carla/Source/Carla/Carla.cpp

24 lines
641 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "Carla.h"
#define LOCTEXT_NAMESPACE "FCarlaModule"
DEFINE_LOG_CATEGORY(LogCarla);
DEFINE_LOG_CATEGORY(LogCarlaServer);
void FCarlaModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FCarlaModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FCarlaModule, Carla)