building docker images * Change in HUD: replace "FPS" by "Simulation Step" * The current map name is now included in the scene description message sent to the client * Adapted "manual_control.py" and "view_start_positions.py" to use the map name sent by the simulator * Improved the vehicle spawning algorithm, now it tries to spawn as much cars as possible even if there are not enough spawn points * "Setup.sh" is now faster and accepts an argument to run multiple jobs in parallel * Fixed foliage distance culling using wrong distance in "Low Mode" * Fixed NissanMicra slightly turning left when driving straight ## CARLA 0.8.2 * Revamped driving benchmark - Changed name from benchmark to driving benchmark - Fully Redesigned the architecture of the module - Added a lot more documentation - Now you can stop and resume the benchmarks you run * Rolled back vehicle's location to the pivot of the mesh instead of the center of the bounding box * Added relative transform of the vehicle's bounding box to the measurements, player and non-players * Added "frame number" to each sensor measurement so it is possible to sync all the measurements based on the frame they are produced * Improved vehicle spawner to better handle spawning failures * Walkers use now a closer angle to detect vehicles, so they don't stop moving if a car passes nearby * Fixed lighting artefact causing the road to change its brightness depending on the distance to the camera * Fixed captured images overexposed in Low mode * Fixed illegal character in asset name * Fixed editing sun azimuth angle in CarlaWeadther.ini had no effect * Fixed crash when using a non-standard image size in DirectX (Windows) * Fixed issue with using multiple "SceneCaptureToDiskCamera" ## CARLA 0.8.1 * New Python example for visualizing the player start positions * Fixed box extent of non-player agents was sent in centimeters instead of meters * Fixed speed limits were sent in km/h instead of m/s * Fixed issue in Volkswagen T2 wheels causing it to overturn ## CARLA 0.8.0 * Upgraded to Unreal Engine 4.18 * Created our own pedestrian 3D models free to use and distribute * Removed Epic's Automotive Materials dependencies * 360 Lidars support (similar to Velodyne HDL-32E or VLP-16) thanks to Anton Pechenko (Yandex) - Ray-cast based - Configurable settings - Added methods to save points to disk as PLY file * Added quality level settings - Low: low quality graphics, about 3 times faster with one camera - Epic: best quality (as before) * Measurements now use SI units - Locations: m - Speed: m/s - Acceleration: m/s^2 - Collisions: kg*m/s - Angles: degrees * Added API methods to convert depth images to a point cloud - New method "image_converter.depth_to_local_point_cloud" - A supplementary image can be passed to attach colors to the points - New client example generates a point cloud in world coordinates - Added Transform class to Python API * Performance optimizations - Significant speed improvements in both Epic and Low modes - Fixed materials and improved shaders for roads, architecture, sidewalks, foliage, landscapes, cars, walkers, reflections, water - Execution of a set of Project and Engine parameters to improve performance (quality, vsync, AO, occlusion) - Generation of the road pieces using static meshes and actors instead of a single actor with instanced meshes - Improved performance since now is able to apply occlusion and draw distance - Images are captured asynchronously in the render thread - In asynchronous mode, images may arrive up to two frames later - In synchronous mode, game thread is blocked until images are ready - Blueprint code optimizations for vehicles, walkers, and splines - Added a way to configure different quality levels with culling distance and materials configuration * Refactored sensor related code to ease adding new sensors in the future * Added vehicle box extent to player measurements * Removed the player from the list of non-player agents * Adjusted bounding boxes to vehicles' height * Changed vehicles' center to match bounding box * Added autopilot mode to manual_control.py * Added quality level options to manual_control.py and client_example.py * Replaced background landscape and trees by a matte painting * Fixed road map generated some meshes twice * Small improvements to Windows support - Fixed issues with the Makefile - Fixed asset names too long or containing special characters ## CARLA 0.7.1 * New Python API module: Benchmark - Defines a set of tasks and conditions to test a