177 lines
7.1 KiB
INI
177 lines
7.1 KiB
INI
[/Script/Engine.Engine]
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bSmoothFrameRate=false
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SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=120))
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/Carla/Maps/Town10HD_Opt.Town10HD_Opt
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GameDefaultMap=/Game/Carla/Maps/Town10HD_Opt.Town10HD_Opt
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ServerDefaultMap=/Game/Carla/Maps/Town10HD_Opt.Town10HD_Opt
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GlobalDefaultGameMode=/Game/Carla/Blueprints/Game/CarlaGameMode.CarlaGameMode_C
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GameInstanceClass=/Script/Carla.CarlaGameInstance
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TransitionMap=/Game/Carla/Maps/Town10HD_Opt.Town10HD_Opt
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GlobalDefaultServerGameMode=/Game/Carla/Blueprints/Game/CarlaGameMode.CarlaGameMode_C
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[/Script/Engine.RendererSettings]
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r.DefaultFeature.MotionBlur=True
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r.BasePassOutputsVelocity=True
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r.BasePassForceOutputsVelocity=False
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r.AllowStaticLighting=True
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r.DiscardUnusedQuality=True
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r.DefaultFeature.Bloom=False
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r.DefaultFeature.AmbientOcclusion=False
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r.DefaultFeature.AmbientOcclusionStaticFraction=False
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r.DefaultFeature.AutoExposure=False
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r.CustomDepth=3
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r.Streaming.PoolSize=4000
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r.TextureStreaming=True
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r.GenerateMeshDistanceFields=True
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r.DistanceFieldBuild.EightBit=False
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r.DistanceFieldBuild.Compress=False
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r.DistanceFields.AtlasSizeXY=1024
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r.DistanceFields.AtlasSizeZ=2048
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.AntiAliasing=2
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r.VirtualTextures=True
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r.GPUSkin.Support16BitBoneIndex=True
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r.GPUSkin.UnlimitedBoneInfluences=True
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r.SkinCache.CompileShaders=True
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SkeletalMesh.UseExperimentalChunking=1
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r.Lumen.TraceMeshSDFs=1
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r.ReflectionMethod=1
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r.DynamicGlobalIlluminationMethod=1
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r.RayTracing=True
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r.Lumen.HardwareRayTracing=True
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r.Lumen.HardwareRayTracing.LightingMode=2
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r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=True
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r.RayTracing.Shadows=True
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r.RayTracing.UseTextureLod=True
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r.PathTracing=False
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r.Shadow.Virtual.Enable=1
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r.RayTracing.Shadows.AvoidSelfIntersectionTraceDistance=6
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r.ReflectionCaptureResolution=256
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r.SkinCache.SceneMemoryLimitInMB=1024
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#Virtual shadow maps fix temporal
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r.Shadow.Virtual.MaxPhysicalPages=8192
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r.Shadow.Virtual.MaxPhysicalPagesSceneCapture=4096
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r.Shadow.Virtual.Cache=0
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r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=0
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[/Script/AIModule.AISense_Sight]
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bAutoRegisterAllPawnsAsSources=False
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bAutoRegisterNewPawnsAsSources=False
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[/Script/NavigationSystem.RecastNavMesh]
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RuntimeGeneration=Static
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[/Script/AIModule.CrowdManager]
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MaxAgents=1000
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[/Script/Engine.PhysicsSettings]
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DefaultGravityZ=-980.000000
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DefaultTerminalVelocity=4000.000000
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DefaultFluidFriction=0.300000
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SimulateScratchMemorySize=262144
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RagdollAggregateThreshold=4
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TriangleMeshTriangleMinAreaThreshold=5.000000
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bEnableShapeSharing=False
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bEnablePCM=False
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bEnableStabilization=False
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bWarnMissingLocks=True
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bEnable2DPhysics=False
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PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
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LockedAxis=Invalid
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DefaultDegreesOfFreedom=Full3D
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BounceThresholdVelocity=200.000000
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FrictionCombineMode=Average
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RestitutionCombineMode=Average
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MaxAngularVelocity=3600.000000
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MaxDepenetrationVelocity=0.000000
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ContactOffsetMultiplier=0.010000
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MinContactOffset=0.000100
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MaxContactOffset=1.000000
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bSimulateSkeletalMeshOnDedicatedServer=True
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DefaultShapeComplexity=CTF_UseSimpleAndComplex
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bDefaultHasComplexCollision=True
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bSuppressFaceRemapTable=False
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bSupportUVFromHitResults=False
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bDisableActiveActors=False
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bDisableKinematicStaticPairs=False
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bDisableKinematicKinematicPairs=False
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bDisableCCD=False
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bEnableEnhancedDeterminism=True
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MaxPhysicsDeltaTime=0.333330
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bSubstepping=True
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bSubsteppingAsync=False
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MaxSubstepDeltaTime=0.010000
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MaxSubsteps=10
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SyncSceneSmoothingFactor=0.000000
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InitialAverageFrameRate=0.016667
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# PhysXTreeRebuildRate=10
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DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
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[/Script/LinuxTargetPlatform.LinuxTargetSettings]
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SpatializationPlugin=
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SourceDataOverridePlugin=
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ReverbPlugin=
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OcclusionPlugin=
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SoundCueCookQualityIndex=-1
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-TargetedRHIs=SF_VULKAN_SM5
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+TargetedRHIs=SF_VULKAN_SM6
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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+VulkanTargetedShaderFormats=SF_VULKAN_SM6
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Compiler=Default
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AudioSampleRate=48000
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AudioCallbackBufferFrameSize=1024
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AudioNumBuffersToEnqueue=1
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AudioMaxChannels=0
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AudioNumSourceWorkers=4
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SpatializationPlugin=
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SourceDataOverridePlugin=
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ReverbPlugin=
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OcclusionPlugin=
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CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
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CacheSizeKB=0
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MaxChunkSizeOverrideKB=0
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bResampleForDevice=False
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MaxSampleRate=0.000000
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HighSampleRate=0.000000
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MedSampleRate=0.000000
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LowSampleRate=0.000000
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MinSampleRate=0.000000
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CompressionQualityModifier=0.000000
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AutoStreamingThreshold=0.000000
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SoundCueCookQualityIndex=-1
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[/Script/Engine.CollisionProfile]
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+Profiles=(Name="CustomSensorCollision",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="SensorObject",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="SensorObject"),(Channel="SensorTrace")),HelpMessage="Used for custom collision meshes for objects that has very complex meshes but we want them to appear in raycast based sensors")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="SensorObject")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="SensorTrace")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Overlap,bTraceType=True,bStaticObject=False,Name="OverlapChannel")
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+EditProfiles=(Name="BlockAll",CustomResponses=((Channel="SensorObject"),(Channel="SensorTrace")))
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+EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="SensorObject",Response=ECR_Overlap),(Channel="SensorTrace",Response=ECR_Overlap)))
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bAllowNetworkConnection=True
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SecurityToken=9054E0B944FB8898FCDC94BAD5B596A0
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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bUseCompression=False
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bLogFiles=False
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bReportStats=False
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ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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