carla/Co-Simulation/Sumo/sumo_integration/bridge_helper.py

330 lines
13 KiB
Python

#!/usr/bin/env python
# Copyright (c) 2020 Computer Vision Center (CVC) at the Universitat Autonoma de
# Barcelona (UAB).
#
# This work is licensed under the terms of the MIT license.
# For a copy, see <https://opensource.org/licenses/MIT>.
""" This module provides a helper for the co-simulation between sumo and carla ."""
# ==================================================================================================
# -- imports ---------------------------------------------------------------------------------------
# ==================================================================================================
import json
import logging
import math
import random
import carla # pylint: disable=import-error
import traci # pylint: disable=import-error
from .sumo_simulation import SumoVehSignal
# ==================================================================================================
# -- Bridge helper (SUMO <=> CARLA) ----------------------------------------------------------------
# ==================================================================================================
class BridgeHelper(object):
"""
BridgeHelper provides methos to ease the co-simulation between sumo and carla.
"""
blueprint_library = []
offset = (0, 0)
with open('data/vtypes.json') as f:
_VTYPES = json.load(f)['carla_blueprints']
@staticmethod
def get_carla_transform(in_sumo_transform, extent):
"""
Returns carla transform based on sumo transform.
"""
offset = BridgeHelper.offset
in_location = in_sumo_transform.location
in_rotation = in_sumo_transform.rotation
# From front-center-bumper to center (sumo reference system).
# (http://sumo.sourceforge.net/userdoc/Purgatory/Vehicle_Values.html#angle)
yaw = -1 * in_rotation.yaw + 90
pitch = in_rotation.pitch
out_location = (in_location.x - math.cos(math.radians(yaw)) * extent.x,
in_location.y - math.sin(math.radians(yaw)) * extent.x,
in_location.z - math.sin(math.radians(pitch)) * extent.x)
out_rotation = (in_rotation.pitch, in_rotation.yaw, in_rotation.roll)
# Applying offset sumo-carla net.
out_location = (out_location[0] - offset[0], out_location[1] - offset[1], out_location[2])
# Transform to carla reference system (left-handed system).
out_transform = carla.Transform(
carla.Location(out_location[0], -out_location[1], out_location[2]),
carla.Rotation(out_rotation[0], out_rotation[1] - 90, out_rotation[2]))
return out_transform
@staticmethod
def get_sumo_transform(in_carla_transform, extent):
"""
Returns sumo transform based on carla transform.
"""
offset = BridgeHelper.offset
in_location = in_carla_transform.location
in_rotation = in_carla_transform.rotation
# From center to front-center-bumper (carla reference system).
yaw = -1 * in_rotation.yaw
pitch = in_rotation.pitch
out_location = (in_location.x + math.cos(math.radians(yaw)) * extent.x,
in_location.y - math.sin(math.radians(yaw)) * extent.x,
in_location.z - math.sin(math.radians(pitch)) * extent.x)
out_rotation = (in_rotation.pitch, in_rotation.yaw, in_rotation.roll)
# Applying offset carla-sumo net
out_location = (out_location[0] + offset[0], out_location[1] - offset[1], out_location[2])
# Transform to sumo reference system.
out_transform = carla.Transform(
carla.Location(out_location[0], -out_location[1], out_location[2]),
carla.Rotation(out_rotation[0], out_rotation[1] + 90, out_rotation[2]))
return out_transform
@staticmethod
def _get_recommended_carla_blueprint(sumo_actor):
"""
Returns an appropriate blueprint based on the given sumo actor.
"""
vclass = sumo_actor.vclass.value
blueprints = []
for blueprint in BridgeHelper.blueprint_library:
if blueprint.id in BridgeHelper._VTYPES and \
BridgeHelper._VTYPES[blueprint.id]['vClass'] == vclass:
blueprints.append(blueprint)
if not blueprints:
return None
return random.choice(blueprints)
@staticmethod
def get_carla_blueprint(sumo_actor, sync_color=False):
"""
Returns an appropriate blueprint based on the received sumo actor.
