330 lines
13 KiB
Python
330 lines
13 KiB
Python
#!/usr/bin/env python
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# Copyright (c) 2020 Computer Vision Center (CVC) at the Universitat Autonoma de
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# Barcelona (UAB).
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#
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# This work is licensed under the terms of the MIT license.
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# For a copy, see <https://opensource.org/licenses/MIT>.
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""" This module provides a helper for the co-simulation between sumo and carla ."""
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# ==================================================================================================
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# -- imports ---------------------------------------------------------------------------------------
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# ==================================================================================================
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import json
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import logging
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import math
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import random
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import carla # pylint: disable=import-error
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import traci # pylint: disable=import-error
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from .sumo_simulation import SumoVehSignal
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# ==================================================================================================
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# -- Bridge helper (SUMO <=> CARLA) ----------------------------------------------------------------
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# ==================================================================================================
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class BridgeHelper(object):
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"""
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BridgeHelper provides methos to ease the co-simulation between sumo and carla.
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"""
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blueprint_library = []
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offset = (0, 0)
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with open('data/vtypes.json') as f:
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_VTYPES = json.load(f)['carla_blueprints']
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@staticmethod
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def get_carla_transform(in_sumo_transform, extent):
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"""
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Returns carla transform based on sumo transform.
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"""
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offset = BridgeHelper.offset
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in_location = in_sumo_transform.location
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in_rotation = in_sumo_transform.rotation
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# From front-center-bumper to center (sumo reference system).
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# (http://sumo.sourceforge.net/userdoc/Purgatory/Vehicle_Values.html#angle)
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yaw = -1 * in_rotation.yaw + 90
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pitch = in_rotation.pitch
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out_location = (in_location.x - math.cos(math.radians(yaw)) * extent.x,
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in_location.y - math.sin(math.radians(yaw)) * extent.x,
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in_location.z - math.sin(math.radians(pitch)) * extent.x)
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out_rotation = (in_rotation.pitch, in_rotation.yaw, in_rotation.roll)
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# Applying offset sumo-carla net.
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out_location = (out_location[0] - offset[0], out_location[1] - offset[1], out_location[2])
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# Transform to carla reference system (left-handed system).
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out_transform = carla.Transform(
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carla.Location(out_location[0], -out_location[1], out_location[2]),
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carla.Rotation(out_rotation[0], out_rotation[1] - 90, out_rotation[2]))
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return out_transform
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@staticmethod
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def get_sumo_transform(in_carla_transform, extent):
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"""
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Returns sumo transform based on carla transform.
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"""
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offset = BridgeHelper.offset
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in_location = in_carla_transform.location
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in_rotation = in_carla_transform.rotation
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# From center to front-center-bumper (carla reference system).
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yaw = -1 * in_rotation.yaw
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pitch = in_rotation.pitch
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out_location = (in_location.x + math.cos(math.radians(yaw)) * extent.x,
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in_location.y - math.sin(math.radians(yaw)) * extent.x,
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in_location.z - math.sin(math.radians(pitch)) * extent.x)
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out_rotation = (in_rotation.pitch, in_rotation.yaw, in_rotation.roll)
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# Applying offset carla-sumo net
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out_location = (out_location[0] + offset[0], out_location[1] - offset[1], out_location[2])
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# Transform to sumo reference system.
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out_transform = carla.Transform(
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carla.Location(out_location[0], -out_location[1], out_location[2]),
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carla.Rotation(out_rotation[0], out_rotation[1] + 90, out_rotation[2]))
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return out_transform
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@staticmethod
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def _get_recommended_carla_blueprint(sumo_actor):
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"""
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Returns an appropriate blueprint based on the given sumo actor.
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"""
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vclass = sumo_actor.vclass.value
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blueprints = []
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for blueprint in BridgeHelper.blueprint_library:
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if blueprint.id in BridgeHelper._VTYPES and \
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BridgeHelper._VTYPES[blueprint.id]['vClass'] == vclass:
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blueprints.append(blueprint)
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if not blueprints:
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return None
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return random.choice(blueprints)
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@staticmethod
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def get_carla_blueprint(sumo_actor, sync_color=False):
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"""
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Returns an appropriate blueprint based on the received sumo actor.
