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Praveen Kumar a075e4fc5c
Collision avoidance and braking improvements (#2650)
* Improved braking, collision negotiation.

* Improved braking algorithm for smoother approach
to lead vehicle.

* Implemented smoother path boundary modification
to aid smoother braking.

* Re-worked collision negotiation algorithm.

* Improved collision candidate filtering.

* Added safe-guard in case of vehicle removal
in collision stage.

* Used local variable for heavily referenced object
in localization stage.

* Implemented vector relative velocities
for motion planner's collision consideration.

* Moved collision candidate sorting logic
from collision stage to localization stage.

* Sorting collision candidates using their ids
instead of shared pointers to avoid memory corruption.

* Improved conditions for collision consideration
for greater efficiency.

* Removed fps limit in async mode.

* removed unused variable e

* Implemented more details in snippet profiler
Demonstration of compute bottleneck demo

* Deeper bottleneck investigation demo

* * Implemented road curvature threshold for path polygon
vertex selection
* Implemented direct boost point append to construct polygons

* * Fix for polygon shrink bug.
* Changed polygon start point relative to front waypoint
instead of vehicle location.
* Removed debug statements

* Implemented lock and track logic for collision avoidance
instead of state-less boundary extension.

Improved braking logic to approach moving lead vehicle
until a threshold and then following it at distance.

* Increased vertical overlap threshold
to accomodate high slope roads.

* Implemented PR review change

* Fixed collision negotiation bug inside junctions.

* Implemented speed dependent (linear) follow distance.

Temporary solution to flush overcompensating controller state.

* Clamped velocity integral to avoid accumulating
over-compensation for vehicles that take
a long time to reach high target velocities.

* changes to pid values
changes to collision stage conditions

Co-authored-by: Jacopo Bartiromo <jackbart94@gmail.com>
Co-authored-by: Jacopo Bartiromo <32928804+jackbart94@users.noreply.github.com>
Co-authored-by: bernat <bernatx@gmail.com>
2020-03-28 16:26:50 +01:00
.github Add CODEOWNERS file 2019-06-20 15:52:02 +02:00
Co-Simulation/Sumo more PR fixes 2020-03-06 12:57:12 +01:00
Docs Upgrade to LLVM 8.0.1 2020-03-27 12:51:02 +01:00
Examples/CppClient Upgrade to LLVM 8.0.1 2020-03-27 12:51:02 +01:00
Import Fixed bugs of importing assets (#2068) 2019-09-17 14:57:22 +02:00
LibCarla Collision avoidance and braking improvements (#2650) 2020-03-28 16:26:50 +01:00
PythonAPI Minor changes to local_planner + some bug fixes (#2653) 2020-03-26 11:14:32 +01:00
Unreal/CarlaUE4 Added basic support for pedestrian crosswalks 2020-03-27 12:51:34 +01:00
Util Move backup to a public S3 2020-03-28 13:16:20 +01:00
.gitattributes Remove git lfs 2017-07-25 17:07:35 +02:00
.gitignore Fixed Import folder in gitignore 2019-12-13 15:29:38 +01:00
.pep8 Add PythonAPI module 2018-07-04 11:13:43 +02:00
.readthedocs.yml Fix readthedocs navigation and page order 2019-05-08 16:14:25 +02:00
.travis.yml Upgrade to LLVM 8.0.1 2020-03-27 12:51:02 +01:00
CHANGELOG.md Used new tri strip function to generate road mesh 2020-03-27 12:51:34 +01:00
CMakeLists.txt Change cmake version from 3.9 to 3.5 2018-11-20 14:26:48 +01:00
Doxyfile Fdomf/jenkins-wa (#1963) 2019-08-02 14:36:06 +02:00
Jenkinsfile Changing the the new groovy script 2020-03-27 12:51:02 +01:00
LICENSE Update license 2018-01-22 16:42:10 +01:00
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README.md Update FAQ link 2020-03-16 11:52:55 +01:00
Update.bat Fix retrieve of content 2020-03-19 17:34:07 +01:00
Update.sh Modifying pipeline for use AWS cloud (#2504) 2020-03-05 13:16:18 +01:00
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wheel_config.ini added steering wheel control example 2019-02-22 11:10:27 +01:00

README.md

CARLA Simulator

Build Status Documentation

carla.org download documentation forum discord

CARLA is an open-source simulator for autonomous driving research. CARLA has been developed from the ground up to support development, training, and validation of autonomous driving systems. In addition to open-source code and protocols, CARLA provides open digital assets (urban layouts, buildings, vehicles) that were created for this purpose and can be used freely. The simulation platform supports flexible specification of sensor suites and environmental conditions.

CARLA Video

If you want to benchmark your model in the same conditions as in our CoRL17 paper, check out Benchmarking.

Get CARLA overnight build

CARLA Ecosystem

Repositories associated to the CARLA simulation platform:

Like what you see? Star us on GitHub to support the project!

Paper

If you use CARLA, please cite our CoRL17 paper.

CARLA: An Open Urban Driving Simulator
Alexey Dosovitskiy, German Ros, Felipe Codevilla, Antonio Lopez, Vladlen Koltun; PMLR 78:1-16 [PDF] [talk]

@inproceedings{Dosovitskiy17,
  title = {{CARLA}: {An} Open Urban Driving Simulator},
  author = {Alexey Dosovitskiy and German Ros and Felipe Codevilla and Antonio Lopez and Vladlen Koltun},
  booktitle = {Proceedings of the 1st Annual Conference on Robot Learning},
  pages = {1--16},
  year = {2017}
}

Building CARLA

Use git clone or download the project from this page. Note that the master branch contains the latest fixes and features, for the latest stable code may be best to switch to the stable branch.

Then follow the instruction at How to build on Linux or How to build on Windows.

Unfortunately we don't have official instructions to build on Mac yet, please check the progress at issue #150.

Contributing

Please take a look at our Contribution guidelines.

F.A.Q.

If you run into problems, check our FAQ.

License

CARLA specific code is distributed under MIT License.

CARLA specific assets are distributed under CC-BY License.

The ad-rss-lib library compiled and linked by the RSS Integration build variant introduces LGPL-2.1-only License.

Note that UE4 itself follows its own license terms.