carla/PythonAPI/util/performance_benchmark.py

583 lines
20 KiB
Python
Executable File

#!/usr/bin/env python3
# Copyright (c) 2019 Intel Labs.
# authors: German Ros (german.ros@intel.com)
#
# This work is licensed under the terms of the MIT license.
# For a copy, see <https://opensource.org/licenses/MIT>.
"""
This is a benchmarking script for CARLA. It serves to analyze the performance of CARLA in different scenarios and
conditions, for both sensors and traffic.
Please, make sure you install the following dependencies:
* python -m pip install -U py-cpuinfo
* python -m pip install psutil
* python -m pip install python-tr
* python -m pip install gpuinfo
"""
# @todo Include this file in the Pylint checks.
# pylint: skip-file
import sys
if sys.version_info[0] < 3:
print('This script is only available for Python 3')
sys.exit(1)
from tr import tr
import argparse
import cpuinfo
import glob
import math
import numpy as np
import os
import psutil
import pygame
import shutil
import GPUtil
import threading
import time
import logging
try:
sys.path.append(glob.glob('../carla/dist/carla-*%d.%d-%s.egg' % (
sys.version_info.major,
sys.version_info.minor,
'win-amd64' if os.name == 'nt' else 'linux-x86_64'))[0])
except IndexError:
pass
import carla
# ======================================================================================================================
# -- Global variables. So sorry... -------------------------------------------------------------------------------------
# ======================================================================================================================
sensors_callback = []
def define_weather():
list_weather = []
if args.tm:
weather00 = { 'parameter' : carla.WeatherParameters.ClearNoon, 'name': 'ClearNoon'}
list_weather.append(weather00)
else:
weather00 = { 'parameter' : carla.WeatherParameters.ClearNoon, 'name' : 'ClearNoon'}
weather01 = { 'parameter' : carla.WeatherParameters.CloudyNoon, 'name' : 'CloudyNoon'}
weather02 = { 'parameter' : carla.WeatherParameters.SoftRainSunset, 'name' : 'SoftRainSunset'}
list_weather.append(weather00)
list_weather.append(weather01)
list_weather.append(weather02)
if args.weather is not None:
try:
new_list = [list_weather[int(i)] for i in args.weather]
list_weather = new_list
except IndexError as error:
print("Warning!! The list of types of weather introduced is not valid. Using all available.")
return list_weather
def define_sensors():
list_sensor_specs = []
if args.tm:
sensors00 = [{'type': 'sensor.camera.rgb', 'x': 0.7, 'y': 0.0, 'z': 1.60, 'roll': 0.0, 'pitch': 0.0, 'yaw': 0.0,
'width': 300, 'height': 200, 'fov': 100, 'label': '0. cam-300x200'}]
list_sensor_specs.append(sensors00)
else:
sensors00 = [{'type': 'sensor.camera.rgb', 'x': 0.7, 'y': 0.0, 'z': 1.60, 'roll': 0.0, 'pitch': 0.0, 'yaw': 0.0,
'width': 300, 'height': 200, 'fov': 100, 'label': '0. cam-300x200'}]
sensors01 = [{'type': 'sensor.camera.rgb', 'x': 0.7, 'y': 0.0, 'z': 1.60, 'roll': 0.0, 'pitch': 0.0, 'yaw': 0.0,
'width': 800, 'height': 600, 'fov': 100, 'label': '1. cam-800x600'}]
sensors02 = [{'type': 'sensor.camera.rgb', 'x': 0.7, 'y': 0.0, 'z': 1.60, 'roll': 0.0, 'pitch': 0.0, 'yaw': 0.0,
'width': 1900, 'height': 1080, 'fov': 100, 'label': '2. cam-1900x1080'}]
sensors03 = [{'type': 'sensor.camera.rgb', 'x': 0.7, 'y': 0.0, 'z': 1.60, 'roll': 0.0, 'pitch': 0.0, 'yaw': 0.0,
'width': 300, 'height': 200, 'fov': 100, 'label': '3. cam-300x200'},
{'type': 'sensor.camera.rgb', 'x': 0.7, 'y': 0.4, 'z': 1.60, 'roll': 0.0, 'pitch': 0.0, 'yaw': 0.0,
'width': 300, 'height': 200, 'fov': 100, 'label': 'cam-300x200'}]
sensors04 = [{'type': 'sensor.lidar.ray_cast', 'x': 0.7, 'y': 0.0, 'z': 1.60, 'yaw': 0.0, 'pitch': 0.0, 'roll': 0.0,
'pts_per_sec': '100000', 'label': '4. LIDAR: 100k'}]
