carla/PythonAPI/util/check_collisions_substeppin...

518 lines
18 KiB
Python

#!/usr/bin/env python
# Copyright (c) 2020 Computer Vision Center (CVC) at the Universitat Autonoma de
# Barcelona (UAB).
#
# This work is licensed under the terms of the MIT license.
# For a copy, see <https://opensource.org/licenses/MIT>.
"""
Test collisions example for CARLA
This script runs several scenarios involving collisions and check if they
are deterministic for different simulation parameters.
"""
import glob
import os
import sys
import argparse
import time
import filecmp
import shutil
import numpy as np
try:
sys.path.append(glob.glob('../carla/dist/carla-*%d.%d-%s.egg' % (
sys.version_info.major,
sys.version_info.minor,
'win-amd64' if os.name == 'nt' else 'linux-x86_64'))[0])
except IndexError:
pass
import carla
class Scenario():
def __init__(self, client, world, save_snapshots_mode=False):
self.world = world
self.client = client
self.actor_list = []
self.init_timestamp = []
self.active = False
self.prefix = ""
self.save_snapshots_mode = save_snapshots_mode
self.snapshots = []
def init_scene(self, prefix, settings = None, spectator_tr = None):
self.prefix = prefix
self.actor_list = []
self.active = True
self.snapshots = []
self.reload_world(settings, spectator_tr)
# Init timestamp
world_snapshot = self.world.get_snapshot()
self.init_timestamp = {'frame0' : world_snapshot.frame, 'time0' : world_snapshot.timestamp.elapsed_seconds}
def add_actor(self, actor, actor_name="Actor"):
actor_idx = len(self.actor_list)
name = str(actor_idx) + "_" + actor_name
self.actor_list.append((name, actor))
if self.save_snapshots_mode:
self.snapshots.append(np.empty((0,11), float))
def wait(self, frames=100):
for _i in range(0, frames):
self.world.tick()
def clear_scene(self):
for actor in self.actor_list:
actor[1].destroy()
self.active = False
def reload_world(self, settings = None, spectator_tr = None):
self.client.reload_world()
if settings is not None:
self.world.apply_settings(settings)
if spectator_tr is not None:
self.reset_spectator(spectator_tr)
def reset_spectator(self, spectator_tr):
spectator = self.world.get_spectator()
spectator.set_transform(spectator_tr)
def save_snapshot(self, actor):
snapshot = self.world.get_snapshot()
actor_snapshot = np.array([
float(snapshot.frame - self.init_timestamp['frame0']), \
snapshot.timestamp.elapsed_seconds - self.init_timestamp['time0'], \
actor.get_velocity().x, actor.get_velocity().y, actor.get_velocity().z, \
actor.get_location().x, actor.get_location().y, actor.get_location().z, \
actor.get_angular_velocity().x, actor.get_angular_velocity().y, actor.get_angular_velocity().z])
return actor_snapshot
def save_snapshots(self):
if not self.save_snapshots_mode:
return
for i in range (0, len(self.actor_list)):
self.snapshots[i] = np.vstack((self.snapshots[i], self.save_snapshot(self.actor_list[i][1])))
def save_snapshots_to_disk(self):
if not self.save_snapshots_mode:
return
for i, actor in enumerate(self.actor_list):
np.savetxt(self.get_filename(actor[0]), self.snapshots[i])
def get_filename_with_prefix(self, prefix, actor_id=None, frame=None):
add_id = "" if actor_id is None else "_" + actor_id
add_frame = "" if frame is None else ("_%04d") % frame
return prefix + add_id + add_frame + ".out"
def get_filename(self, actor_id=None, frame=None):
return self.get_filename_with_prefix(self.prefix, actor_id, frame)
def run_simulation(self, prefix, run_settings, spectator_tr, tics = 200):
original_settings = self.world.get_settings()
self.init_scene(prefix, run_settings, spectator_tr)
t_start = time.perf_counter()
for _i in range(0, tics):
self.world.tick()
self.save_snapshots()
t_end = time.perf_counter()
self.world.apply_settings(original_settings)
self.save_snapshots_to_disk()
self.clear_scene()
return t_end - t_start
class TwoSpawnedCars(Scenario):
def init_scene(self, prefix, settings = None, spectator_tr = None):
super().init_scene(prefix, settings, spectator_tr)
blueprint_library = self.world.get_blueprint_library()