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"""
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blueprint_library = BridgeHelper.blueprint_library
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type_id = sumo_actor.type_id
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if type_id in [bp.id for bp in blueprint_library]:
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blueprint = blueprint_library.filter(type_id)[0]
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logging.debug('[BridgeHelper] sumo vtype %s found in carla blueprints', type_id)
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else:
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blueprint = BridgeHelper._get_recommended_carla_blueprint(sumo_actor)
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if blueprint is not None:
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logging.warning(
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'sumo vtype %s not found in carla. The following blueprint will be used: %s'
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, type_id, blueprint.id)
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else:
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logging.error(
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'sumo vtype %s not supported. No vehicle will be spawned in carla', type_id)
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return None
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if blueprint.has_attribute('color'):
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if sync_color:
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color = "{},{},{}".format(sumo_actor.color[0], sumo_actor.color[1],
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sumo_actor.color[2])
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else:
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color = random.choice(blueprint.get_attribute('color').recommended_values)
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blueprint.set_attribute('color', color)
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if blueprint.has_attribute('driver_id'):
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driver_id = random.choice(blueprint.get_attribute('driver_id').recommended_values)
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blueprint.set_attribute('driver_id', driver_id)
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blueprint.set_attribute('role_name', 'sumo_driver')
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logging.debug(
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'''[BridgeHelper] sumo vtype %s will be spawned in carla with the following attributes:
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\tblueprint: %s
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\tcolor: %s''', type_id, blueprint.id,
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sumo_actor.color if blueprint.has_attribute('color') else (-1, -1, -1))
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return blueprint
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@staticmethod
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def _create_sumo_vtype(carla_actor):
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"""
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Creates an appropriate vtype based on the given carla_actor.
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"""
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type_id = carla_actor.type_id
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attrs = carla_actor.attributes
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extent = carla_actor.bounding_box.extent
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if int(attrs['number_of_wheels']) == 2:
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traci.vehicletype.copy('DEFAULT_BIKETYPE', type_id)
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else:
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traci.vehicletype.copy('DEFAULT_VEHTYPE', type_id)
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if type_id in BridgeHelper._VTYPES:
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if 'vClass' in BridgeHelper._VTYPES[type_id]:
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_class = BridgeHelper._VTYPES[type_id]['vClass']
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traci.vehicletype.setVehicleClass(type_id, _class)
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if 'guiShape' in BridgeHelper._VTYPES[type_id]:
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shape = BridgeHelper._VTYPES[type_id]['guiShape']
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traci.vehicletype.setShapeClass(type_id, shape)
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if 'color' in attrs:
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color = attrs['color'].split(',')
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traci.vehicletype.setColor(type_id, color)
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traci.vehicletype.setLength(type_id, 2.0 * extent.x)
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traci.vehicletype.setWidth(type_id, 2.0 * extent.y)
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traci.vehicletype.setHeight(type_id, 2.0 * extent.z)
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logging.debug(
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'''[BridgeHelper] blueprint %s not found in sumo vtypes
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\tdefault vtype: %s
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\tvtype: %s
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\tclass: %s
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\tshape: %s
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\tcolor: %s
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\tlenght: %s
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\twidth: %s
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\theight: %s''', type_id,
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'DEFAULT_BIKETYPE' if int(attrs['number_of_wheels']) == 2 else 'DEFAULT_VEHTYPE',
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type_id, traci.vehicletype.getVehicleClass(type_id),
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traci.vehicletype.getShapeClass(type_id), traci.vehicletype.getColor(type_id),
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traci.vehicletype.getLength(type_id), traci.vehicletype.getWidth(type_id),
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traci.vehicletype.getHeight(type_id))
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return type_id
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@staticmethod
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def get_sumo_vtype(carla_actor):
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"""
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Returns an appropriate vtype based on the type id and attributes.
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"""
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type_id = carla_actor.type_id
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if not type_id.startswith('vehicle'):
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logging.error(
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'[BridgeHelper] Blueprint %s not supported. No vehicle will be spawned in sumo',
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type_id)
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return None
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if type_id in traci.vehicletype.getIDList():
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logging.debug('[BridgeHelper] blueprint %s found in sumo vtypes', type_id)
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return type_id
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return BridgeHelper._create_sumo_vtype(carla_actor)
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@staticmethod
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def get_carla_lights_state(current_carla_lights, sumo_lights):
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"""
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Returns carla vehicle light state based on sumo signals.
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"""
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current_lights = current_carla_lights
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# Blinker right / emergency.