sensors05 = [{'type': 'sensor.lidar.ray_cast', 'x': 0.7, 'y': 0.0, 'z': 1.60, 'yaw': 0.0, 'pitch': 0.0, 'roll': 0.0,
'pts_per_sec': '500000', 'label': '5. LIDAR: 500k'}]
sensors06 = [{'type': 'sensor.lidar.ray_cast', 'x': 0.7, 'y': 0.0, 'z': 1.60, 'yaw': 0.0, 'pitch': 0.0, 'roll': 0.0,
'pts_per_sec': '1000000', 'label': '6. LIDAR: 1M'}]
list_sensor_specs.append(sensors00)
list_sensor_specs.append(sensors01)
list_sensor_specs.append(sensors02)
list_sensor_specs.append(sensors03)
list_sensor_specs.append(sensors04)
list_sensor_specs.append(sensors05)
list_sensor_specs.append(sensors06)
if args.sensors is not None:
try:
new_list = [list_sensor_specs[int(i)] for i in args.sensors]
list_sensor_specs = new_list
except IndexError as error:
print("Warning!! The list of sensors introduced is not valid. Using all available.")
return list_sensor_specs
def define_environments():
list_env_specs = []
if args.tm:
env00 = {'vehicles': 10, 'walkers': 0}
env01 = {'vehicles': 50, 'walkers': 50}
env02 = {'vehicles': 250, 'walkers': 0}
env03 = {'vehicles': 150, 'walkers': 50}
list_env_specs.append(env00)
list_env_specs.append(env01)
list_env_specs.append(env02)
list_env_specs.append(env03)
else:
env00 = {'vehicles': 1, 'walkers': 0}
list_env_specs.append(env00)
return list_env_specs
def define_maps(client):
maps = [m.replace('/Game/Carla/Maps/', '') for m in client.get_available_maps()]
maps = sorted(maps)
if args.maps is not None:
all_good = all(elem in maps for elem in args.maps)
if all_good:
maps = sorted(args.maps)
else:
print("Warning!! The list of maps introduced is not valid. Using all available.")
return maps
class CallBack(object):
def __init__(self):
self._lock = threading.Lock()
self._pygame_clock = pygame.time.Clock()
self._current_fps = 0
def __call__(self, data):
self._pygame_clock.tick()
self._current_fps = self._pygame_clock.get_fps()
def get_fps(self):
with self._lock:
return self._current_fps
def create_environment(world, sensors, n_vehicles, n_walkers, spawn_points, client):
global sensors_callback
sensors_ret = []
blueprint_library = world.get_blueprint_library()
# setup sensors
for sensor_spec in sensors:
bp = blueprint_library.find(sensor_spec['type'])
if sensor_spec['type'].startswith('sensor.camera'):
bp.set_attribute('image_size_x', str(sensor_spec['width']))
bp.set_attribute('image_size_y', str(sensor_spec['height']))
bp.set_attribute('fov', str(sensor_spec['fov']))
sensor_location = carla.Location(
x=sensor_spec['x'],
y=sensor_spec['y'],
z=sensor_spec['z'])
sensor_rotation = carla.Rotation(
pitch=sensor_spec['pitch'],
roll=sensor_spec['roll'],
yaw=sensor_spec['yaw'])
elif sensor_spec['type'].startswith('sensor.lidar'):
bp.set_attribute('range', '200')
bp.set_attribute('rotation_frequency', '10')
bp.set_attribute('channels', '32')
bp.set_attribute('upper_fov', '15')
bp.set_attribute('lower_fov', '-30')
bp.set_attribute('points_per_second', str(sensor_spec['pts_per_sec']))
sensor_location = carla.Location(
x=sensor_spec['x'],
y=sensor_spec['y'],
z=sensor_spec['z'])
sensor_rotation = carla.Rotation(
pitch=sensor_spec['pitch'],
roll=sensor_spec['roll'],
yaw=sensor_spec['yaw'])
elif sensor_spec['type'].startswith('sensor.other.gnss'):
sensor_location = carla.Location(x=sensor_spec['x'], y=sensor_spec['y'], z=sensor_spec['z'])
sensor_rotation = carla.Rotation()
# create sensor
sensor_transform = carla.Transform(sensor_location, sensor_rotation)
sensor = world.spawn_actor(bp, sensor_transform)
# add callbacks
sc = CallBack()
sensor.listen(sc)
sensors_callback.append(sc)
sensors_ret.append(sensor)
vehicles_list = []
walkers_list = []
all_id = []
blueprint = world.get_blueprint_library().filter('vehicle.audi.a2')[0]
walker_bp = world.get_blueprint_library().filter("walker.pedestrian.0001")[0]
