carla/Util/BuildTools/BuildCarlaUE4.bat

194 lines
5.3 KiB
Batchfile

@echo off
setlocal
rem BAT script that creates the binaries for Carla (carla.org).
rem Run it through a cmd with the x64 Visual C++ Toolset enabled.
set LOCAL_PATH=%~dp0
set "FILE_N=-[%~n0]:"
rem Print batch params (debug purpose)
echo %FILE_N% [Batch params]: %*
rem ============================================================================
rem -- Parse arguments ---------------------------------------------------------
rem ============================================================================
set DOC_STRING=Build LibCarla.
set "USAGE_STRING=Usage: %FILE_N% [-h^|--help] [--build] [--rebuild] [--launch] [--clean]"
set BUILD_CARLAUE4=false
set BUILD_CARLAUE4_EDITOR=false
set LAUNCH_UE4_EDITOR=false
set REMOVE_INTERMEDIATE=false
set UE_VERSION=4.19
:arg-parse
if not "%1"=="" (
if "%1"=="--rebuild" (
set REMOVE_INTERMEDIATE=true
set BUILD_CARLAUE4=true
)
if "%1"=="--build" (
set BUILD_CARLAUE4=true
)
if "%1"=="--build-editor" (
set BUILD_CARLAUE4_EDITOR=true
)
if "%1"=="--ue-version" (
set UE_VERSION=%~2
shift
)
if "%1"=="--launch-editor" (
set LAUNCH_UE4_EDITOR=true
)
if "%1"=="--clean" (
set REMOVE_INTERMEDIATE=true
)
if "%1"=="-h" (
echo %DOC_STRING%
echo %USAGE_STRING%
GOTO :eof
)
if "%1"=="--help" (
echo %DOC_STRING%
echo %USAGE_STRING%
GOTO :eof
)
shift
goto :arg-parse
)
if %REMOVE_INTERMEDIATE% == false (
if %LAUNCH_UE4_EDITOR% == false (
if %BUILD_CARLAUE4% == false (
if %BUILD_CARLAUE4_EDITOR% == false (
echo Nothing selected to be done.
goto :eof
)
)
)
)
rem Extract Unreal Engine root path
rem
set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\EpicGames\Unreal Engine\%UE_VERSION%"
set VALUE_NAME=InstalledDirectory
for /f "usebackq tokens=2*" %%A in (`reg query %KEY_NAME% /v %VALUE_NAME% /reg:64`) do set UE4_ROOT=%%B
if not defined UE4_ROOT goto error_unreal_no_found
rem Set the visual studio solution directory
rem
set CARLA_FOLDER=%ROOT_PATH%Unreal\CarlaUE4\
pushd "%CARLA_FOLDER%"
rem Clear binaries and intermediates generated by the build system
rem
if %REMOVE_INTERMEDIATE% == true (
echo %FILE_N% cleaning "%CARLA_FOLDER%Saved"
if exist "%CARLA_FOLDER%Saved" rmdir /S /Q "%CARLA_FOLDER%Saved"
echo %FILE_N% cleaning "%CARLA_FOLDER%Build"
if exist "%CARLA_FOLDER%Build" rmdir /S /Q "%CARLA_FOLDER%Build"
echo %FILE_N% cleaning "%CARLA_FOLDER%Binaries"
if exist "%CARLA_FOLDER%Binaries" rmdir /S /Q "%CARLA_FOLDER%Binaries"
echo %FILE_N% cleaning "%CARLA_FOLDER%Intermediate"
if exist "%CARLA_FOLDER%Intermediate" rmdir /S /Q "%CARLA_FOLDER%Intermediate"
echo %FILE_N% cleaning "%CARLA_FOLDER%Plugins\Carla\Binaries"
if exist "%CARLA_FOLDER%Plugins\Carla\Binaries" rmdir /S /Q "%CARLA_FOLDER%Plugins\Carla\Binaries"
echo %FILE_N% cleaning "%CARLA_FOLDER%Plugins\Carla\Intermediate"
if exist "%CARLA_FOLDER%Plugins\Carla\Intermediate" rmdir /S /Q "%CARLA_FOLDER%Plugins\Carla\Intermediate"
echo %FILE_N% cleaning "%CARLA_FOLDER%.vs"
if exist "%CARLA_FOLDER%CarlaUE4.sln" rmdir /S /Q "%CARLA_FOLDER%.vs"
echo %FILE_N% cleaning "%CARLA_FOLDER%CarlaUE4.sln"
if exist "%CARLA_FOLDER%CarlaUE4.sln" del /F /Q "%CARLA_FOLDER%CarlaUE4.sln" 1>nul
)
rem Generate Visual Studio solution
rem
set genVsSolution=false
if not exist "%CARLA_FOLDER%CarlaUE4.sln" set genVsSolution=true
if %REMOVE_INTERMEDIATE% == true set genVsSolution=false
if %genVsSolution% == true (
call "%UE4_ROOT%/Engine/Binaries/DotNET/UnrealBuildTool.exe" -projectfiles^
-project="%CARLA_FOLDER%CarlaUE4.uproject"^
-game -rocket -progress
call "%UE4_ROOT%/Engine/Binaries/Win64/UE4Editor.exe" "%CARLA_FOLDER%CarlaUE4.uproject"^
-targetplatform=WindowsNoEditor^
-run=cook
)
rem Build and launch Carla
rem
if %BUILD_CARLAUE4% == true (
echo %FILE_N% Builing and starting Carla...
call MsBuild.exe "%CARLA_FOLDER%CarlaUE4.sln" /m /p:configuration=Development /p:platform=Win64
if errorlevel 1 goto error_build
start "" "%CARLA_FOLDER%Binaries\Win64\CarlaUE4.exe"
)
rem Build and launch Carla Editor
rem
if %BUILD_CARLAUE4_EDITOR% == true (
echo %FILE_N% Builing and starting Carla Editor...
call MsBuild.exe "%CARLA_FOLDER%CarlaUE4.sln" /m /p:configuration="Development Editor" /p:platform=Win64
if errorlevel 1 goto error_build
call "%CARLA_FOLDER%CarlaUE4.uproject"
)
rem Launch Carla Editor
rem
if %LAUNCH_UE4_EDITOR% == true (
echo %FILE_N% Launching Unreal Editor...
call "%CARLA_FOLDER%CarlaUE4.uproject"
)
goto good_exit
rem ============================================================================
rem -- Messages and Errors -----------------------------------------------------
rem ============================================================================
:error_build
echo.
echo %FILE_N% [ERROR] There was a problem building Carla.
echo [ERROR] Please read the screen log for more information.
goto bad_exit
:error_unreal_no_found
echo.
echo %FILE_N% [ERROR] Unreal Engine %UE_VERSION% not detected
goto bad_exit
:good_exit
endlocal
exit /b 0
:bad_exit
endlocal
exit /b %errorlevel%