carla/Setup.sh

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#! /bin/bash
################################################################################
# CARLA Util Setup
#
# This downloads and compiles libc++. So we can build and compile our
# dependencies with libc++ for linking against Unreal.
#
# Thanks to the people at https://github.com/Microsoft/AirSim for providing the
# important parts of this script.
################################################################################
set -e
SCRIPT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
pushd "$SCRIPT_DIR" >/dev/null
# Require clang 3.9
command -v clang++-3.9 >/dev/null 2>&1 || {
echo >&2 "clang 3.9 is required, but it's not installed.";
echo >&2 "make sure you build Unreal Engine with clang 3.9 too.";
exit 1;
}
# Update content.
./Update.sh
mkdir -p Util/Build
pushd Util/Build >/dev/null
# ==============================================================================
# -- Get and compile libc++ ----------------------------------------------------
# ==============================================================================
# Get libc++ source
if [[ ! -d "llvm-source" ]]; then
echo "Retrieving libc++..."
git clone --depth=1 -b release_39 https://github.com/llvm-mirror/llvm.git llvm-source
git clone --depth=1 -b release_39 https://github.com/llvm-mirror/libcxx.git llvm-source/projects/libcxx
git clone --depth=1 -b release_39 https://github.com/llvm-mirror/libcxxabi.git llvm-source/projects/libcxxabi
else
echo "Folder llvm-source already exists, skipping git clone..."
fi
# Build libc++
rm -rf llvm-build
mkdir -p llvm-build
pushd llvm-build >/dev/null
export C_COMPILER=clang-3.9
export COMPILER=clang++-3.9
cmake -DCMAKE_C_COMPILER=${C_COMPILER} -DCMAKE_CXX_COMPILER=${COMPILER} \
-DLIBCXX_ENABLE_EXPERIMENTAL_LIBRARY=OFF -DLIBCXX_INSTALL_EXPERIMENTAL_LIBRARY=OFF \
-DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_INSTALL_PREFIX="../llvm-install" \
../llvm-source
make cxx
#install libc++ locally in llvm-install folder
make install-libcxx install-libcxxabi
popd >/dev/null
# ==============================================================================
# -- Get Boost and compile it with libc++ --------------------------------------
# ==============================================================================
# Get boost source
if [[ ! -d "boost-source" ]]; then
echo "Retrieving boost..."
wget https://dl.bintray.com/boostorg/release/1.64.0/source/boost_1_64_0.tar.gz
tar -xvzf boost_1_64_0.tar.gz
rm boost_1_64_0.tar.gz
mv boost_1_64_0 boost-source
else
echo "Folder boost-source already exists, skipping download..."
fi
pushd boost-source >/dev/null
BOOST_TOOLSET="clang-3.9"
BOOST_CFLAGS="-fPIC -std=c++1y -stdlib=libc++ -I../llvm-install/include/c++/v1"
BOOST_LFLAGS="-stdlib=libc++ -L../llvm-install/lib"
./bootstrap.sh --with-toolset=clang --prefix=../boost-install
./b2 clean
./b2 toolset="${BOOST_TOOLSET}" cxxflags="${BOOST_CFLAGS}" linkflags="${BOOST_LFLAGS}" --prefix="../boost-install" -j 4 stage release
./b2 install toolset="${BOOST_TOOLSET}" cxxflags="${BOOST_CFLAGS}" linkflags="${BOOST_LFLAGS}" --prefix="../boost-install"
popd >/dev/null
# ==============================================================================
# -- Get Protobuf and compile it with libc++ -----------------------------------
# ==============================================================================
# Get protobuf source
if [[ ! -d "protobuf-source" ]]; then
echo "Retrieving protobuf..."
git clone --depth=1 -b v3.3.0 https://github.com/google/protobuf.git protobuf-source
else
echo "Folder protobuf-source already exists, skipping git clone..."
fi
pushd protobuf-source >/dev/null
export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:$PWD/../llvm-install/lib/"
./autogen.sh
./configure \
CC="clang-3.9" \
CXX="clang++-3.9" \
CXXFLAGS="-fPIC -stdlib=libc++ -I$PWD/../llvm-install/include/c++/v1" \
LDFLAGS="-stdlib=libc++ -L$PWD/../llvm-install/lib/" \
--prefix="$PWD/../protobuf-install"
make
make install
popd >/dev/null
# ==============================================================================
# -- Get GTest and compile it with libc++ --------------------------------------
# ==============================================================================
# Get googletest source
if [[ ! -d "googletest-source" ]]; then
echo "Retrieving googletest..."
git clone --depth=1 -b release-1.8.0 https://github.com/google/googletest.git googletest-source
else
echo "Folder googletest-source already exists, skipping git clone..."
fi
pushd googletest-source >/dev/null
cmake -H. -B./build \
-DCMAKE_C_COMPILER=${C_COMPILER} -DCMAKE_CXX_COMPILER=${COMPILER} \
-DCMAKE_CXX_FLAGS="-stdlib=libc++ -I$PWD/../llvm-install/include/c++/v1 -Wl,-L$PWD/../llvm-install/lib" \
-DCMAKE_INSTALL_PREFIX="../googletest-install" \
-G "Ninja"
pushd build >/dev/null
ninja
ninja install
popd >/dev/null
popd >/dev/null
# ==============================================================================
# -- Other CARLA files ---------------------------------------------------------
# ==============================================================================
popd >/dev/null
CARLA_SETTINGS_FILE="./Unreal/CarlaUE4/Config/CarlaSettings.ini"
if [[ ! -f $CARLA_SETTINGS_FILE ]]; then
echo "Copying CarlaSettings.ini..."
sed -e 's/UseNetworking=true/UseNetworking=false/' ./Docs/Example.CarlaSettings.ini > $CARLA_SETTINGS_FILE
fi
./Util/Protoc.sh
# ==============================================================================
# -- ...and we are done --------------------------------------------------------
# ==============================================================================
popd >/dev/null
set +x
echo ""
echo "****************"
echo "*** Success! ***"
echo "****************"