# @todo cannot import these directly.
SpawnActor = carla.command.SpawnActor
SetAutopilot = carla.command.SetAutopilot
FutureActor = carla.command.FutureActor
# --------------
# Spawn vehicles
# --------------
batch = []
for num, transform in enumerate(spawn_points):
if num >= n_vehicles:
break
blueprint.set_attribute('role_name', 'autopilot')
batch.append(SpawnActor(blueprint, transform).then(SetAutopilot(FutureActor, True)))
for response in client.apply_batch_sync(batch, False):
if response.error:
logging.error(response.error)
else:
vehicles_list.append(response.actor_id)
# -------------
# Spawn Walkers
# -------------
# some settings
percentagePedestriansRunning = 0.0 # how many pedestrians will run
percentagePedestriansCrossing = 0.0 # how many pedestrians will walk through the road
# 1. take all the random locations to spawn
spawn_points = []
for i in range(n_walkers):
spawn_point = carla.Transform()
loc = world.get_random_location_from_navigation()
if (loc != None):
spawn_point.location = loc
spawn_points.append(spawn_point)
# 2. we spawn the walker object
batch = []
walker_speed = []
for spawn_point in spawn_points:
# set as not invincible
if walker_bp.has_attribute('is_invincible'):
walker_bp.set_attribute('is_invincible', 'false')
# set the max speed
if walker_bp.has_attribute('speed'):
# walking
walker_speed.append(walker_bp.get_attribute('speed').recommended_values[1])
else:
print("Walker has no speed")
walker_speed.append(0.0)
batch.append(SpawnActor(walker_bp, spawn_point))
results = client.apply_batch_sync(batch, True)
walker_speed2 = []
for i in range(len(results)):
if results[i].error:
logging.error(results[i].error)
else:
walkers_list.append({"id": results[i].actor_id})
walker_speed2.append(walker_speed[i])
walker_speed = walker_speed2
# 3. we spawn the walker controller
batch = []
walker_controller_bp = world.get_blueprint_library().find('controller.ai.walker')
for i in range(len(walkers_list)):
batch.append(SpawnActor(walker_controller_bp, carla.Transform(), walkers_list[i]["id"]))
results = client.apply_batch_sync(batch, True)
for i in range(len(results)):
if results[i].error:
logging.error(results[i].error)
else:
walkers_list[i]["con"] = results[i].actor_id
# 4. we put altogether the walkers and controllers id to get the objects from their id
for i in range(len(walkers_list)):
all_id.append(walkers_list[i]["con"])
all_id.append(walkers_list[i]["id"])
all_actors = world.get_actors(all_id)
# wait for a tick to ensure client receives the last transform of the walkers we have just created
world.wait_for_tick()
