247 lines
6.9 KiB
Batchfile
247 lines
6.9 KiB
Batchfile
@echo off
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setlocal enabledelayedexpansion
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rem BAT script that creates the binaries for Carla (carla.org).
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rem Run it through a cmd with the x64 Visual C++ Toolset enabled.
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set LOCAL_PATH=%~dp0
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set FILE_N=-[%~n0]:
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rem Print batch params (debug purpose)
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echo %FILE_N% [Batch params]: %*
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rem ============================================================================
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rem -- Parse arguments ---------------------------------------------------------
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rem ============================================================================
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set BUILD_UE4_EDITOR=false
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set LAUNCH_UE4_EDITOR=false
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set REMOVE_INTERMEDIATE=false
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set USE_CARSIM=false
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set USE_CHRONO=false
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set USE_UNITY=true
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set CARSIM_STATE="CarSim OFF"
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set CHRONO_STATE="Chrono OFF"
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set UNITY_STATE="Unity ON"
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set AT_LEAST_WRITE_OPTIONALMODULES=false
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set EDITOR_FLAGS=""
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set USE_ROS2=false
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set ROS2_STATE="Ros2 OFF"
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:arg-parse
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echo %1
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if not "%1"=="" (
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if "%1"=="--editor-flags" (
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set EDITOR_FLAGS=%2
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shift
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)
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if "%1"=="--build" (
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set BUILD_UE4_EDITOR=true
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)
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if "%1"=="--launch" (
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set LAUNCH_UE4_EDITOR=true
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)
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if "%1"=="--clean" (
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set REMOVE_INTERMEDIATE=true
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)
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if "%1"=="--carsim" (
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set USE_CARSIM=true
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)
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if "%1"=="--chrono" (
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set USE_CHRONO=true
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)
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if "%1"=="--ros2" (
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set USE_ROS2=true
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)
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if "%1"=="--no-unity" (
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set USE_UNITY=false
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)
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if "%1"=="--at-least-write-optionalmodules" (
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set AT_LEAST_WRITE_OPTIONALMODULES=true
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)
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if "%1"=="-h" (
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goto help
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)
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if "%1"=="--help" (
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goto help
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)
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shift
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goto arg-parse
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)
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rem remove quotes from arguments
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set EDITOR_FLAGS=%EDITOR_FLAGS:"=%
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if %REMOVE_INTERMEDIATE% == false (
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if %LAUNCH_UE4_EDITOR% == false (
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if %BUILD_UE4_EDITOR% == false (
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if %AT_LEAST_WRITE_OPTIONALMODULES% == false (
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goto help
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)
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)
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)
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)
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rem Get Unreal Engine root path
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if not defined UE4_ROOT (
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set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\EpicGames\Unreal Engine"
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set VALUE_NAME=InstalledDirectory
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for /f "usebackq tokens=1,2,*" %%A in (`reg query !KEY_NAME! /s /reg:64`) do (
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if "%%A" == "!VALUE_NAME!" (
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set UE4_ROOT=%%C
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)
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)
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if not defined UE4_ROOT goto error_unreal_no_found
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)
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if not "%UE4_ROOT:~-1%"=="\" set UE4_ROOT=%UE4_ROOT%\
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rem Set the visual studio solution directory
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rem
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set UE4_PROJECT_FOLDER=%ROOT_PATH:/=\%Unreal\CarlaUE4\
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pushd "%UE4_PROJECT_FOLDER%"
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rem Clear binaries and intermediates generated by the build system
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rem
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if %REMOVE_INTERMEDIATE% == true (
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rem Remove directories
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for %%G in (
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"%UE4_PROJECT_FOLDER%Binaries",
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"%UE4_PROJECT_FOLDER%Build",
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"%UE4_PROJECT_FOLDER%Saved",
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"%UE4_PROJECT_FOLDER%Intermediate",
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"%UE4_PROJECT_FOLDER%Plugins\Carla\Binaries",
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"%UE4_PROJECT_FOLDER%Plugins\Carla\Intermediate",
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"%UE4_PROJECT_FOLDER%.vs"
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) do (
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if exist %%G (
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echo %FILE_N% Cleaning %%G
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rmdir /s/q %%G
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)
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)
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rem Remove files
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for %%G in (
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"%UE4_PROJECT_FOLDER%CarlaUE4.sln"
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) do (
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if exist %%G (
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echo %FILE_N% Cleaning %%G
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del %%G
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)
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)
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)
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rem Download Houdini Plugin
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set HOUDINI_PLUGIN_REPO=https://github.com/sideeffects/HoudiniEngineForUnreal.git
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set HOUDINI_PLUGIN_PATH=Plugins/HoudiniEngine
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set HOUDINI_PLUGIN_COMMIT=55b6a16cdf274389687fce3019b33e3b6e92a914
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set HOUDINI_PATCH=${CARLA_UTIL_FOLDER}/Patches/houdini_patch.txt
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if not exist "%HOUDINI_PLUGIN_PATH%" (
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call git clone %HOUDINI_PLUGIN_REPO% %HOUDINI_PLUGIN_PATH%
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cd %HOUDINI_PLUGIN_PATH%
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call git checkout %HOUDINI_PLUGIN_COMMIT%
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cd ../..