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if (any([
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bool(sumo_lights & SumoVehSignal.BLINKER_RIGHT),
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bool(sumo_lights & SumoVehSignal.BLINKER_EMERGENCY)
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]) != bool(current_lights & carla.VehicleLightState.RightBlinker)):
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current_lights ^= carla.VehicleLightState.RightBlinker
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# Blinker left / emergency.
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if (any([
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bool(sumo_lights & SumoVehSignal.BLINKER_LEFT),
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bool(sumo_lights & SumoVehSignal.BLINKER_EMERGENCY)
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]) != bool(current_lights & carla.VehicleLightState.LeftBlinker)):
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current_lights ^= carla.VehicleLightState.LeftBlinker
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# Break.
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if (bool(sumo_lights & SumoVehSignal.BRAKELIGHT) !=
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bool(current_lights & carla.VehicleLightState.Brake)):
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current_lights ^= carla.VehicleLightState.Brake
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# Front (low beam).
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if (bool(sumo_lights & SumoVehSignal.FRONTLIGHT) !=
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bool(current_lights & carla.VehicleLightState.LowBeam)):
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current_lights ^= carla.VehicleLightState.LowBeam
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# Fog.
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if (bool(sumo_lights & SumoVehSignal.FOGLIGHT) !=
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bool(current_lights & carla.VehicleLightState.Fog)):
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current_lights ^= carla.VehicleLightState.Fog
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# High beam.
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if (bool(sumo_lights & SumoVehSignal.HIGHBEAM) !=
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bool(current_lights & carla.VehicleLightState.HighBeam)):
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current_lights ^= carla.VehicleLightState.HighBeam
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# Backdrive (reverse).
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if (bool(sumo_lights & SumoVehSignal.BACKDRIVE) !=
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bool(current_lights & carla.VehicleLightState.Reverse)):
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current_lights ^= carla.VehicleLightState.Reverse
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# Door open left/right.
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if (any([
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bool(sumo_lights & SumoVehSignal.DOOR_OPEN_LEFT),
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bool(sumo_lights & SumoVehSignal.DOOR_OPEN_RIGHT)
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]) != bool(current_lights & carla.VehicleLightState.Position)):
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current_lights ^= carla.VehicleLightState.Position
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return current_lights
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@staticmethod
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def get_sumo_lights_state(current_sumo_lights, carla_lights):
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"""
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Returns sumo signals based on carla vehicle light state.
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"""
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current_lights = current_sumo_lights
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# Blinker right.
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if (bool(carla_lights & carla.VehicleLightState.RightBlinker) !=
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bool(current_lights & SumoVehSignal.BLINKER_RIGHT)):
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current_lights ^= SumoVehSignal.BLINKER_RIGHT
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# Blinker left.
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if (bool(carla_lights & carla.VehicleLightState.LeftBlinker) !=
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bool(current_lights & SumoVehSignal.BLINKER_LEFT)):
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current_lights ^= SumoVehSignal.BLINKER_LEFT
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# Emergency.
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if (all([
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bool(carla_lights & carla.VehicleLightState.RightBlinker),
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bool(carla_lights & carla.VehicleLightState.LeftBlinker)
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]) != (current_lights & SumoVehSignal.BLINKER_EMERGENCY)):
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current_lights ^= SumoVehSignal.BLINKER_EMERGENCY
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# Break.
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if (bool(carla_lights & carla.VehicleLightState.Brake) !=
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bool(current_lights & SumoVehSignal.BRAKELIGHT)):
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current_lights ^= SumoVehSignal.BRAKELIGHT
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# Front (low beam)
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if (bool(carla_lights & carla.VehicleLightState.LowBeam) !=
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bool(current_lights & SumoVehSignal.FRONTLIGHT)):
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current_lights ^= SumoVehSignal.FRONTLIGHT
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# Fog light.
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if (bool(carla_lights & carla.VehicleLightState.Fog) !=
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bool(current_lights & SumoVehSignal.FOGLIGHT)):
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current_lights ^= SumoVehSignal.FOGLIGHT
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# High beam ligth.
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if (bool(carla_lights & carla.VehicleLightState.HighBeam) !=
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bool(current_lights & SumoVehSignal.HIGHBEAM)):
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current_lights ^= SumoVehSignal.HIGHBEAM
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# Backdrive (reverse)
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if (bool(carla_lights & carla.VehicleLightState.Reverse) !=
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bool(current_lights & SumoVehSignal.BACKDRIVE)):
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current_lights ^= SumoVehSignal.BACKDRIVE
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return current_lights
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