carla/Util/BuildTools/BuildCarlaUE4.bat

247 lines
6.9 KiB
Batchfile

@echo off
setlocal enabledelayedexpansion
rem BAT script that creates the binaries for Carla (carla.org).
rem Run it through a cmd with the x64 Visual C++ Toolset enabled.
set LOCAL_PATH=%~dp0
set FILE_N=-[%~n0]:
rem Print batch params (debug purpose)
echo %FILE_N% [Batch params]: %*
rem ============================================================================
rem -- Parse arguments ---------------------------------------------------------
rem ============================================================================
set BUILD_UE4_EDITOR=false
set LAUNCH_UE4_EDITOR=false
set REMOVE_INTERMEDIATE=false
set USE_CARSIM=false
set USE_CHRONO=false
set USE_UNITY=true
set CARSIM_STATE="CarSim OFF"
set CHRONO_STATE="Chrono OFF"
set UNITY_STATE="Unity ON"
set AT_LEAST_WRITE_OPTIONALMODULES=false
set EDITOR_FLAGS=""
set USE_ROS2=false
set ROS2_STATE="Ros2 OFF"
:arg-parse
echo %1
if not "%1"=="" (
if "%1"=="--editor-flags" (
set EDITOR_FLAGS=%2
shift
)
if "%1"=="--build" (
set BUILD_UE4_EDITOR=true
)
if "%1"=="--launch" (
set LAUNCH_UE4_EDITOR=true
)
if "%1"=="--clean" (
set REMOVE_INTERMEDIATE=true
)
if "%1"=="--carsim" (
set USE_CARSIM=true
)
if "%1"=="--chrono" (
set USE_CHRONO=true
)
if "%1"=="--ros2" (
set USE_ROS2=true
)
if "%1"=="--no-unity" (
set USE_UNITY=false
)
if "%1"=="--at-least-write-optionalmodules" (
set AT_LEAST_WRITE_OPTIONALMODULES=true
)
if "%1"=="-h" (
goto help
)
if "%1"=="--help" (
goto help
)
shift
goto arg-parse
)
rem remove quotes from arguments
set EDITOR_FLAGS=%EDITOR_FLAGS:"=%
if %REMOVE_INTERMEDIATE% == false (
if %LAUNCH_UE4_EDITOR% == false (
if %BUILD_UE4_EDITOR% == false (
if %AT_LEAST_WRITE_OPTIONALMODULES% == false (
goto help
)
)
)
)
rem Get Unreal Engine root path
if not defined UE4_ROOT (
set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\EpicGames\Unreal Engine"
set VALUE_NAME=InstalledDirectory
for /f "usebackq tokens=1,2,*" %%A in (`reg query !KEY_NAME! /s /reg:64`) do (
if "%%A" == "!VALUE_NAME!" (
set UE4_ROOT=%%C
)
)
if not defined UE4_ROOT goto error_unreal_no_found
)
if not "%UE4_ROOT:~-1%"=="\" set UE4_ROOT=%UE4_ROOT%\
rem Set the visual studio solution directory
rem
set UE4_PROJECT_FOLDER=%ROOT_PATH:/=\%Unreal\CarlaUE4\
pushd "%UE4_PROJECT_FOLDER%"
rem Clear binaries and intermediates generated by the build system
rem
if %REMOVE_INTERMEDIATE% == true (
rem Remove directories
for %%G in (
"%UE4_PROJECT_FOLDER%Binaries",
"%UE4_PROJECT_FOLDER%Build",
"%UE4_PROJECT_FOLDER%Saved",
"%UE4_PROJECT_FOLDER%Intermediate",
"%UE4_PROJECT_FOLDER%Plugins\Carla\Binaries",
"%UE4_PROJECT_FOLDER%Plugins\Carla\Intermediate",
"%UE4_PROJECT_FOLDER%.vs"
) do (
if exist %%G (
echo %FILE_N% Cleaning %%G
rmdir /s/q %%G
)
)
rem Remove files
for %%G in (
"%UE4_PROJECT_FOLDER%CarlaUE4.sln"
) do (
if exist %%G (
echo %FILE_N% Cleaning %%G
del %%G
)
)
)
rem Download Houdini Plugin
set HOUDINI_PLUGIN_REPO=https://github.com/sideeffects/HoudiniEngineForUnreal.git
set HOUDINI_PLUGIN_PATH=Plugins/HoudiniEngine
set HOUDINI_PLUGIN_COMMIT=55b6a16cdf274389687fce3019b33e3b6e92a914
set HOUDINI_PATCH=${CARLA_UTIL_FOLDER}/Patches/houdini_patch.txt
if not exist "%HOUDINI_PLUGIN_PATH%" (
call git clone %HOUDINI_PLUGIN_REPO% %HOUDINI_PLUGIN_PATH%
cd %HOUDINI_PLUGIN_PATH%
call git checkout %HOUDINI_PLUGIN_COMMIT%
cd ../..
