139 lines
6.3 KiB
YAML
139 lines
6.3 KiB
YAML
---
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- module_name: carla
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# - CLASSES ------------------------------
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classes:
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- class_name: WeatherParameters
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# - DESCRIPTION ------------------------
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doc: >
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This class defines objects containing lighting and weather specifications that can later be applied in carla.World. So far, these conditions only intervene with [sensor.camera.rgb](ref_sensors.md#rgb-camera). They neither affect the actor's physics nor other sensors.
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Each of these parameters acts indepently from the rest. Increasing the rainfall will not automatically create puddles nor change the road's humidity. That makes for a better customization but means that realistic conditions need to be scripted. However an example of dynamic weather conditions working realistically can be found [here](https://github.com/carla-simulator/carla/blob/master/PythonAPI/examples/dynamic_weather.py).
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# - PROPERTIES -------------------------
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instance_variables:
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- var_name: cloudiness
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type: float
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doc: >
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Values range from 0 to 100, being 0 a clear sky and 100 one completely covered with clouds.
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# --------------------------------------
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- var_name: precipitation
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type: float
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doc: >
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Rain intensity values range from 0 to 100, being 0 none at all and 100 a heavy rain.
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# --------------------------------------
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- var_name: precipitation_deposits
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type: float
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doc: >
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Determines the creation of puddles. Values range from 0 to 100, being 0 none at all and 100 a road completely capped with water. Puddles are created with static noise, meaning that they will always appear at the same locations.
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# --------------------------------------
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- var_name: wind_intensity
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type: float
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doc: >
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Controls the strenght of the wind with values from 0, no wind at all, to 100, a strong wind. The wind does affect rain direction and leaves from trees, so this value is restricted to avoid animation issues.
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# --------------------------------------
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- var_name: sun_azimuth_angle
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type: float
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doc: >
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The azimuth angle of the sun in degrees. Values range from 0 to 360. Zero is an origin point in a sphere determined by Unreal Engine.
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# --------------------------------------
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- var_name: sun_altitude_angle
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type: float
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doc: >
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Altitude angle of the sun in degrees. Values range from -90 to 90 corresponding to midnight and midday each.
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# --------------------------------------
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- var_name: fog_density
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type: float
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doc: >
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Fog concentration or thickness. It only affects the RGB camera sensor. Values range from 0 to 100.
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# --------------------------------------
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- var_name: fog_distance
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type: float
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doc: >
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Fog start distance (in meters). Values range from 0 to infinite.
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# --------------------------------------
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- var_name: wetness
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type: float
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doc: >
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Wetness intensity. It only affects the RGB camera sensor. Values range from 0 to 100.
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# --------------------------------------
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- var_name: fog_falloff
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type: float
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doc: >
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Density of the fog (as in specific mass) from 0 to infinity. The bigger the value, the more dense and heavy it will be, and the fog will reach smaller heights. Corresponds to <a href="https://docs.unrealengine.com/en-US/Engine/Actors/FogEffects/HeightFog/index.html#:~:text=Using%20Exponential%20Height%20Fog%20Features,-The%20sections%20below&text=Add%20a%20second%20fog%20layer,height%20falloff%2C%20and%20height%20offset">Fog Height Falloff</a> in the UE docs. <br> If the value is 0, the fog will be lighter than air, and will cover the whole scene. <br> A value of 1 is approximately as dense as the air, and reaches normal-sized buildings. <br> For values greater than 5, the air will be so dense that it will be compressed on ground level.
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# - METHODS ----------------------------
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methods:
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- def_name: __init__
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params:
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- param_name: cloudiness
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type: float
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default: 0.0
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doc: >
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0 is a clear sky, 100 complete overcast.
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- param_name: precipitation
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type: float
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default: 0.0
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doc: >
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0 is no rain at all, 100 a heavy rain.
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- param_name: precipitation_deposits
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type: float
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default: 0.0
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doc: >
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0 means no puddles on the road, 100 means roads completely capped by rain.
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- param_name: wind_intensity
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type: float
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default: 0.0
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doc: >
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0 is calm, 100 a strong wind.
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- param_name: sun_azimuth_angle
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type: float
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default: 0.0
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doc: >
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0 is an arbitrary North, 180 its corresponding South.
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- param_name: sun_altitude_angle
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type: float
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default: 0.0
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doc: >
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90 is midday, -90 is midnight.
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- param_name: fog_density
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type: float
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default: 0.0
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doc: >
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Concentration or thickness of the fog, from 0 to 100.
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- param_name: fog_distance
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type: float
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default: 0.0
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doc: >
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Distance where the fog starts in meters.
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- param_name: wetness
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type: float
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default: 0.0
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doc: >
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Humidity percentages of the road, from 0 to 100.
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- param_name: fog_falloff
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type: float
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default: 0.2
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doc: >
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Density (specific mass) of the fog, from 0 to infinity.
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note: >
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ClearNoon, CloudyNoon, WetNoon, WetCloudyNoon, SoftRainNoon, MidRainyNoon, HardRainNoon, ClearSunset, CloudySunset, WetSunset, WetCloudySunset, SoftRainSunset, MidRainSunset, HardRainSunset.
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doc: >
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Method to initialize an object defining weather conditions. This class has some presets for different noon and sunset conditions listed in a note below.
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# --------------------------------------
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- def_name: __eq__
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params:
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- param_name: other
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return: bool
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doc: >
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Returns <b>True</b> if both objects' variables are the same.
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# --------------------------------------
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- def_name: __ne__
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params:
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- param_name: other
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return: bool
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doc: >
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Returns <b>True</b> if both objects' variables are different.
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# --------------------------------------
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- def_name: __str__
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# --------------------------------------
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...
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