223 lines
6.2 KiB
Bash
Executable File
223 lines
6.2 KiB
Bash
Executable File
#! /bin/bash
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# ==============================================================================
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# -- Parse arguments -----------------------------------------------------------
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# ==============================================================================
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DOC_STRING="Build and launch CarlaUE4."
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USAGE_STRING="Usage: $0 [-h|--help] [--build] [--rebuild] [--launch] [--clean] [--hard-clean] [--opengl]"
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REMOVE_INTERMEDIATE=false
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HARD_CLEAN=false
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BUILD_CARLAUE4=false
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LAUNCH_UE4_EDITOR=false
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USE_CARSIM=false
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USE_CHRONO=false
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USE_PYTORCH=false
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USE_UNITY=true
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EDITOR_FLAGS=""
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USE_HOUDINI=false
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GDB=
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RHI="-vulkan"
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OPTS=`getopt -o h --long help,build,rebuild,launch,clean,hard-clean,gdb,opengl,carsim,pytorch,chrono,no-unity,editor-flags: -n 'parse-options' -- "$@"`
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eval set -- "$OPTS"
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while [[ $# -gt 0 ]]; do
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case "$1" in
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--editor-flags )
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EDITOR_FLAGS=$2
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shift ;;
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--gdb )
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GDB="gdb --args";
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shift ;;
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--build )
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BUILD_CARLAUE4=true;
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shift ;;
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--rebuild )
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REMOVE_INTERMEDIATE=true;
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BUILD_CARLAUE4=true;
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shift ;;
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--launch )
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LAUNCH_UE4_EDITOR=true;
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shift ;;
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--clean )
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REMOVE_INTERMEDIATE=true;
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shift ;;
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--hard-clean )
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REMOVE_INTERMEDIATE=true;
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HARD_CLEAN=true;
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shift ;;
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--opengl )
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RHI="-opengl";
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shift ;;
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--carsim )
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USE_CARSIM=true;
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shift ;;
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--chrono )
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USE_CHRONO=true
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shift ;;
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--pytorch )
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USE_PYTORCH=true;
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shift ;;
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--no-unity )
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USE_UNITY=false
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shift ;;
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--with-houdini )
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USE_HOUDINI=true;
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shift ;;
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-h | --help )
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echo "$DOC_STRING"
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echo "$USAGE_STRING"
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exit 1
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;;
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* )
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shift ;;
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esac
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done
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# ==============================================================================
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# -- Set up environment --------------------------------------------------------
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# ==============================================================================
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source $(dirname "$0")/Environment.sh
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if [ ! -d "${UE4_ROOT}" ]; then
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fatal_error "UE4_ROOT is not defined, or points to a non-existant directory, please set this environment variable."
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else
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log "Using Unreal Engine at '$UE4_ROOT'"
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fi
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if ! { ${REMOVE_INTERMEDIATE} || ${BUILD_CARLAUE4} || ${LAUNCH_UE4_EDITOR}; }; then
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fatal_error "Nothing selected to be done."
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fi
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pushd "${CARLAUE4_ROOT_FOLDER}" >/dev/null
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# ==============================================================================
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# -- Clean CarlaUE4 ------------------------------------------------------------
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# ==============================================================================
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if ${HARD_CLEAN} ; then
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if [ ! -f Makefile ]; then
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fatal_error "The project wasn't built before!"
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fi
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log "Doing a \"hard\" clean of the Unreal Engine project."
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make CarlaUE4Editor ARGS=-clean
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fi
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if ${REMOVE_INTERMEDIATE} ; then
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log "Cleaning intermediate files and folders."