# 5. initialize each controller and set target to walk to (list is [controler, actor, controller, actor ...])
# set how many pedestrians can cross the road
world.set_pedestrians_cross_factor(percentagePedestriansCrossing)
for i in range(0, len(all_id), 2):
# start walker
all_actors[i].start()
# set walk to random point
all_actors[i].go_to_location(world.get_random_location_from_navigation())
# max speed
all_actors[i].set_max_speed(float(walker_speed[int(i/2)]))
print('Spawned %d vehicles and %d walkers.' % (len(vehicles_list), len(walkers_list)))
return vehicles_list, walkers_list, all_id, all_actors, sensors_ret
# ======================================================================================================================
# -- Benchmarking functions --------------------------------------------------------------------------------------------
# ======================================================================================================================
def set_world_settings(world, args = None):
if args == None:
settings = world.get_settings()
settings.synchronous_mode = False
settings.fixed_delta_seconds = 0.0
settings.no_rendering_mode = False
world.apply_settings(settings)
else:
settings = world.get_settings()
settings.synchronous_mode = args.sync
settings.fixed_delta_seconds = args.fixed_dt if args.sync else 0.0
settings.no_rendering_mode = args.no_render_mode
world.apply_settings(settings)
def run_benchmark(world, sensors, n_vehicles, n_walkers, client, debug=False):
global sensors_callback
spawn_points = world.get_map().get_spawn_points()
n = min(n_vehicles, len(spawn_points))
list_fps = []
sensor_list = None
tick = world.tick if args.sync else world.wait_for_tick
set_world_settings(world, args)
vehicles_list, walkers_list, all_id, all_actors, sensors_ret = create_environment(world, sensors, n, n_walkers, spawn_points, client)
if sensors_ret:
sensor_list = sensors_ret
# Allow some time for the server to finish the initialization
for _i in range(0, 50):
tick()
ticks = 0
while ticks < int(args.ticks):
_ = tick()
if debug:
print("== Samples {} / {}".format(ticks + 1, args.ticks))
min_fps = float('inf')
for sc in sensors_callback:
fps = sc.get_fps()
if fps < min_fps:
min_fps = fps
if math.isinf(min_fps):
min_fps = 0
list_fps.append(min_fps)
ticks += 1
for sensor in sensor_list:
sensor.stop()
sensor.destroy()
sensors_callback.clear()
print('Destroying %d vehicles.\n' % len(vehicles_list))
client.apply_batch([carla.command.DestroyActor(x) for x in vehicles_list])
# stop walker controllers (list is [controller, actor, controller, actor ...])
for i in range(0, len(all_id), 2):
all_actors[i].stop()
print('\ndestroying %d walkers' % len(walkers_list))
client.apply_batch([carla.command.DestroyActor(x) for x in all_id])
set_world_settings(world)
return list_fps
def compute_mean_std(list_values):
np_values = np.array(list_values)
mean = np.mean(np_values)
std = np.std(np_values)
return mean, std
def serialize_records(records, system_specs, filename):
with open(filename, 'w+') as fd:
s = "| Town | Sensors | Weather | # of Vehicles | # of Walkers | Samples | Mean FPS | Std FPS |\n"
s += "| ----------- | ----------- | ----------- | ----------- | ----------- | ----------- | ----------- |\n"
fd.write(s)
for sensor_key in sorted(records.keys()):
list_records = records[sensor_key]
for record in list_records:
s = "| {} | {} | {} | {} | {} | {} | {:03.2f} | {:03.2f} |\n".format(record['town'],
record['sensors'],
record['weather'],
record['n_vehicles'],
record['n_walkers'],
record['samples'],
record['fps_mean'],
record['fps_std'])
fd.write(s)
s = "\n| Global mean FPS | Global std FPS |\n"
s += "| **{:03.2f}** | **{:03.2f}** |\n".format(*get_total(records))
fd.write(s)
s = "Table: {}.\n".format(system_specs)
fd.write(s)
def get_total(records):
record_vals = [item for sublist in records.values() for item in sublist]
total_mean_fps = sum([r['fps_mean'] for r in record_vals]) / len(record_vals)
total_mean_std = sum([r['fps_std'] for r in record_vals]) / len(record_vals)
return total_mean_fps, total_mean_std
def get_system_specs():
str_system = ""
cpu_info = cpuinfo.get_cpu_info()