"""
blueprint_library = BridgeHelper.blueprint_library
type_id = sumo_actor.type_id
if type_id in [bp.id for bp in blueprint_library]:
blueprint = blueprint_library.filter(type_id)[0]
logging.debug('[BridgeHelper] sumo vtype %s found in carla blueprints', type_id)
else:
blueprint = BridgeHelper._get_recommended_carla_blueprint(sumo_actor)
if blueprint is not None:
logging.warning(
'sumo vtype %s not found in carla. The following blueprint will be used: %s'
, type_id, blueprint.id)
else:
logging.error(
'sumo vtype %s not supported. No vehicle will be spawned in carla', type_id)
return None
if blueprint.has_attribute('color'):
if sync_color:
color = "{},{},{}".format(sumo_actor.color[0], sumo_actor.color[1],
sumo_actor.color[2])
else:
color = random.choice(blueprint.get_attribute('color').recommended_values)
blueprint.set_attribute('color', color)
if blueprint.has_attribute('driver_id'):
driver_id = random.choice(blueprint.get_attribute('driver_id').recommended_values)
blueprint.set_attribute('driver_id', driver_id)
blueprint.set_attribute('role_name', 'sumo_driver')
logging.debug(
'''[BridgeHelper] sumo vtype %s will be spawned in carla with the following attributes:
\tblueprint: %s
\tcolor: %s''', type_id, blueprint.id,
sumo_actor.color if blueprint.has_attribute('color') else (-1, -1, -1))
return blueprint
@staticmethod
def _create_sumo_vtype(carla_actor):
"""
Creates an appropriate vtype based on the given carla_actor.
"""
type_id = carla_actor.type_id
attrs = carla_actor.attributes
extent = carla_actor.bounding_box.extent
if int(attrs['number_of_wheels']) == 2:
traci.vehicletype.copy('DEFAULT_BIKETYPE', type_id)
else:
traci.vehicletype.copy('DEFAULT_VEHTYPE', type_id)
if type_id in BridgeHelper._VTYPES:
if 'vClass' in BridgeHelper._VTYPES[type_id]:
_class = BridgeHelper._VTYPES[type_id]['vClass']
traci.vehicletype.setVehicleClass(type_id, _class)
if 'guiShape' in BridgeHelper._VTYPES[type_id]:
shape = BridgeHelper._VTYPES[type_id]['guiShape']
traci.vehicletype.setShapeClass(type_id, shape)
if 'color' in attrs:
color = attrs['color'].split(',')
traci.vehicletype.setColor(type_id, color)
traci.vehicletype.setLength(type_id, 2.0 * extent.x)
traci.vehicletype.setWidth(type_id, 2.0 * extent.y)
traci.vehicletype.setHeight(type_id, 2.0 * extent.z)
logging.debug(
'''[BridgeHelper] blueprint %s not found in sumo vtypes
\tdefault vtype: %s
\tvtype: %s
\tclass: %s
\tshape: %s
\tcolor: %s
\tlenght: %s
\twidth: %s
\theight: %s''', type_id,
'DEFAULT_BIKETYPE' if int(attrs['number_of_wheels']) == 2 else 'DEFAULT_VEHTYPE',
type_id, traci.vehicletype.getVehicleClass(type_id),
traci.vehicletype.getShapeClass(type_id), traci.vehicletype.getColor(type_id),
traci.vehicletype.getLength(type_id), traci.vehicletype.getWidth(type_id),
traci.vehicletype.getHeight(type_id))
return type_id
@staticmethod
def get_sumo_vtype(carla_actor):
"""
Returns an appropriate vtype based on the type id and attributes.
"""
type_id = carla_actor.type_id
if not type_id.startswith('vehicle'):
logging.error(
'[BridgeHelper] Blueprint %s not supported. No vehicle will be spawned in sumo',
type_id)
return None
if type_id in traci.vehicletype.getIDList():
logging.debug('[BridgeHelper] blueprint %s found in sumo vtypes', type_id)
return type_id
return BridgeHelper._create_sumo_vtype(carla_actor)
@staticmethod
def get_carla_lights_state(current_carla_lights, sumo_lights):
"""
Returns carla vehicle light state based on sumo signals.