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)
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rem Build Carla Editor
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rem
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set OMNIVERSE_PATCH_FOLDER=%ROOT_PATH%Util\Patches\omniverse_4.26\
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set OMNIVERSE_PLUGIN_FOLDER=%UE4_ROOT%Engine\Plugins\Marketplace\NVIDIA\Omniverse\
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if exist %OMNIVERSE_PLUGIN_FOLDER% (
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set OMNIVERSE_PLUGIN_INSTALLED="Omniverse ON"
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xcopy /Y /S /I "%OMNIVERSE_PATCH_FOLDER%USDCARLAInterface.h" "%OMNIVERSE_PLUGIN_FOLDER%Source\OmniverseUSD\Public\" > NUL
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xcopy /Y /S /I "%OMNIVERSE_PATCH_FOLDER%USDCARLAInterface.cpp" "%OMNIVERSE_PLUGIN_FOLDER%Source\OmniverseUSD\Private\" > NUL
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) else (
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set OMNIVERSE_PLUGIN_INSTALLED="Omniverse OFF"
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)
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if %USE_CARSIM% == true (
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py -3 %ROOT_PATH%Util/BuildTools/enable_carsim_to_uproject.py -f="%ROOT_PATH%Unreal/CarlaUE4/CarlaUE4.uproject" -e
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set CARSIM_STATE="CarSim ON"
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) else (
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py -3 %ROOT_PATH%Util/BuildTools/enable_carsim_to_uproject.py -f="%ROOT_PATH%Unreal/CarlaUE4/CarlaUE4.uproject"
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set CARSIM_STATE="CarSim OFF"
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)
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if %USE_CHRONO% == true (
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set CHRONO_STATE="Chrono ON"
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) else (
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set CHRONO_STATE="Chrono OFF"
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)
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if %USE_ROS2% == true (
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set ROS2_STATE="Ros2 ON"
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) else (
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set ROS2_STATE="Ros2 OFF"
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)
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if %USE_UNITY% == true (
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set UNITY_STATE="Unity ON"
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) else (
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set UNITY_STATE="Unity OFF"
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)
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set OPTIONAL_MODULES_TEXT=%CARSIM_STATE% %CHRONO_STATE% %ROS2_STATE% %OMNIVERSE_PLUGIN_INSTALLED% %UNITY_STATE%
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echo %OPTIONAL_MODULES_TEXT% > "%ROOT_PATH%Unreal/CarlaUE4/Config/OptionalModules.ini"
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if %BUILD_UE4_EDITOR% == true (
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echo %FILE_N% Building Unreal Editor...
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call "%UE4_ROOT%Engine\Build\BatchFiles\Build.bat"^
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CarlaUE4Editor^
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Win64^
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Development^
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-WaitMutex^
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-FromMsBuild^
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"%ROOT_PATH%Unreal/CarlaUE4/CarlaUE4.uproject"
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if errorlevel 1 goto bad_exit
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call "%UE4_ROOT%Engine\Build\BatchFiles\Build.bat"^
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CarlaUE4^
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Win64^
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Development^
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-WaitMutex^
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-FromMsBuild^
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"%ROOT_PATH%Unreal/CarlaUE4/CarlaUE4.uproject"
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if errorlevel 1 goto bad_exit
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)
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rem Launch Carla Editor
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rem
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if %LAUNCH_UE4_EDITOR% == true (
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echo %FILE_N% Launching Unreal Editor...
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call "%UE4_ROOT%\Engine\Binaries\Win64\UE4Editor.exe"^
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"%UE4_PROJECT_FOLDER%CarlaUE4.uproject" %EDITOR_FLAGS%
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if %errorlevel% neq 0 goto error_build
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)
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goto good_exit
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rem ============================================================================
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rem -- Messages and Errors -----------------------------------------------------
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rem ============================================================================
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:help
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echo Build LibCarla.
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echo "Usage: %FILE_N% [-h^|--help] [--build] [--launch] [--clean]"
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goto good_exit
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:error_build
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echo.
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echo %FILE_N% [ERROR] There was a problem building CarlaUE4.
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echo %FILE_N% Please go to "Carla\Unreal\CarlaUE4", right click on
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echo %FILE_N% "CarlaUE4.uproject" and select:
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echo %FILE_N% "Generate Visual Studio project files"
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echo %FILE_N% Open de generated "CarlaUE4.sln" and try to manually compile it
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echo %FILE_N% and check what is causing the error.
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goto bad_exit
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:good_exit
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endlocal
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exit /b 0
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:bad_exit
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endlocal
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exit /b %errorlevel%
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:error_unreal_no_found
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echo.
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echo %FILE_N% [ERROR] Unreal Engine not detected
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goto bad_exit
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