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UE4_INTERMEDIATE_FOLDERS="Binaries Build Intermediate DerivedDataCache"
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rm -Rf ${UE4_INTERMEDIATE_FOLDERS}
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rm -f Makefile
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pushd "${CARLAUE4_PLUGIN_ROOT_FOLDER}" >/dev/null
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rm -Rf ${UE4_INTERMEDIATE_FOLDERS}
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popd >/dev/null
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fi
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# ==============================================================================
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# -- Download Houdini Plugin for Unreal Engine ---------------------------------
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# ==============================================================================
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HOUDINI_PLUGIN_REPO=https://github.com/sideeffects/HoudiniEngineForUnreal.git
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HOUDINI_PLUGIN_PATH=Plugins/HoudiniEngine
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HOUDINI_PLUGIN_COMMIT=55b6a16cdf274389687fce3019b33e3b6e92a914
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HOUDINI_PATCH=${CARLA_UTIL_FOLDER}/Patches/houdini_patch.txt
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if [[ ! -d ${HOUDINI_PLUGIN_PATH} ]] ; then
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git clone ${HOUDINI_PLUGIN_REPO} ${HOUDINI_PLUGIN_PATH}
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pushd ${HOUDINI_PLUGIN_PATH} >/dev/null
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git checkout ${HOUDINI_PLUGIN_COMMIT}
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git apply ${HOUDINI_PATCH}
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popd >/dev/null
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fi
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# ==============================================================================
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# -- Build CarlaUE4 ------------------------------------------------------------
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# ==============================================================================
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if ${BUILD_CARLAUE4} ; then
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OPTIONAL_MODULES_TEXT=""
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if ${USE_CARSIM} ; then
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python ${PWD}/../../Util/BuildTools/enable_carsim_to_uproject.py -f="CarlaUE4.uproject" -e
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OPTIONAL_MODULES_TEXT="CarSim ON"$'\n'"${OPTIONAL_MODULES_TEXT}"
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else
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python ${PWD}/../../Util/BuildTools/enable_carsim_to_uproject.py -f="CarlaUE4.uproject"
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OPTIONAL_MODULES_TEXT="CarSim OFF"$'\n'"${OPTIONAL_MODULES_TEXT}"
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fi
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if ${USE_CHRONO} ; then
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OPTIONAL_MODULES_TEXT="Chrono ON"$'\n'"${OPTIONAL_MODULES_TEXT}"
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else
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OPTIONAL_MODULES_TEXT="Chrono OFF"$'\n'"${OPTIONAL_MODULES_TEXT}"
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fi
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if ${USE_PYTORCH} ; then
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OPTIONAL_MODULES_TEXT="Pytorch ON"$'\n'"${OPTIONAL_MODULES_TEXT}"
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else
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OPTIONAL_MODULES_TEXT="Pytorch OFF"$'\n'"${OPTIONAL_MODULES_TEXT}"
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fi
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if ${USE_UNITY} ; then
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OPTIONAL_MODULES_TEXT="Unity ON"$'\n'"${OPTIONAL_MODULES_TEXT}"
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else
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OPTIONAL_MODULES_TEXT="Unity OFF"$'\n'"${OPTIONAL_MODULES_TEXT}"
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fi
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echo ${OPTIONAL_MODULES_TEXT} > ${PWD}/Config/OptionalModules.ini
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if [ ! -f Makefile ]; then
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# This command fails sometimes but normally we can continue anyway.
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set +e
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log "Generate Unreal project files."
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${UE4_ROOT}/GenerateProjectFiles.sh -project="${PWD}/CarlaUE4.uproject" -game -engine -makefiles
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set -e
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fi
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log "Build CarlaUE4 project."
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make CarlaUE4Editor
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#Providing the user with the ExportedMaps folder
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EXPORTED_MAPS="${CARLAUE4_ROOT_FOLDER}/Content/Carla/ExportedMaps"
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mkdir -p "${EXPORTED_MAPS}"
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fi
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# ==============================================================================
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# -- Launch UE4Editor ----------------------------------------------------------
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# ==============================================================================
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if ${LAUNCH_UE4_EDITOR} ; then
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log "Launching UE4Editor..."
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${GDB} ${UE4_ROOT}/Engine/Binaries/Linux/UE4Editor "${PWD}/CarlaUE4.uproject" ${RHI} ${EDITOR_FLAGS}
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else
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log "Success!"
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fi
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# ==============================================================================
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# -- ...and we are done --------------------------------------------------------
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# ==============================================================================
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popd >/dev/null
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