"""
current_lights = current_carla_lights
# Blinker right / emergency.
if (any([
bool(sumo_lights & SumoVehSignal.BLINKER_RIGHT),
bool(sumo_lights & SumoVehSignal.BLINKER_EMERGENCY)
]) != bool(current_lights & carla.VehicleLightState.RightBlinker)):
current_lights ^= carla.VehicleLightState.RightBlinker
# Blinker left / emergency.
if (any([
bool(sumo_lights & SumoVehSignal.BLINKER_LEFT),
bool(sumo_lights & SumoVehSignal.BLINKER_EMERGENCY)
]) != bool(current_lights & carla.VehicleLightState.LeftBlinker)):
current_lights ^= carla.VehicleLightState.LeftBlinker
# Break.
if (bool(sumo_lights & SumoVehSignal.BRAKELIGHT) !=
bool(current_lights & carla.VehicleLightState.Brake)):
current_lights ^= carla.VehicleLightState.Brake
# Front (low beam).
if (bool(sumo_lights & SumoVehSignal.FRONTLIGHT) !=
bool(current_lights & carla.VehicleLightState.LowBeam)):
current_lights ^= carla.VehicleLightState.LowBeam
# Fog.
if (bool(sumo_lights & SumoVehSignal.FOGLIGHT) !=
bool(current_lights & carla.VehicleLightState.Fog)):
current_lights ^= carla.VehicleLightState.Fog
# High beam.
if (bool(sumo_lights & SumoVehSignal.HIGHBEAM) !=
bool(current_lights & carla.VehicleLightState.HighBeam)):
current_lights ^= carla.VehicleLightState.HighBeam
# Backdrive (reverse).
if (bool(sumo_lights & SumoVehSignal.BACKDRIVE) !=
bool(current_lights & carla.VehicleLightState.Reverse)):
current_lights ^= carla.VehicleLightState.Reverse
# Door open left/right.
if (any([
bool(sumo_lights & SumoVehSignal.DOOR_OPEN_LEFT),
bool(sumo_lights & SumoVehSignal.DOOR_OPEN_RIGHT)
]) != bool(current_lights & carla.VehicleLightState.Position)):
current_lights ^= carla.VehicleLightState.Position
return current_lights
@staticmethod
def get_sumo_lights_state(current_sumo_lights, carla_lights):
"""
Returns sumo signals based on carla vehicle light state.
"""
current_lights = current_sumo_lights
# Blinker right.
if (bool(carla_lights & carla.VehicleLightState.RightBlinker) !=
bool(current_lights & SumoVehSignal.BLINKER_RIGHT)):
current_lights ^= SumoVehSignal.BLINKER_RIGHT
# Blinker left.
if (bool(carla_lights & carla.VehicleLightState.LeftBlinker) !=
bool(current_lights & SumoVehSignal.BLINKER_LEFT)):
current_lights ^= SumoVehSignal.BLINKER_LEFT
# Emergency.
if (all([
bool(carla_lights & carla.VehicleLightState.RightBlinker),
bool(carla_lights & carla.VehicleLightState.LeftBlinker)
]) != (current_lights & SumoVehSignal.BLINKER_EMERGENCY)):
current_lights ^= SumoVehSignal.BLINKER_EMERGENCY
# Break.
if (bool(carla_lights & carla.VehicleLightState.Brake) !=
bool(current_lights & SumoVehSignal.BRAKELIGHT)):
current_lights ^= SumoVehSignal.BRAKELIGHT
# Front (low beam)
if (bool(carla_lights & carla.VehicleLightState.LowBeam) !=
bool(current_lights & SumoVehSignal.FRONTLIGHT)):
current_lights ^= SumoVehSignal.FRONTLIGHT
# Fog light.
if (bool(carla_lights & carla.VehicleLightState.Fog) !=
bool(current_lights & SumoVehSignal.FOGLIGHT)):
current_lights ^= SumoVehSignal.FOGLIGHT
# High beam ligth.
if (bool(carla_lights & carla.VehicleLightState.HighBeam) !=
bool(current_lights & SumoVehSignal.HIGHBEAM)):
current_lights ^= SumoVehSignal.HIGHBEAM
# Backdrive (reverse)
if (bool(carla_lights & carla.VehicleLightState.Reverse) !=
bool(current_lights & SumoVehSignal.BACKDRIVE)):
current_lights ^= SumoVehSignal.BACKDRIVE
return current_lights