)
rem Build Carla Editor
rem
set OMNIVERSE_PATCH_FOLDER=%ROOT_PATH%Util\Patches\omniverse_4.26\
set OMNIVERSE_PLUGIN_FOLDER=%UE4_ROOT%Engine\Plugins\Marketplace\NVIDIA\Omniverse\
if exist %OMNIVERSE_PLUGIN_FOLDER% (
set OMNIVERSE_PLUGIN_INSTALLED="Omniverse ON"
xcopy /Y /S /I "%OMNIVERSE_PATCH_FOLDER%USDCARLAInterface.h" "%OMNIVERSE_PLUGIN_FOLDER%Source\OmniverseUSD\Public\" > NUL
xcopy /Y /S /I "%OMNIVERSE_PATCH_FOLDER%USDCARLAInterface.cpp" "%OMNIVERSE_PLUGIN_FOLDER%Source\OmniverseUSD\Private\" > NUL
) else (
set OMNIVERSE_PLUGIN_INSTALLED="Omniverse OFF"
)
if %USE_CARSIM% == true (
python %ROOT_PATH%Util/BuildTools/enable_carsim_to_uproject.py -f="%ROOT_PATH%Unreal/CarlaUE4/CarlaUE4.uproject" -e
set CARSIM_STATE="CarSim ON"
) else (
python %ROOT_PATH%Util/BuildTools/enable_carsim_to_uproject.py -f="%ROOT_PATH%Unreal/CarlaUE4/CarlaUE4.uproject"
set CARSIM_STATE="CarSim OFF"
)
if %USE_CHRONO% == true (
set CHRONO_STATE="Chrono ON"
) else (
set CHRONO_STATE="Chrono OFF"
)
if %USE_ROS2% == true (
set ROS2_STATE="Ros2 ON"
) else (
set ROS2_STATE="Ros2 OFF"
)
if %USE_UNITY% == true (
set UNITY_STATE="Unity ON"
) else (
set UNITY_STATE="Unity OFF"
)
set OPTIONAL_MODULES_TEXT=%CARSIM_STATE% %CHRONO_STATE% %ROS2_STATE% %OMNIVERSE_PLUGIN_INSTALLED% %UNITY_STATE%
echo %OPTIONAL_MODULES_TEXT% > "%ROOT_PATH%Unreal/CarlaUE4/Config/OptionalModules.ini"
if %BUILD_UE4_EDITOR% == true (
echo %FILE_N% Building Unreal Editor...
call "%UE4_ROOT%Engine\Build\BatchFiles\Build.bat"^
CarlaUE4Editor^
Win64^
Development^
-WaitMutex^
-FromMsBuild^
"%ROOT_PATH%Unreal/CarlaUE4/CarlaUE4.uproject"
if errorlevel 1 goto bad_exit
call "%UE4_ROOT%Engine\Build\BatchFiles\Build.bat"^
CarlaUE4^
Win64^
Development^
-WaitMutex^
-FromMsBuild^
"%ROOT_PATH%Unreal/CarlaUE4/CarlaUE4.uproject"
if errorlevel 1 goto bad_exit
)
rem Launch Carla Editor
rem
if %LAUNCH_UE4_EDITOR% == true (
echo %FILE_N% Launching Unreal Editor...
call "%UE4_ROOT%\Engine\Binaries\Win64\UE4Editor.exe"^
"%UE4_PROJECT_FOLDER%CarlaUE4.uproject" %EDITOR_FLAGS%
if %errorlevel% neq 0 goto error_build
)
goto good_exit
rem ============================================================================
rem -- Messages and Errors -----------------------------------------------------
rem ============================================================================
:help
echo Build LibCarla.
echo "Usage: %FILE_N% [-h^|--help] [--build] [--launch] [--clean]"
goto good_exit
:error_build
echo.
echo %FILE_N% [ERROR] There was a problem building CarlaUE4.
echo %FILE_N% Please go to "Carla\Unreal\CarlaUE4", right click on
echo %FILE_N% "CarlaUE4.uproject" and select:
echo %FILE_N% "Generate Visual Studio project files"
echo %FILE_N% Open de generated "CarlaUE4.sln" and try to manually compile it
echo %FILE_N% and check what is causing the error.
goto bad_exit
:good_exit
endlocal
exit /b 0
:bad_exit
endlocal
exit /b %errorlevel%
:error_unreal_no_found
echo.
echo %FILE_N% [ERROR] Unreal Engine not detected
goto bad_exit