# Create distribution packages for assets It is a common practice in CARLA to manage assets with standalone packages. Keeping them aside allows to reduce the size of the build. These asset packages can be easily imported into a CARLA package anytime. They also become really useful to easily distribute assets in an organized way. * [__Export a package from the UE4 Editor__](#export-a-package-from-the-ue4-editor) * [__Import assets into a CARLA package__](#import-assets-into-a-carla-package) --- ## Export a package from the UE4 Editor Once assets are imported into Unreal, users can generate a __standalone package__ for them. This will be used to distribute the content to CARLA packages such as 0.9.8. To export packages, simply run the command below. ```sh make package ARGS="--packages=Package1,Package2" ``` This will create a standalone package compressed in a `.tar.gz` file for each of the packages listed. The files will be saved in `Dist` folder on Linux, and `/Build/UE4Carla/` on Windows. !!! Note As an alternative, the [Docker method](tuto_A_add_map/add_map_package.md) will create the standalone package without the need of having Unreal Engine in the system. --- ## Import assets into a CARLA package A standalone package is contained in a `.tar.gz` file. The way this is extracted depends on the platform. * __On Windows__ extract the compressed file in the main root CARLA folder. * __On Linux__ move the compressed file to the `Import` folder and run the following script. ```sh cd Import ./ImportAssets.sh ``` !!! Note Standalone packages cannot be directly imported into a CARLA build. Follow the tutorials to import [props](tuto_A_add_props.md), [maps](tuto_A_add_map_overview.md) or [vehicles](tuto_A_add_vehicle.md). --- That sumps up how to create and use standalone packages in CARLA. If there is any unexpected issue, feel free to post in the forum.