certain agent - Contains a starting benchmark, CoRL2017 - Contains Agent Class: Interface for benchmarking AIs * New Python API module: Basic Planner (Temporary Hack) - Provide routes for the agent - Contains AStar module to find the shortest route * Other Python API improvements - Converter class to convert between Unreal world and map units - Metrics module to summarize benchmark results * Send vehicle's roll, pitch, and yaw to client (orientation is now deprecated) * New RoutePlanner class for assigning fixed routes to autopilot (IntersectionEntrance has been removed) * Create a random engine for each vehicle, which greatly improves repeatability * Add option to skip content download in Setup.sh * Few small fixes to the city assets ## CARLA 0.7.0 * New Python client API - Cleaner and more robust - Compatible with Python 2 and 3 - Improved exception handling - Improved examples - Included methods for parsing the images - Better documentation - Protocol: renamed "ai_control" to "autopilot_control" - Merged testing client - Added the maps for both cities, the client can now access the car position within the lane * Make CARLA start without client by default * Added wind effect to some trees and plants * Improvements to the existing weather presets * Build script: skip content download if up-to-date ## CARLA 0.6.0 * Included Unreal project and reorganised folders * Enabled semantic segmentation by default * Added Felipe's Python client * New build system (Linux only) * Few fixes to city assets ## CARLA 0.5.4 * Added command-line parameter -carla-no-hud * Remove override gamma from weather settings * Fixed issue road map generation hangs cooking command * Organise Python client and make sample script * Rename maps - CARLA_ORIGIN_0 --> Town02 - CARLA_ORIGIN_1 --> Town01 * Fixed Carla-Cola machine falling at begin play ## CARLA 0.5.3 * Fixed issues with weather * Fixed missing building ## CARLA 0.5.2 * Autopilot mode has been removed, now server sends AI control together with measurements every frame * State and position of traffic lights and signs are now included in the measurements too * Added a python console client * Fixed crash when client sends an invalid player start * Fixed some issues with the dynamic weather not looking as it used to do * Fixed some collision boxes missing ## CARLA 0.5.1 * Fixed issue server was destroyed on every reset, closing the connection * Fixed issue agent servers connect too late * Improvements to the python client * Added python client test suite for testing the release * Added image converter * Fixed missing floor on CARLA_ORIGIN_0 * Changed sidewalk texture * Improvements on the physics of some vehicles * More props and decals added to the cities ## CARLA 0.5.0 * Upgraded to Unreal Engine 4.17 - Fixes memory leaks - Fixes crashes with C++ std classes * Redesigned CarlaServer - Faster, avoids unnecessary copies - Sends images as raw data (no compression) - Supports synchronous and asynchronous mode - Networking operation have a time-out - Synchronous methods have a time-out - Pure C interface for better compatibility - Unit tests with GoogleTest * New server-client protocol - Upgraded to proto3 - Supports repeated fields - Optionally send information about all dynamic agents in the scene - Now sends transforms instead of locations only - Autopilot mode added to control * New build system to avoid linkage issues * Added autopilot mode * Added an on-board camera to the car * Added traffic lights and speed limit to player state * Added player pawn selection to config file * Improved blueprint interface of the C++ classes * Some performance improvements to vehicle controllers * Fix issues with depth material in Windows * Fix issues with random engine not being available for vehicles * Fixed issue that compiling a release hang when saving the road map * Added more content; 7 vehicles, 30 pedestrians, many decals and props * Randomized pedestrian clothing * Many improvements and fixes to the city levels and assets * Added sub-surface scattering to vegetation * Added key binding to change weather during play * Added key binding to toggle autopilot mode * Added a second camera to the player ## CARLA 0.4.6 * Add weather presets specific for each level * Some map fixes, adjust weather presets specific for each level * Fixed regression that some walkers may go at extremely slow and fast speeds ## CARLA 0.4.5 * Add random seeds to config file * Improve logging * Removed rotation of map CARLA_ORIGIN_1 ## CARLA 0.4.4 * Fixed regression walkers despawning when stopping after seeing a car * Changed, collision is only registered if player moves faster than 1 km/h * Fixed issue walkers resume movement after sensing nothing, but the car is still there sometimes * Few improvements to the city assets ## CARLA 0.4.3 * Fixed issue with reward, intersect other lane wasn't sent to the client * Improvements to the AI of other vehicles, and how they detect pedestrians * Improvements to the AI of the pedestrians, trying to avoid slightly better the cars * Made roads collision channel WorldStatic * Tune several vehicles' physics and engine * Fixed issue with vehicles bouncing back after hitting a pedestrian * Add bigger box to pedestrians to avoid accidents * Make vehicles spawn in order instead of randomly ## CARLA 0.4.2 * Fixed issues with the server-client protocol * More improvements to the AI of other vehicles, now they barely crash * Improved the physics of some vehicles * Tweak the city for better AI of other vehicles ## CARLA 0.4.1 * Improved AI of other vehicles, still needs some adjustment, but now they crash much less * Fixed wrong semantic segmentation label of the poles of traffic lights and signs * Added randomized vehicle license plates * Few improvements to the city assets ## CARLA 0.4.0 * Made vehicle input more realistic, now reverse and brake use different input * Changed server-client protocol - CarlaSettings.ini is sent for every new episode - Control is extended with brake, reverse and handbrake * Set a clearer hierarchy for loading settings files * Made camera post-process settings able to change depending on the weather * Added basic functionality for NPC vehicles * Some improvements to the walker spawner * Generate road map metadata on save * Added command-line switch -carla-no-networking * Improved verbosity control of CarlaServer * Fixed issue with server that two threads used 100% CPU * Fixed issue with the attachment of the main camera to the player * Fixed issues with CarlaServer interface with Unreal, does not use STL containers anymore * Fixed issue with server not running below 30 fps at fixed frame rate, added physics sub-stepping * Fixed issues with some weather settings * Added randomized pedestrians with their AI and animations * Added other vehicles with their AI and physics * Added traffic lights and signs * Tweaked capture image to look similar to main camera * Changed car input to match settings in plugin * General improvements to levels and assets ## CARLA 0.3.0 * Added basic dynamic weather functionality - Weather and sun light can be changed during game - Presets stored in config file CarlaWeather.ini - Added some presets for dynamic weather * Add basic functionality to spawn pedestrians * Split road meshes for intersections and turns for better precission of the road map * Better debug for road map * Implemented collision count for other cars and pedestrians * Command line argument -carla-settings now accepts relative paths * Improved performance when semantic segmentation is disabled * Improved tagger system * Implemented nav-mesh and spawn points for pedestrians * Added new cars * Added dynamic street lights * General improvements to levels and assets * Make the car jump ## CARLA 0.2.4 * Fixed serialization of road map resulting in a huge map size * Some optimizations in the vegetation * Implemented more LODS ## CARLA 0.2.3 * Fixed rounding errors in HUD (100% was shown as 99%, 30 FPS as 29 FPS) * Fixed crash when player goes out of road map * Fixed several issues related to the transform of the road map (wasn't working in CARLA_ORIGIN_1) * Make custom depth pass disable by default (semantic segmentation won't work by default) * Fixed road width in T-intersections * Implement road LOD * Fixed missing assets ## CARLA 0.2.2 * Implemented signals for off-road and opposite lane invasion * Fixed linking issues (use Unreal's libpng) * Fixed memory leak in PNG compression * Added boundaries to the map * Several fixes in the map content ## CARLA 0.2.1 * Fixed the memory leak related to protobuf issues * Fixed color shift in semantic segmentation and depth * Added in-game timestamp (now sending both OS and in-game) ## CARLA 0.2.0 * Fixed Depth issues * Fixed random crash due to an invalid player start position * Added semantic segmentation * Changed codification to PNG * Camera configuration through config INI file ## CARLA 0.1.1 * Added build system for Windows and Linux * Added more content ## CARLA 0.1.0 * Added basic functionality