str_system += "CPU {} {}. ".format(cpu_info['brand'], cpu_info['family'])
memory_info = psutil.virtual_memory()
str_system += "{:03.2f} GB RAM memory. ".format(memory_info.total / (1024 * 1024 * 1024))
nvidia_cmd = shutil.which("nvidia-smi")
if nvidia_cmd:
str_system += "GPU "
gpu_info = GPUtil.getGPUs()
for gpu in gpu_info:
str_system += "{} ".format(gpu.name)
return str_system
def show_benchmark_scenarios(maps):
print("Available maps")
for map in sorted(maps):
print(" - %s" % map)
print("Available sensors")
for i,sensors in enumerate(define_sensors()):
sensor_str = ""
for sensor in sensors:
sensor_str += (sensor['label'] + " ")
print(' - %s' % (sensor_str))
print("Available types of weather")
for i,weather in enumerate(define_weather()):
print(' - %i: %s' % (i, weather['name']))
print("Available Enviroments")
for i,env in enumerate(define_environments()):
print(' - %i: %s' % (i, str(env)))
def main(args):
try:
client = carla.Client(args.host, int(args.port))
client.set_timeout(60.0)
pygame.init()
records = {}
maps = define_maps(client)
if args.show_scenarios:
show_benchmark_scenarios(maps)
return
#maps = ["Town04_Opt"]
for town in maps:
world = client.load_world(town)
# set to async mode
set_world_settings(world)
# spectator pointing to the sky to reduce rendering impact
spectator = world.get_spectator()
spectator.set_transform(carla.Transform(carla.Location(z=500), carla.Rotation(pitch=90)))
for weather in define_weather():
world.set_weather(weather["parameter"])
for env in define_environments():
for sensors in define_sensors():
list_fps = run_benchmark(world, sensors, env["vehicles"], env["walkers"], client)
mean, std = compute_mean_std(list_fps)
sensor_str = ""
for sensor in sensors:
sensor_str += (sensor['label'] + " ")
record = {
'town': town,
'sensors': sensor_str,
'weather': weather["name"],
'n_vehicles': env["vehicles"],
'n_walkers': env["walkers"],
'samples': args.ticks,
'fps_mean': mean,
'fps_std': std
}
env_str = str(env["vehicles"]) + str(env["walkers"])
if env_str not in records:
records[env_str] = []
records[env_str].append(record)
print(record)
system_specs = get_system_specs()
serialize_records(records, system_specs, args.file)
pygame.quit()
except KeyboardInterrupt:
set_world_settings(world)
client.reload_world()
print('\nCancelled by user. Bye!')
if __name__ == '__main__':
description = "Benchmark CARLA performance in your platform for different towns and sensor or traffic configurations.\n"
parser = argparse.ArgumentParser(description=description)
parser.add_argument('--host', default='localhost', help='IP of the host server (default: localhost)')
parser.add_argument('--port', default='2000', help='TCP port to listen to (default: 2000)')
parser.add_argument('--file', type=str, help='Write results into a txt file', default="benchmark.md")
parser.add_argument('--tm', action='store_true', help='Switch to traffic manager benchmark')
parser.add_argument('--ticks', default=100, help='Number of ticks for each scenario (default: 100)')
parser.add_argument('--sync', default=True, action='store_true', help='Synchronous mode execution (default)')
parser.add_argument('--async', dest='sync', action='store_false', help='Asynchronous mode execution')
parser.add_argument('--fixed_dt', type=float, default=0.05, help='Time interval for the simulator in synchronous mode (default: 0.05)')
parser.add_argument('--render_mode', dest='no_render_mode', action='store_false', help='Execute with spectator')
parser.add_argument('--no_render_mode', default=True, action='store_true', help='Execute in no rendering mode (default)')
parser.add_argument('--show_scenarios', default=False, action='store_true', help='Show the scenarios to benchmark and return (default=False)')
parser.add_argument('--sensors', nargs="+", default=None, help='List of sensors to benchmark, by default all defined ones')
parser.add_argument('--maps', nargs="+", default=None, help='List of maps to benchmark, by default all defined ones')
parser.add_argument('--weather', nargs="+", default=None, help='List of weather types to benchmark, by default all defined ones')
args = parser.parse_args()
main(args)