vehicle00_tr = carla.Transform(carla.Location(100, -257, 0.02), carla.Rotation(yaw=181.5))
vehicle00 = self.world.spawn_actor(blueprint_library.filter("tt")[0], vehicle00_tr)
vehicle01_tr = carla.Transform(carla.Location(110, -253, 0.04), carla.Rotation(yaw=181.5))
vehicle01 = self.world.spawn_actor(blueprint_library.filter("lincoln")[0], vehicle01_tr)
self.wait(1)
vehicle00.set_target_velocity(carla.Vector3D(-25, 0, 0))
vehicle01.set_target_velocity(carla.Vector3D(-25, 0, 0))
self.add_actor(vehicle00, "Car")
self.add_actor(vehicle01, "Car")
self.wait(1)
class TwoCarsSlowSpeedCollision(Scenario):
def init_scene(self, prefix, settings = None, spectator_tr = None):
super().init_scene(prefix, settings, spectator_tr)
blueprint_library = self.world.get_blueprint_library()
vehicle00_tr = carla.Transform(carla.Location(100, -256, 0.015), carla.Rotation(yaw=178))
vehicle00 = self.world.spawn_actor(blueprint_library.filter("tt")[0], vehicle00_tr)
vehicle01_tr = carla.Transform(carla.Location(40, -255, 0.04), carla.Rotation(yaw=0))
vehicle01 = self.world.spawn_actor(blueprint_library.filter("lincoln")[0], vehicle01_tr)
self.wait(1)
vehicle00.set_target_velocity(carla.Vector3D(-12, 0, 0))
vehicle01.set_target_velocity(carla.Vector3D(+12, 0, 0))
self.add_actor(vehicle00, "Car")
self.add_actor(vehicle01, "Car")
self.wait(1)
class TwoCarsHighSpeedCollision(Scenario):
def init_scene(self, prefix, settings = None, spectator_tr = None):
super().init_scene(prefix, settings, spectator_tr)
blueprint_library = self.world.get_blueprint_library()
vehicle00_tr = carla.Transform(carla.Location(140, -256, 0.015), carla.Rotation(yaw=180))
vehicle00 = self.world.spawn_actor(blueprint_library.filter("tt")[0], vehicle00_tr)
vehicle01_tr = carla.Transform(carla.Location(40, -255, 0.04), carla.Rotation(yaw=0))
vehicle01 = self.world.spawn_actor(blueprint_library.filter("lincoln")[0], vehicle01_tr)
self.wait(1)
vehicle00.set_target_velocity( carla.Vector3D(-50, 0, 0))
vehicle01.set_target_velocity(carla.Vector3D(+50, 0, 0))
self.add_actor(vehicle00, "Car")
self.add_actor(vehicle01, "Car")
self.wait(1)
class ThreeCarsSlowSpeedCollision(Scenario):
def init_scene(self, prefix, settings = None, spectator_tr = None):
super().init_scene(prefix, settings, spectator_tr)
blueprint_library = self.world.get_blueprint_library()
vehicle00_tr = carla.Transform(carla.Location(110, -255, 0.05), carla.Rotation(yaw=180))
vehicle00 = self.world.spawn_actor(blueprint_library.filter("prius")[0], vehicle00_tr)
vehicle01_tr = carla.Transform(carla.Location(53, -257, 0.00), carla.Rotation(yaw=0))
vehicle01 = self.world.spawn_actor(blueprint_library.filter("a2")[0], vehicle01_tr)
vehicle02_tr = carla.Transform(carla.Location(85, -230, 0.04), carla.Rotation(yaw=-90))
vehicle02 = self.world.spawn_actor(blueprint_library.filter("lincoln")[0], vehicle02_tr)
self.wait(1)
vehicle00.set_target_velocity(carla.Vector3D(-15, 0, 0))
vehicle01.set_target_velocity(carla.Vector3D(+15, 0, 0))
vehicle02.set_target_velocity(carla.Vector3D(0, -15, 0))
self.add_actor(vehicle00, "Car")
self.add_actor(vehicle01, "Car")
self.add_actor(vehicle02, "Car")
self.wait(1)
class ThreeCarsHighSpeedCollision(Scenario):
def init_scene(self, prefix, settings = None, spectator_tr = None):
super().init_scene(prefix, settings, spectator_tr)
blueprint_library = self.world.get_blueprint_library()
vehicle00_tr = carla.Transform(carla.Location(110, -255, 0.05), carla.Rotation(yaw=180))
vehicle00 = self.world.spawn_actor(blueprint_library.filter("prius")[0], vehicle00_tr)
vehicle01_tr = carla.Transform(carla.Location(53, -257, 0.00), carla.Rotation(yaw=0))
vehicle01 = self.world.spawn_actor(blueprint_library.filter("a2")[0], vehicle01_tr)
vehicle02_tr = carla.Transform(carla.Location(85, -230, 0.04), carla.Rotation(yaw=-90))
vehicle02 = self.world.spawn_actor(blueprint_library.filter("lincoln")[0], vehicle02_tr)
self.wait(1)
vehicle00.set_target_velocity(carla.Vector3D(-30, 0, 0))
vehicle01.set_target_velocity(carla.Vector3D(+30, 0, 0))
