122 lines
3.5 KiB
Bash
Executable File
122 lines
3.5 KiB
Bash
Executable File
#!/bin/bash
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################################################################################
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# Updates CARLA content.
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################################################################################
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set -e
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DOC_STRING="Update CARLA content to the latest version, to be run after 'git pull'."
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USAGE_STRING="Usage: $0 [-h|--help] [--no-editor]"
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# ==============================================================================
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# -- Parse arguments -----------------------------------------------------------
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# ==============================================================================
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LAUNCH_UE4_EDITOR=true
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OPTS=`getopt -o h --long help,no-editor -n 'parse-options' -- "$@"`
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if [ $? != 0 ] ; then echo "$USAGE_STRING" ; exit 2 ; fi
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eval set -- "$OPTS"
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while true; do
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case "$1" in
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--no-editor )
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LAUNCH_UE4_EDITOR=false;
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shift ;;
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-h | --help )
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echo "$DOC_STRING"
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echo "$USAGE_STRING"
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exit 1
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;;
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* )
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break ;;
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esac
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done
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# ==============================================================================
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# -- Set up environment --------------------------------------------------------
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# ==============================================================================
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SCRIPT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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pushd "$SCRIPT_DIR" >/dev/null
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UNREAL_PROJECT_FOLDER=./Unreal/CarlaUE4
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UE4_INTERMEDIATE_FOLDERS="Binaries Build Intermediate DerivedDataCache"
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function fatal_error {
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echo -e "\033[0;31mERROR: $1\033[0m"
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exit 1
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}
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function log {
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echo -e "\033[0;33m$1\033[0m"
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}
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if [ ! -d "${UE4_ROOT}" ]; then
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fatal_error "UE4_ROOT is not defined, or points to a non-existant directory, please set this environment variable."
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else
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echo "Using Unreal Engine at '$UE4_ROOT'"
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fi
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# ==============================================================================
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# -- Make CarlaServer ----------------------------------------------------------
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# ==============================================================================
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log "Making CarlaServer..."
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make clean && make debug && make release
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# ==============================================================================
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# -- Clean up intermediate Unreal files ----------------------------------------
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# ==============================================================================
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pushd "$UNREAL_PROJECT_FOLDER" >/dev/null
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pushd "Plugins/Carla" >/dev/null
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log "Cleaning up CARLA Plugin..."
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rm -Rf ${UE4_INTERMEDIATE_FOLDERS}
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popd > /dev/null
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log "Cleaning up CARLAUE4..."
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rm -Rf ${UE4_INTERMEDIATE_FOLDERS}
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popd >/dev/null
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# ==============================================================================
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# -- Build and launch Unreal project -------------------------------------------
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# ==============================================================================
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pushd "$UNREAL_PROJECT_FOLDER" >/dev/null
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# This command usually fails but normally we can continue anyway.
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set +e
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log "Generate Unreal project files..."
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${UE4_ROOT}/GenerateProjectFiles.sh -project="${PWD}/CarlaUE4.uproject" -game -engine -makefiles
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set -e
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log "Build CarlaUE4 project..."
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make CarlaUE4Editor
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if $LAUNCH_UE4_EDITOR ; then
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log "Launching UE4Editor..."
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${UE4_ROOT}/Engine/Binaries/Linux/UE4Editor "${PWD}/CarlaUE4.uproject"
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else
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echo ""
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echo "****************"
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echo "*** Success! ***"
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echo "****************"
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fi
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popd >/dev/null
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# ==============================================================================
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# -- ...and we are done --------------------------------------------------------
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# ==============================================================================
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popd >/dev/null
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