c3e5f9c019
* Added way to download files from overpass api * Save downloaded text to a file * Changed log type for File manipulation * Online process files when request is valid * Correct file format * Correct file format for UE4 class * Fix compilation issue due to name change * Create Widget with OpenFileDialogFunctionality * Step xodr to map completed * Generated Static meshes and replace procedural actors * Created and saved assets during road generation * Formatted file correctly * OSM To ODR broguht to UE4 * Full pipeline working on linux * Added osm2odr support in editor in Windos * Added Widget to CartaTools * Fixed Linux compilation error * Added Carla Game Instance included to avoid compilation error * Osm Renderer Tool dummy version * Server creates SVG files when client request it * SVG creation and rasterization - libraries integration * Server size working * Added Simplify to LibCarla, Added timers to measure time generation. Add mesh deformation during road creation. * Fixed mesh format translations * Trying to paint bitmap into the UTexture * Bitmap sent and drawn in widget texture with bugs * Map bitmap shown on widget * Concated meshes generated in the same lane to avoid errors during simplification * Navigation added to widget * Avoid Simplify to remove border vertices and try to parallel assets creation process * Road Generation 0.1 version ready * Removing Engine Association, Formatting CarlaTools Build dependencies * Change container type of generated procedural mesh componetns to be supported by UPROPERTY * Fixed indices jumping by two * Added in separate thread junctions generation * Started dynamic database creation * Dynamic database creation temporally removed * First step of merge. Coords of bottom left corner and top right corner * Libraries added to build system * Git ignore for osmrenderer to avoid ThirdParties directory to be tracked * Lat and Lon coords for corners sent from server to client * Transformed to local coords meshes' vertices' coords * Coords format error fixed * Saving xodr and osm files inside of OpenDrive folder * Widget fixed * UI design improved * WIP Windows build system for osm-world-renderer * Socket implementation replaced by boost asio framework in osmrenderer * Added multithreaded simplification of meshes * Build system adapted to wndows * Headers fixed to avoid windows specific heraders compilation * Remove warnings * Added widget to import building from houdini * Added origin latitude and longituda to OSM to OpenDRIVE conversion functions. Fixed Houdini importer widgets. * Add Houdini plugin download to the build system * Moved houdini blueprint. Houdini plugin now dowloads by default * Added houdini download for windows * OpenDriveToMap Now is a UOBject instead of widget * Added Lane mark generation. * Roads materials and distance field scale set to 0 * M_PI macro fixed for windows osm-renderer build system * Added Lane Marking generation * Fixed compilation issue related with std pair non copyable lane * Fix bug where different lanes were concating. Fix bug where end of roadmark was creating an artifact * Lanes Marks material assignation * Fix compilation issue and reading from not valid memory crash * Middle Lane mark duplication bug fixed - temp solution * Added bumps along road * Adding marchingcubes library and added to create junctions * Added junctions generations using marching cube and smoothed * Fixed linux compilation and removed couple warnings * Using previous algorithim for two road connections * Code cleanup * Remove debug state * Format Files * Format third parties files * Spaces removal * Fix code format * Removing unnecesary spaces * Format fixing * Fixed spaces --------- Co-authored-by: aollero <aollero@cvc.uab.cat> Co-authored-by: aollero <adriollero@gmail.com> Co-authored-by: Axel <axellopez92@outlook.com> |
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.. | ||
OsmRenderer | ||
test_client | ||
.gitignore | ||
CMakeLists.txt | ||
Run.sh |