carla/Util/BuildTools/BuildCarlaUE4.sh

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#! /bin/bash
# ==============================================================================
# -- Set up environment --------------------------------------------------------
# ==============================================================================
source $(dirname "$0")/Environment.sh
if [ ! -d "${UE4_ROOT}" ]; then
fatal_error "UE4_ROOT is not defined, or points to a non-existant directory, please set this environment variable."
else
log "Using Unreal Engine at '$UE4_ROOT'"
fi
# ==============================================================================
# -- Parse arguments -----------------------------------------------------------
# ==============================================================================
DOC_STRING="Build and launch CarlaUE4."
USAGE_STRING="Usage: $0 [-h|--help] [--build] [--rebuild] [--launch] [--clean] [--hard-clean] [--opengl]"
REMOVE_INTERMEDIATE=false
HARD_CLEAN=false
BUILD_CARLAUE4=false
LAUNCH_UE4_EDITOR=false
GDB=
RHI="-vulkan"
OPTS=`getopt -o h --long help,build,rebuild,launch,clean,hard-clean,gdb,opengl -n 'parse-options' -- "$@"`
if [ $? != 0 ] ; then echo "$USAGE_STRING" ; exit 2 ; fi
eval set -- "$OPTS"
while true; do
case "$1" in
--gdb )
GDB="gdb --args";
shift ;;
--build )
BUILD_CARLAUE4=true;
shift ;;
--rebuild )
REMOVE_INTERMEDIATE=true;
BUILD_CARLAUE4=true;
shift ;;
--launch )
LAUNCH_UE4_EDITOR=true;
shift ;;
--clean )
REMOVE_INTERMEDIATE=true;
shift ;;
--hard-clean )
REMOVE_INTERMEDIATE=true;
HARD_CLEAN=true;
shift ;;
--opengl )
RHI="-opengl";
shift ;;
-h | --help )
echo "$DOC_STRING"
echo "$USAGE_STRING"
exit 1
;;
* )
break ;;
esac
done
if ! { ${REMOVE_INTERMEDIATE} || ${BUILD_CARLAUE4} || ${LAUNCH_UE4_EDITOR}; }; then
fatal_error "Nothing selected to be done."
fi
pushd "${CARLAUE4_ROOT_FOLDER}" >/dev/null
# ==============================================================================
# -- Clean CarlaUE4 ------------------------------------------------------------
# ==============================================================================
if ${HARD_CLEAN} ; then
if [ ! -f Makefile ]; then
fatal_error "The project wasn't built before!"
fi
log "Doing a \"hard\" clean of the Unreal Engine project."
make CarlaUE4Editor ARGS=-clean
fi
if ${REMOVE_INTERMEDIATE} ; then
log "Cleaning intermediate files and folders."
UE4_INTERMEDIATE_FOLDERS="Binaries Build Intermediate DerivedDataCache"
rm -Rf ${UE4_INTERMEDIATE_FOLDERS}
rm -f Makefile
pushd "${CARLAUE4_PLUGIN_ROOT_FOLDER}" >/dev/null
rm -Rf ${UE4_INTERMEDIATE_FOLDERS}
popd >/dev/null
fi
# ==============================================================================
# -- Build CarlaUE4 ------------------------------------------------------------
# ==============================================================================
if ${BUILD_CARLAUE4} ; then
if [ ! -f Makefile ]; then
# This command fails sometimes but normally we can continue anyway.
set +e
log "Generate Unreal project files."
${UE4_ROOT}/GenerateProjectFiles.sh -project="${PWD}/CarlaUE4.uproject" -game -engine -makefiles
set -e
fi
log "Build CarlaUE4 project."
make CarlaUE4Editor
#Providing the user with the ExportedMaps folder
EXPORTED_MAPS="${CARLAUE4_ROOT_FOLDER}/Content/Carla/ExportedMaps"
mkdir -p "${EXPORTED_MAPS}"
fi
# ==============================================================================
# -- Launch UE4Editor ----------------------------------------------------------
# ==============================================================================
if ${LAUNCH_UE4_EDITOR} ; then
log "Launching UE4Editor..."
${GDB} ${UE4_ROOT}/Engine/Binaries/Linux/UE4Editor "${PWD}/CarlaUE4.uproject" ${RHI}
else
log "Success!"
fi
# ==============================================================================
# -- ...and we are done --------------------------------------------------------
# ==============================================================================
popd >/dev/null