vehicle02.set_target_velocity(carla.Vector3D(0, -30, 0))
self.add_actor(vehicle00, "Car")
self.add_actor(vehicle01, "Car")
self.add_actor(vehicle02, "Car")
self.wait(1)
class CarBikeCollision(Scenario):
def init_scene(self, prefix, settings = None, spectator_tr = None):
super().init_scene(prefix, settings, spectator_tr)
blueprint_library = self.world.get_blueprint_library()
car_tr = carla.Transform(carla.Location(50, -255, 0.04), carla.Rotation(yaw=0))
car = self.world.spawn_actor(blueprint_library.filter("*lincoln*")[0], car_tr)
bike_tr = carla.Transform(carla.Location(85, -245, 0.04), carla.Rotation(yaw=-90))
bike = self.world.spawn_actor(blueprint_library.filter("*gazelle*")[0], bike_tr)
self.wait(1)
car.set_target_velocity(carla.Vector3D(+30, 0, 0))
bike.set_target_velocity(carla.Vector3D(0, -12, 0))
self.add_actor(car, "Car")
self.add_actor(bike, "Bike")
self.wait(1)
class CarWalkerCollision(Scenario):
def init_scene(self, prefix, settings = None, spectator_tr = None):
super().init_scene(prefix, settings, spectator_tr)
blueprint_library = self.world.get_blueprint_library()
car_tr = carla.Transform(carla.Location(50, -255, 0.04), carla.Rotation(yaw=0))
car = self.world.spawn_actor(blueprint_library.filter("*lincoln*")[0], car_tr)
walker_tr = carla.Transform(carla.Location(85, -255, 1.00), carla.Rotation(yaw=-90))
walker_bp = blueprint_library.filter("walker.pedestrian.0007")[0]
if walker_bp.has_attribute('is_invincible'):
walker_bp.set_attribute('is_invincible', 'false')
walker = self.world.spawn_actor(walker_bp, walker_tr)
self.wait(1)
car.set_target_velocity(carla.Vector3D(+20, 0, 0))
walker.set_simulate_physics(True)
self.add_actor(car, "Car")
self.add_actor(walker, "Walker")
self.wait(1)
class TestCollisionScenario():
def __init__(self, scene, output_path):
self.scene = scene
self.world = self.scene.world
self.client = self.scene.client
self.scenario_name = self.scene.__class__.__name__
self.output_path = output_path
def compare_files(self, file_i, file_j):
check_ij = filecmp.cmp(file_i, file_j)
if check_ij:
return True
data_i = np.loadtxt(file_i)
data_j = np.loadtxt(file_j)
max_error = np.amax(np.abs(data_i-data_j))
#print(max_error)
return max_error < 0.2
def check_simulations(self, rep_prefixes, gen_prefix):
repetitions = len(rep_prefixes)
mat_check = np.zeros((repetitions, repetitions), int)
for i in range(0, repetitions):
mat_check[i][i] = 1
for j in range(0, i):
sim_check = True
for actor in self.scene.actor_list:
actor_id = actor[0]
file_i = self.scene.get_filename_with_prefix(rep_prefixes[i], actor_id)
file_j = self.scene.get_filename_with_prefix(rep_prefixes[j], actor_id)
check_ij = self.compare_files(file_i, file_j)
sim_check = sim_check and check_ij
mat_check[i][j] = int(sim_check)
mat_check[j][i] = int(sim_check)
determinism = np.sum(mat_check,axis=1)
#max_rep_equal = np.amax(determinism)
max_rep_equal_idx = np.argmax(determinism)
min_rep_equal_idx = np.argmin(determinism)
determinism_set = list(set(determinism))
determinism_set.sort(reverse=True)
#print(determinism)
#print(np.argmax(determinism))
#print(np.argmin(determinism))
self.save_simulations(rep_prefixes, gen_prefix, max_rep_equal_idx, min_rep_equal_idx)
return determinism_set
def save_simulations(self, rep_prefixes, prefix, max_idx, min_idx):
for actor in self.scene.actor_list:
actor_id = actor[0]
reference_id = "reference_" + actor_id
file_repetition = self.scene.get_filename_with_prefix(rep_prefixes[max_idx], actor_id)
file_reference = self.scene.get_filename_with_prefix(prefix, reference_id)
shutil.copyfile(file_repetition, file_reference)
if min_idx != max_idx:
for actor in self.scene.actor_list:
actor_id = actor[0]
failed_id = "failed_" + actor_id
file_repetition = self.scene.get_filename_with_prefix(rep_prefixes[min_idx], actor_id)
file_failed = self.scene.get_filename_with_prefix(prefix, failed_id)
shutil.copyfile(file_repetition, file_failed)
for r_prefix in rep_prefixes:
for actor in self.scene.actor_list:
actor_id = actor[0]
