#!/bin/bash ################################################################################ # Updates CARLA content. ################################################################################ set -e DOC_STRING="Update CARLA content to the latest version, to be run after 'git pull'." USAGE_STRING="Usage: $0 [-h|--help] [--no-editor]" # ============================================================================== # -- Parse arguments ----------------------------------------------------------- # ============================================================================== LAUNCH_UE4_EDITOR=true OPTS=`getopt -o h --long help,no-editor -n 'parse-options' -- "$@"` if [ $? != 0 ] ; then echo "$USAGE_STRING" ; exit 2 ; fi eval set -- "$OPTS" while true; do case "$1" in --no-editor ) LAUNCH_UE4_EDITOR=false; shift ;; -h | --help ) echo "$DOC_STRING" echo "$USAGE_STRING" exit 1 ;; * ) break ;; esac done # ============================================================================== # -- Set up environment -------------------------------------------------------- # ============================================================================== SCRIPT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )" pushd "$SCRIPT_DIR" >/dev/null UNREAL_PROJECT_FOLDER=./Unreal/CarlaUE4 UE4_INTERMEDIATE_FOLDERS="Binaries Build Intermediate DerivedDataCache" function fatal_error { echo -e "\033[0;31mERROR: $1\033[0m" exit 1 } function log { echo -e "\033[0;33m$1\033[0m" } if [ ! -d "${UE4_ROOT}" ]; then fatal_error "UE4_ROOT is not defined, or points to a non-existant directory, please set this environment variable." fi # ============================================================================== # -- Make CarlaServer ---------------------------------------------------------- # ============================================================================== log "Making CarlaServer..." make clean && make debug && make release # ============================================================================== # -- Clean up intermediate Unreal files ---------------------------------------- # ============================================================================== pushd "$UNREAL_PROJECT_FOLDER" >/dev/null pushd "Plugins/Carla" >/dev/null log "Cleaning up CARLA Plugin..." rm -Rf ${UE4_INTERMEDIATE_FOLDERS} popd > /dev/null log "Cleaning up CARLAUE4..." rm -Rf ${UE4_INTERMEDIATE_FOLDERS} popd >/dev/null # ============================================================================== # -- Build and launch Unreal project ------------------------------------------- # ============================================================================== pushd "$UNREAL_PROJECT_FOLDER" >/dev/null # This command usually fails but normally we can continue anyway. set +e log "Generate Unreal project files..." ${UE4_ROOT}/GenerateProjectFiles.sh -project="${PWD}/CarlaUE4.uproject" -game -engine set -e log "Build CarlaUE4 project..." make CarlaUE4Editor if $LAUNCH_UE4_EDITOR ; then log "Launching UE4Editor..." ${UE4_ROOT}/Engine/Binaries/Linux/UE4Editor "${PWD}/CarlaUE4.uproject" else echo "" echo "****************" echo "*** Success! ***" echo "****************" fi popd >/dev/null # ============================================================================== # -- ...and we are done -------------------------------------------------------- # ============================================================================== popd >/dev/null