file_repetition = self.scene.get_filename_with_prefix(r_prefix, actor_id)
#os.remove(file_repetition)
def test_scenario(self, fps, fps_phys, repetitions = 1, sim_tics = 100):
print("Testing Determinism in %s for %3d render FPS and %3d physics FPS -> " % \
(self.scenario_name, fps, fps_phys), end='')
# Creating run features: prefix, settings and spectator options
prefix = self.output_path + self.scenario_name + "_" + str(fps) + "_" + str(fps_phys)
config_settings = self.world.get_settings()
config_settings.synchronous_mode = True
config_settings.fixed_delta_seconds = 1.0/fps
config_settings.substepping = True
config_settings.max_substep_delta_time = 1.0/fps_phys
config_settings.max_substeps = 16
spectator_tr = carla.Transform(carla.Location(120, -256, 10), carla.Rotation(yaw=180))
t_comp = 0
sim_prefixes = []
for i in range(0, repetitions):
prefix_rep = prefix + "_rep" + str(i)
t_comp += self.scene.run_simulation(prefix_rep, config_settings, spectator_tr, tics=sim_tics)
sim_prefixes.append(prefix_rep)
determ_repet = self.check_simulations(sim_prefixes, prefix)
print("Deterministic Repetitions: %r / %2d" % (determ_repet, repetitions), end="")
print(" -> Comp. Time per frame: %.0f" % (t_comp/repetitions*sim_tics))
def main(arg):
"""Main function of the script"""
client = carla.Client(arg.host, arg.port)
client.set_timeout(4.0)
world = client.get_world()
pre_settings = world.get_settings()
world.apply_settings(pre_settings)
spectator_transform = carla.Transform(carla.Location(120, -256, 5), carla.Rotation(yaw=180))
spectator_transform.location.z += 5
spectator = world.get_spectator()
spectator.set_transform(spectator_transform)
try:
# Setting output temporal folder
output_path = os.path.dirname(os.path.realpath(__file__))
output_path = os.path.join(output_path, "_collisions") + os.path.sep
if not os.path.exists(output_path):
os.mkdir(output_path)
test_list = [
#TestCollisionScenario(TwoSpawnedCars(client, world, True), output_path),
TestCollisionScenario(TwoCarsSlowSpeedCollision(client, world, True), output_path),
TestCollisionScenario(TwoCarsHighSpeedCollision(client, world, True), output_path),
TestCollisionScenario(CarBikeCollision(client, world, True), output_path),
TestCollisionScenario(CarWalkerCollision(client, world, True), output_path),
TestCollisionScenario(ThreeCarsSlowSpeedCollision(client, world, True), output_path),
TestCollisionScenario(ThreeCarsHighSpeedCollision(client, world, True), output_path),
]
repetitions = 10
for item in test_list:
print("--------------------------------------------------------------")
#item.test_scenario(20, 20, repetitions)
#item.test_scenario(20, 40, repetitions)
#item.test_scenario(20, 60, repetitions)
#item.test_scenario(20, 80, repetitions)
item.test_scenario(20, 100, repetitions)
print("--------------------------------------------------------------")
# Remove all the output files
#shutil.rmtree(path)
finally:
settings = world.get_settings()
settings.synchronous_mode = False
settings.fixed_delta_seconds = 0.0
world.apply_settings(pre_settings)
if __name__ == "__main__":
argparser = argparse.ArgumentParser(
description=__doc__)
argparser.add_argument(
'--host',
metavar='H',
default='localhost',
help='IP of the host CARLA Simulator (default: localhost)')
argparser.add_argument(
'-p', '--port',
metavar='P',
default=2000,
type=int,
help='TCP port of CARLA Simulator (default: 2000)')
argparser.add_argument(
'--filter',
metavar='PATTERN',
default='model3',
help='actor filter (default: "vehicle.*")')
# argparser.add_argument(
# '-fps', '--fps',
# metavar='FPS',
# default=20,
# type=int,
# help='Frames per simulatation second (default: 20)')
# argparser.add_argument(
# '-phys_fps', '--phys_fps',
# metavar='PHYSFPS',
# default=100,
# type=int,
# help='Target physical frames per simulatation second, it will \
# divide the dt in substeps if required to get more precision. (default: 100)')
args = argparser.parse_args()
try:
main(args)
except KeyboardInterrupt:
print(' - Exited by user.')